The first Ikurro war - Setup
In general we eye green seen in this picture.
Our most valuable systems are around and south of that lower green area.
Of the 7 battle fleets, 2 are in the north (west and east), while the rest are spread in the south. Battle 1 is low on fuel after pirate bust, Battle 6 is top left and also not all well on fuel. Top left is also valuable, with a large spaceport.
The space structures of our enemy has more firepower than ours. We can see their north system (for some reason), and there is a strike fleet and a load of ships under construction. Not too much troop transports, though. It has Large Spaceport and a Defensive Base, which seems common, which requires more than a single battle fleet (or that is believed until proven otherwise).
My troops are in invasion 1 and invasion 2. They are both southish, and consist of a leader and 10 transports filled with troops. Invasion 1 has more than twice the troop strength, so lots of bots and fresh troops are likely to be in invasion 2.
The north enemy colony also got some 20 troops on ground, and a fortified bunker, which can be expected to be everywhere of some value. It is a 100% defensive boost. We also got decent troop levels, over 20 at valuable colonies, and over 40 at Ilukas 2 and the capital.
Right after war starts, builds suggested are 0, and we don't have a build budget.
The resupply ships are not deployed after their last retrofit. One in SE, and 3 in NW.
The general aim of the war is to not lose anything, and to convince the Ikurro that they don't belong in the Central Galaxy. "Push them back" is the main motto. None of the green visible on the screen above have Ikurro main populations.
In addition to the north, we can see the spaceport just off the left of the map. No major fleets are seen. We remember them prefer to blockade in Sy Myrth (close to the south edge of their most annoying colony circle), and we will keep a bit extra guard there.
Even if their stations are a bit more powerful, ships are a bit different. We got more firepower, they got better shields.
We keep in mind that we are not the most popular guys in the galaxy, and that others may join the fray.
Action
Resupply ships are told to deploy to my west.
Just SW of their colony SW of mine top left.
In my circle, west of the westernmost colony in the middle (etau).
West of the lower green circle.
Almost at the larger red circle west of my southern colony (the one we took from Wekkarus and lost to the XHumans).
This should give a decent scanner cover on the approaches from the west, and also function as refuel stops if necessary.
Battle 4 is at Pliados, NE of the most annoying lower, green circle. It is told to move to the minor system colony (of no space port). Battle 2 is at the system below (Sy Myrth), and is told to do the same. The general idea is to bust the expected Large Spaceort and Defensive Base at Kyphar, the colony founded by us back in early days. We don't know what is there, though. They just need to meet up, and will hopefully not find much more than a defensive base and a strike fleet at that minor colony.
Battle 1 is just south of Pliados, and is told to refuel.
Battle 3 is at Sirmirea in the south, and stays.
Battle 5 is at Huppawoe Minor, east of Pliados, and moves to Pliados.
Battle 6 is at the top left colony (Urd Beneer), with refuel order.
Battle 7 is at the top right colony (not the very top), and moves Roasted south of Urd Beneer
Both invasion fleets are close to lower green circle, and waits at Capital and Ilukas.
A couple of raiders visit mining systems nearby.
The population at Etau out west, is complaining at the lack of spaceport and proper presence of the military (just a raider fleet).
As movement start, resupply ship heading for green south reveals just minor ship presence in the minor system, and no spaceport.
We get a build suggestion on ships for 2.4 million. We feel free to build.
We manually order (at selected large spaceports) the contents of two new fleets. Crusher 1 and Crusher 2. Each will be 20 cruisers and 10 carriers, and the total cost is just shy of 790k. 15 years of peace should allow large spaceports to stock up on resources. 10 ships build at each large, 3 spaceports used for each fleet.
The idea is that Crusher 1 and 2 will be the main spaceport busters. The battle fleets are half size and will blockade once defenses are down, and defend, and attack non massive defenses. They get a different name to mark them as more powerful.
Battle 1 is renamed Battle 8
Battle 2 is renamed Battle 9
Large Spaceport and 2 defensive bases are spotted at Kyphar 1 by long range resupply ship scanner (on the move). Quite a few ships built, not a major fleet. I guess we are not the only ones building for war. Again, not a significant number, if any number, of troop transports.
Lipid Territory blockade Ilukas 2 spaceport. Now, how will that work with 10 ships being built?
The 4 ship fleet of Cruiser Pilados, which has 3 cruisers and a carrier, are still there. We rock.
Darn lack of early scan cover. We spot attack on Sy Myrth 2 as they are just outside the system. Battle 3 take off from the south, and battle 9 (until recently battle 2) turns around. Both invasion fleets are already close, and there is about 20 defenders. Sy Myrth 2 got a defensive base as its only help.
Enemy strike fleets heads for mining bases.
The Sy Myrth 2 defensive base is about to be lost, and did not prevent troop drops. A crowd has dropped, strength at 382 vs 552, so not looking shabby. We are fewer, though.
Battle 9 arrives and attacks the offending 12th, and we get report that the feelings are mutual (they attack battle 9).
Invasion 2 (southernmost with less powerful troops) is told to go to Sy Myrth 2 while Battle 9 and the 12th fleet battle outside, and Battle 3 is close to arrival.
Battle 8, refueled at Pliados, head to Harroon Cal, the system where Battle 4 went just outside their eastern spaceport. The other fleet heading there was Battle 9, remember, now fighting at Sy Myrth 2.
Battle 3 joins the attack on 12th fleet.
Invasion 2 arrives, and 3 transports are told to unload to even numbers, even if power balance is good.
Their 31st fleet is attacking Urd Ebannar 3, our NW colony. Battle 6 is there, and is told to go to colony (to be sure), Battle 7 is at Roasted to the south and also moves, and will probably be a bit late. The target is of course protected by a Large Spaceport as well as Battle 6. The attack is from the north, but not from their north colony. Some stray leftover from old adventures, we assume.
We get a scan at their colony SW of Urd Ebanna and we see 3 unfleeted troop transports. That could help in a future conquest (we hope they load troops).
We notice a build suggestion at 605k, as messages of completed cruisers at Pliados 3 spam the log.
We got a message that the 12 fleet that attacked Sy Myrth 2 is heading for a mining station in the system next doors. That is, the single troop transport left. In the same system we got a small colony, where a strike fleet is attacking the defensive base. A raider is just about to land on attack vector on that strike fleet. The defensive base don't seem too rattled by a cruiser, 2 destroyers, and a frigate, though.
Battle 4 and Battle 8 are at their colony north of Kyphar (the most annoying circle), and note about 10 troops present as they head for Kyphar Star. Kyphar 1 is close, and it would be a nice point of attack.
Sy Myrth is under our domination, both in numbers, and in 253 vs 821 strength. Invasion 2 (with 3 empty transports) head for Haroon cal where Battle 4 and 8 is leaving. A raider do the same with blockade order.
We are not too clever at urd beneer, so they land troops. Numbers are even in troop count, we got 3 times the strength.

At Kyphar, One base is down, focus is on spaceport, one base still remain.
Invasion 2 empty 4 transports at Haaron Cal 1, and await numbers.
Invasion 1 with 61 troops of 1200K strength (and a bit) leaves the capital for Kyphar. Battle rages outside the target. The space port hurts (1384 firepower). Our fighters and bombers hurts it as well.
The Attacking Fleet at Urd Ebeneer suffers. The battle on the ground rages (but is hardly scary).
Abrigu-San, the green colony SW of Urd Ebeneer have no space defenses. Battle 3 at Sy Myrth moves to attack. The colony battle of Sy Myrth 2 is about to end in a not too distant future.
Resupply ships are deployed, they should need to aim well to get through our western sensor net without being noticed.
The Ikurro refuses to end the war. What are our insane diplomats suggesting? Haroon Cal is even in strength, Invasion 2 drops the rest of its contents (18 more troops at 157k strength).
Holy cow, defenses at Kyphar are over 2k. Battle 9 at Sy Myrth and Invasion 1 get troop loading orders.
Etau in the west is assaulted. Defensive base and raider is the protection. Not a lot of troop transports, and it may be a defensive base attack. The 48th is spotted by scanners, attacking the colony. 5 troop transports. Battle 3 heading north may be there in time, but unlikely.
We order 10 troop transports at 80k.
Haaron Cal 1 is ours, Invasion 2 loads troops there.
It is a proper race to Etau between Battle 3 and the attacking 48th. Etau has some 20 troops, assumed of decent quality since it was captured in the last war. A few troops land, most troop transports are killed or made escape.
Invasion 2 picked up 46 troops at 536k strength at Haron Cal. Kyphar is 758 vs 2513.
The 15th is incoming at Sy Myrth 2 (we got some warning).
Invasion 1 has 536 strength, the battle fleet 150k more. Invasion 2 is attacking with its 758k. Empty transports are given their own refuel orders, while Haron Cal desperately starts recruiting for own defense (a whopping 4).
Haron Cal 1 is a 90% volcanic colony with 2200M inhabitants, almost all Tairoshan.
Sy Myrth is awaiting attack with a battle fleet, while Crusher 2's first ships are near. 10 are not completed, and only one batch may be close.
Crusher 1 is built, and moves to Etau where Battle 3 is hurt after fighting two fleets. The other fleet (48th) is incoming again, not sure what they attack (fleet, colony, whatever).
Reconsideration
Kyphar is beating our 1200 attack force easily. We don't have another 1k there anytime soon, and we need even more. Defense is 2500.
Our Yor troop strength is just over 11k, we got some bots in the empire of less. The attack was 20 strength average.
If we assume 10 strength troops, and 6 troops per transport, we have 60 strength per transports.
2500/60 is 42, and average will probably be higher to give some extra.
We order 12 more transports to a total of 42. We stop all attacks on Kyphar, and automate not-full transports outside fleets. We keep the blockade at Kyphar, though.
We are aware that bombard could help, but Kyphar 1 has 7219M Yor main population, and we rather brute force that spot.
Action
Sy Myrth 2 has a fleet incoming, and was sucked dry of troops. Invasion transports just left, and turn 3 ships back to drop 15 troops.
Battle 3 at Etau takes damage, but stop most of the first drop. They get repair order. Keep in mind that Crusher 1 is incoming.
Ikurro has encountered a new legendary faction. That could be handy. Dark blue also spots them, so we could hope they are north at the west edge.
The Combine Lipid are blockading a bit, and we are not sad when they declare war on XHumans. We hope they keep each other busy for a long time.
We retrofit defensive bases and spaceports as reactive armor is researched. Sadly, no change in the Capital ship size. And no retrofit for fleets (some are a bit old, but they are busy).
Still not on top of defense, troops land at Sy Myrth 2, but the colony is in no danger. Invasion fleet with 96 troops at 966K strength (not bad that 10 strength estimate) is at Calendes system next doors (small colony), but they don't need to interfere.
So much for phantom luck. They kill a mining base just west of Urd Ebeneer.
42 is a brilliant number, but we order 8 more troop transports for 50. Funds are at 2.7M, so not critical.
It seems that Sy Myrth may be a good spot to set up camp. As well as the other two spots that has been attacked. Troop transports will need time to be built and filled.
Large Spaceport to Utoa. that is the very north(east), and we are confused. Why not while at peace? There is no change in the spaceports around it, and it is not like we have been poor.
And while we wage war, Silvermist is still growing fat in the NE.
We stabilize at Sy Myrth 2, Etau, Urd Ebeneer, and repair a bit, wait for troops, intercept strike forces.... And blockade Kyphar. We are +1 in this war.
A raider peeks at Abrigau-San, the green colony SW of Urd Ebenna (our NW one). It has 1 troop with more being built. Two nearby transports with 12 battle bots are sent. They are a mere 6k strength each, though.
Our yellow friends want help against the Thela (pink). We accept (after learning that AI always accepts alliance calls). Our red friends are in on this war as well. Ikurro are only at war with us, and we are alone against the Ikurro.
We got a build order at 2.1M, after seeing lots at about 500k. We are free to build.
Uck, 12 bots at Abrigadu-San 2 are 63K, Defense with 2 troops (they are building 2 more) is 107. A battle fleet moves to blockade (the raider there struggles with the local forces). Invasion 2 receive 3 transports with 208K strength and moves to the colony.
We have a fleet admiral on a destroyer assassinated. That is pretty clever...
The 54th is incoming at Bita Dasolun Junction east of Ilukas. They have no troop transports, so they are mine or defensive base bound, and the defensive base has already been attacked.
The 53rd attack defensive base of Sy Myrth 1. 20 ships of crusher 2 and another battle fleet is there, though. 10 cruiser for Crusher 2 is stuck in construction at our SE colony.
Invasion 2 reinforces Abrigadu-San 2. It is 193K vs 168K, but we got like 20-4 in number of troops.
The Thela 20th fleet is spotted by a resupply ship on their way to Etau. A good number of troop transports. Crusher 1 at Esau is told to take up positions.
At Etau, we go a new breed of visitors. As we fight with good progress, they propose peace. We accept. Not that it stops the fighting already ongoing.
We conquer Abrigadu-San 2. Troop amounts count in quite even fights. The conquest got a troop academy (we lack that). The colony is 96%, with 3263M inhabitants, quite evenly split between Naxxilian and Ackdarians (and some small spares of various).
We have slow progress, but we can see the lack of green at the north-west, and the purple blob in the green of Kyphar. +2 colonies.
Etau braces for an attack from the 8th fleet (Ikurro, of course). Crusher 1 is going nowhere.
The empire has a carbon fiber shortage, which stalls construction. We got 5 sources.
Ilukas 3 is a source. 7403 reserved (by us).
Sy Myrth 1 is. 12662 reserved.
Sy Myrth 2 is. 18441 reserved
Etau is. 20000 reserved.
Pliados 3 is. 7600 reserved.
But how much of this is stuck, and lost forever?
A new attack is incoming to Haroon Cal, proving that conquests are wise to defend. We will welcome them with 1.5 battle fleets.
We leave the blockade at Kyphar, hoping they load a few troops. Invasion now got 38 troop transports with 228 troops at 2198k strength. Far too many battlebots at 6k are present.
Caught a bit off guard, Simriea 2 spaceport has 212 damaged components after an attack. A raider, then one more, and finally battle 3 helps. A very few troops land and die.
Long range scanners show 2 troop transports undocking from Kyphar 1. Hopefully with more troops than they arrived with.
The Ikurro reject another peace as a fleet is incoming Abrigadu-San. Battle 5 in top shape awaits. There is a decent number of troops on the colony. 4 attacking troops will eventually make the colony to meet their death.
We spot the 61st fleet crossing our territory for a gas mine. That is, away from their territory. We are encouraged by this, and send a raider to terminate that gas mine...
We decide to try again at Kyphar 1. We attack the strike fleet there with the two battle fleets, and blockade. Invasion attacks with 39 transports, and some 2200 troop strength.
The reports of the battle are at tad confused.
They suggest peace, we are fighting the mystery battle above, and remember the AI should decide. We forgot on the Thela, though (we were a tad eager to get rid of them).
The siege is not long. We conquer Kyphar 1, a 69% desert world with 11382M inhabitants, almost all of them Yor.
Invasion sheds some ships and start loading. This could take a while without a proper spaceport.
It is 2856-09-09, and we are still at war with the Ikurro.