2nd question RE reserves

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Helpless
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RE: 2nd question RE reserves

Post by Helpless »

Surely the original intention must have been 1:2.No commander, not even an AI one, is going to be daft enough to commit his reserve to a 1:10 attack.

No, intention was to make interdiction to work the way it works now.
Pavel, this ammo fix looks pretty good, but I wonder if it would be simpler to merely make such low odds attacks cost no ammo at all to the defender. As things stand it will still be possible to run down a defender's ammo if you launch enough attacks...a much larger number with this fix than before, sure, but still a finite amount.

Flavio, ammo fix and odds are not related at all. All this odds discussion has no point as system currently doesn't provide these numbers. The one you see at the end are not the numbers which are used in calculation. On map counters could look as 1:1, it can calculate 1:2 prior the commitment and become 1:20 after battle is resolved. It is not very much predictable.. as war in general.

Yes it is complex and hard to understand, but you have enough controls to avoid unwanted reactions.
Pavel Zagzin
WITE/WITW/WITE-2 Development
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morvael
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RE: 2nd question RE reserves

Post by morvael »

Just please issue the patch, I can't wait, my SUs are so depleted and won't switch from that lone captured 37mm gun... [;)]
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Joel Billings
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RE: 2nd question RE reserves

Post by Joel Billings »

Soon. We had a last minute hiccup, but unless something else comes up, it's just a matter of getting back in Matrix's production queue. Should happen this week sometime.
All understanding comes after the fact.
-- Soren Kierkegaard
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Peltonx
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RE: 2nd question RE reserves

Post by Peltonx »

ORIGINAL: Helpless
Surely the original intention must have been 1:2.No commander, not even an AI one, is going to be daft enough to commit his reserve to a 1:10 attack.
The one you see at the end are not the numbers which are used in calculation. On map counters could look as 1:1, it can calculate 1:2 prior the commitment and become 1:20 after battle is resolved. It is not very much predictable.. as war in general.

Yes it is complex and hard to understand, but you have enough controls to avoid unwanted reactions.

Ok I see what your saying now about commitments after going back over data.

Also about end odds and controling triggers.

So the next patch will not change anything with trigger odds? They have always been 1;10 and not 1:2?

If the next patch is not changing the in game trigger because its always been 1:10 and not 1:2 and if it will lower ammo use I am so happy



Beta Tester WitW & WitE
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