NooB AAR(gh): Which way's north? a.k.a we'll buff that hole right out won't we chief?
Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition
RE: NooB AAR(gh): Which way's north? a.k.a we'll buff that hole right out won't we chief?
Marblehead's TF likely ran away because it was very low on ammo. Check individual ships to see if that is true. Anything less than about 25% main gun/TT ammo makes commanders very nervous. They can't be sure of no engagements with enemy SCTFs on the way back to port to reload.
About the subs sinking - this does not always have to happen after a mine hit or other damage. Get your sub at cruise speed to the nearest dot base [enemy or friendly] that the enemy is unlikely to recon or visit with DDs. Disband the sub for a few days to let the crew fix system damage and shore up compartments. When flooding is below 50% and system damage is below 30%, you can try a short distance move toward another safe hex. If you have further to go, get system damage below 20%. Always use cruise speed. If you get to a friendly port too small to fix the major damage, check if the sub's skipper needs to be replaced by one with high naval skills. This seems to help with DC at sea.
About the subs sinking - this does not always have to happen after a mine hit or other damage. Get your sub at cruise speed to the nearest dot base [enemy or friendly] that the enemy is unlikely to recon or visit with DDs. Disband the sub for a few days to let the crew fix system damage and shore up compartments. When flooding is below 50% and system damage is below 30%, you can try a short distance move toward another safe hex. If you have further to go, get system damage below 20%. Always use cruise speed. If you get to a friendly port too small to fix the major damage, check if the sub's skipper needs to be replaced by one with high naval skills. This seems to help with DC at sea.
No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
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RE: NooB AAR(gh): Which way's north? a.k.a we'll buff that hole right out won't we chief?
Both subs up north that hit mines were playing around the straight between Honshu and Hokkaido lest something juicy go (back) up that ways.. and I had not yet heard of the go to cruise setting yet (as my understanding of mission setting is it is equivalent to cruise except if combat situation arises it moves to combat speed). They both traveled a bit on mission speed before switching over but, by then, both were doomed.
Two subs that struck mines in the IJN held Marhsalls area - one will likely make it, the other I had f*d up by hearing it and not remembering the next turn to deal with it being reminded of it when I saw a message of pumps failing on an unfamiliar ships name. It dies a round or so ago.
Checking the ammo.. the Marblehead's ammo was and is still hunky-dorey - 1st destroyer zip on torpedos, red 0 on 1 gun mount, 11/12 on 2nd and 5/6 of 12 with other two. 2ns destroyer zip on torpedos, 3/12, 9/12, 11/12 then 0 of 12 for its 4" mounts. (they never even bombarded as I set their bombardment range at 4 thinking 4,000 yards was beyond their AA gun range but nicely close range with their guns not realizing that they had a minimum range of like 16 or some such which is a headscratcher. Fine - they might have been nervous but in Friendly waters with a lone enemy base and darn near unprotected AK - means shoot em up in my book. They haven't ben sent to arm up at Soer yet as i'm being risky joinging them to a rescue a dutch unit formerly at Tarakan flotilla.
Two subs that struck mines in the IJN held Marhsalls area - one will likely make it, the other I had f*d up by hearing it and not remembering the next turn to deal with it being reminded of it when I saw a message of pumps failing on an unfamiliar ships name. It dies a round or so ago.
Checking the ammo.. the Marblehead's ammo was and is still hunky-dorey - 1st destroyer zip on torpedos, red 0 on 1 gun mount, 11/12 on 2nd and 5/6 of 12 with other two. 2ns destroyer zip on torpedos, 3/12, 9/12, 11/12 then 0 of 12 for its 4" mounts. (they never even bombarded as I set their bombardment range at 4 thinking 4,000 yards was beyond their AA gun range but nicely close range with their guns not realizing that they had a minimum range of like 16 or some such which is a headscratcher. Fine - they might have been nervous but in Friendly waters with a lone enemy base and darn near unprotected AK - means shoot em up in my book. They haven't ben sent to arm up at Soer yet as i'm being risky joinging them to a rescue a dutch unit formerly at Tarakan flotilla.
It is by caffeine alone I set my mind in motion,
It is by the beans of Java that thoughts acquire speed,
The hands acquire shaking, the shaking becomes a warning,
It is by caffeine alone I set my mind in motion.
It is by the beans of Java that thoughts acquire speed,
The hands acquire shaking, the shaking becomes a warning,
It is by caffeine alone I set my mind in motion.
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RE: NooB AAR(gh): Which way's north? a.k.a we'll buff that hole right out won't we chief?
THAT HURT, a lot. It was bound to happen as I have been risky with ships all over the place and not exactly all running for the hills. I have endured my first IJN Carrier strike.
...and I REALLY DID NOT LIKE IT.. it was not fun.... and I felt so sorry for the poor guys on the receiving end.
January 3rd:
IJN Ships spotted near Rabaul. Two of em. (Coastwatcher?) No further info.
AVP Pelican sunk by a single DD in the middle of nowhere. (SSE of Nanumea) You see when I was island hopping a unit of Catalina's from seattle to alaska to midway to points south I accidentally sent them to Nanumea and not Noumea. So, I had to send ships that support patrol planes there to get the damaged ones off the little speck of dirt that, naturally, has no airbase or intelligent life on it. Naturally the Pelican meets a lone destroyer doing who knows what out there and dies. *sigh*
PH BBs and Destroyers on WC go into refit. I was surprised that the damaged ships went into auto-refit but I guess it makes sense. If it already has big holes in it.......
<<That and I have an issue of I don't know where to look to get a summary of enemy spottings from patrol ships.. they appear in blue as they happen but finding them again..>>>
The IJN Carriers between Midway and PH drop out of sight after this round.. due to distance I dont THINK they are the ones that make me lose my CV attack virginity (not counting Pearl as that was first turn scripted thing)
Light bombings around the map - Singapore and the allied xAP's are blessed with no succesful attacks again.. one morning raid of unescorted sallys got eaten by the CAP (3/4 destroyed) and one afternoon raid of zero's and sallys but the Buffalos did yeoman's work hitting sallys and sallys missed their targets (2 of 14 destroyed).
That said there were five (5) seperate air raids on the poor dutch bastards at Medan. No ship would survive going there. (I actually had a dutch xAP TF going there but just had to send them elsewhere)
IJ forces land at Ternate and Morotai in the Moluccas. Defenders and supplies long departed....
Ground:
Near Cagayan things go badly as my deliberate attack hits a brick wall.
Clark Field bombarded. Am under 100 supplies at the base, thinking of ordering everyone to head south.
Sinyang - IJA bombards, <yawn>
January 4th, 1942 Lost my KB/Mini KB virginity. Calls to 911 go unanswered as I AM the cops.... I have no idea as my search planes I pulled from midway I never sent back.... kept at PH as even with them PH doesn't have great patrol coverage.
Landings at Rabaul. IJN ships spotted near Kavieng. Both places devoid of defenders. But when I bugged out of Rabaul to avoid Betty's I left 2K+ supplies.
Tuna sinks.. Damage Control parties trapped in flooded compartment aboard SS Tuna ... TMI
ditto Damage Control parties trapped by fire aboard xAP Koolinda ... TMI both lost.
Air Attacks:
Midway Island - two small cargo fleets there dropping supplies and fuel for if/when I decided to try and reinforce it - it needed both. Morning air raid: AA didn't hit a g'damned one But they're just using bombs - long range?
Morning Air attack on TF, near Midway Island at 158,91
Weather in hex: Heavy rain
Raid detected at 116 NM, estimated altitude 14,000 feet.
Estimated time to target is 43 minutes
Japanese aircraft
A6M2 Zero x 22
B5N2 Kate x 22
D3A1 Val x 31
No Japanese losses
Allied Ships
DD Dale
DD Farragut
DM Gamble, Bomb hits 2, heavy fires
xAK Laida, Bomb hits 1, heavy fires
AK Castor, Bomb hits 1, on fire
AK Alchiba
2nd morning raid...
Morning Air attack on TF, near Midway Island at 158,91
Weather in hex: Heavy rain
Raid detected at 38 NM, estimated altitude 15,000 feet.
Estimated time to target is 16 minutes
Japanese aircraft
B5N2 Kate x 13
No Japanese losses
Allied Ships
DD Farragut
AK Castor, Torpedo hits 1, heavy fires, heavy damage
AK Alchiba
afternoon attack.. overkill I think...
Afternoon Air attack on TF, near Midway Island at 158,91
Weather in hex: Heavy cloud
Raid detected at 100 NM, estimated altitude 18,000 feet.
Estimated time to target is 37 minutes
Japanese aircraft
A6M2 Zero x 22
B5N2 Kate x 50
D3A1 Val x 59
Japanese aircraft losses
D3A1 Val: 1 damaged
Allied Ships
DD Dale, Bomb hits 1, heavy fires
DD Farragut, Bomb hits 3, and is sunk
AK Castor, Bomb hits 4, and is sunk
AK Alchiba, Bomb hits 3, Torpedo hits 1, and is sunk
xAK Florence D., Bomb hits 1, heavy fires
DM Gamble, Bomb hits 2, and is sunk
couldn't my aa guns gotten at least a few? just a couple? oh, wait.. I damaged one
I do not have enough experience to guess at how many CVs would be present for the afternoon raid but when they attacked it looked like two red lines (coming from same sea hex though)
Bombings all over China..
and, once again, Singapore spared - though no transports in port but somehow enemy mines are in the hex.....
Medan gets three more air raids..
Ground:
IJA reinforcements arrive near Cagayan
Ground combat at 78,89 (near Cagayan)
Japanese Shock attack
Attacking force 8537 troops, 69 guns, 0 vehicles, Assault Value = 539
Defending force 5286 troops, 27 guns, 0 vehicles, Assault Value = 174
Japanese adjusted assault: 125
Allied adjusted defense: 148
Japanese assault odds: 1 to 2
Combat modifiers
Defender: terrain(+), morale(-), experience(-)
Attacker: shock(+)
Japanese ground losses:
1702 casualties reported
Squads: 6 destroyed, 104 disabled
Non Combat: 0 destroyed, 6 disabled
Engineers: 0 destroyed, 0 disabled
Guns lost 18 (1 destroyed, 17 disabled)
Allied ground losses:
203 casualties reported
Squads: 1 destroyed, 33 disabled
Non Combat: 0 destroyed, 1 disabled
Engineers: 0 destroyed, 0 disabled
Clark Field - a weird shock attack by , I think, a single unit
Ground combat at Clark Field (79,76)
Japanese Shock attack
Attacking force 1219 troops, 70 guns, 138 vehicles, Assault Value = 626
Defending force 21268 troops, 515 guns, 148 vehicles, Assault Value = 621
Japanese adjusted assault: 0
Allied adjusted defense: 445
Japanese assault odds: 1 to 99 (fort level 3)
Combat modifiers
Defender: terrain(+), preparation(-), fatigue(-), experience(-)
Attacker: shock(+)
Japanese ground losses:
Vehicles lost 91 (73 destroyed, 18 disabled)
Allied ground losses:
14 casualties reported
Squads: 0 destroyed, 2 disabled
Non Combat: 0 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled
Battle of sinyang.. i attacked.. should just defend...
Ground combat at Sinyang (86,48)
Allied Deliberate attack
Attacking force 50752 troops, 391 guns, 0 vehicles, Assault Value = 1384
Defending force 31140 troops, 482 guns, 149 vehicles, Assault Value = 207
Allied adjusted assault: 824
Japanese adjusted defense: 503
Allied assault odds: 1 to 1
Combat modifiers
Defender: terrain(+), preparation(-), experience(-)
Attacker:
Japanese ground losses:
1221 casualties reported
Squads: 34 destroyed, 65 disabled
Non Combat: 0 destroyed, 13 disabled
Engineers: 4 destroyed, 11 disabled
Guns lost 31 (9 destroyed, 22 disabled)
Allied ground losses:
1131 casualties reported
Squads: 8 destroyed, 146 disabled
Non Combat: 1 destroyed, 6 disabled
Engineers: 1 destroyed, 4 disabled
Sea:
I-8 near Brisbane continues to hunt down the Le Triumph
Replenishment force leaving San Fran gets caught by a sub and AO Platte takes a torp.
TF 458 encounters mine field at Jaluit (134,120)
Allied Ships
SS Triton, Mine hits 1, on fire, heavy damage
Dutch fleet meets more fools trying to land at Kendari
Night Time Surface Combat, near Kendari at 70,106, Range 8,000 Yards
Japanese Ships
E Ishigaki, Shell hits 9, and is sunk
PB Shonan Maru #17, Shell hits 4, and is sunk
xAK Norway Maru, Shell hits 21, and is sunk
Allied Ships
CL Java
CL De Ruyter
CL Tromp
CL Dragon
CL Durban
DD Witte de With
DD Piet Hein
Japanese ground losses:
913 casualties reported
Squads: 4 destroyed, 2 disabled
Non Combat: 50 destroyed, 15 disabled
Engineers: 3 destroyed, 8 disabled
Guns lost 7 (7 destroyed, 0 disabled)
Vehicles lost 13 (10 destroyed, 3 disabled)
no idea what an E ship type is.
Once again, US torps fail at wayyyy hiher rates than RL
Sub attack near Shimizu at 112,62
Japanese Ships
xAK Chowa Maru, Shell hits 13, on fire
Allied Ships
SS Tautog, hits 9
SS Tautog attacking xAK Chowa Maru on the surface
SS Tautog low on gun ammo, Willingham, J.H. breaks off surface engagement and submerges
fired all its torps.. useless...
the day after the spotting of the enemy CV is:
6 hexes due west of midway, 10 ships headed due east, type IDs on seven , 2 CV, 3 CL, 2 DD
...and I REALLY DID NOT LIKE IT.. it was not fun.... and I felt so sorry for the poor guys on the receiving end.
January 3rd:
IJN Ships spotted near Rabaul. Two of em. (Coastwatcher?) No further info.
AVP Pelican sunk by a single DD in the middle of nowhere. (SSE of Nanumea) You see when I was island hopping a unit of Catalina's from seattle to alaska to midway to points south I accidentally sent them to Nanumea and not Noumea. So, I had to send ships that support patrol planes there to get the damaged ones off the little speck of dirt that, naturally, has no airbase or intelligent life on it. Naturally the Pelican meets a lone destroyer doing who knows what out there and dies. *sigh*
PH BBs and Destroyers on WC go into refit. I was surprised that the damaged ships went into auto-refit but I guess it makes sense. If it already has big holes in it.......
<<That and I have an issue of I don't know where to look to get a summary of enemy spottings from patrol ships.. they appear in blue as they happen but finding them again..>>>
The IJN Carriers between Midway and PH drop out of sight after this round.. due to distance I dont THINK they are the ones that make me lose my CV attack virginity (not counting Pearl as that was first turn scripted thing)
Light bombings around the map - Singapore and the allied xAP's are blessed with no succesful attacks again.. one morning raid of unescorted sallys got eaten by the CAP (3/4 destroyed) and one afternoon raid of zero's and sallys but the Buffalos did yeoman's work hitting sallys and sallys missed their targets (2 of 14 destroyed).
That said there were five (5) seperate air raids on the poor dutch bastards at Medan. No ship would survive going there. (I actually had a dutch xAP TF going there but just had to send them elsewhere)
IJ forces land at Ternate and Morotai in the Moluccas. Defenders and supplies long departed....
Ground:
Near Cagayan things go badly as my deliberate attack hits a brick wall.
Clark Field bombarded. Am under 100 supplies at the base, thinking of ordering everyone to head south.
Sinyang - IJA bombards, <yawn>
January 4th, 1942 Lost my KB/Mini KB virginity. Calls to 911 go unanswered as I AM the cops.... I have no idea as my search planes I pulled from midway I never sent back.... kept at PH as even with them PH doesn't have great patrol coverage.
Landings at Rabaul. IJN ships spotted near Kavieng. Both places devoid of defenders. But when I bugged out of Rabaul to avoid Betty's I left 2K+ supplies.
Tuna sinks.. Damage Control parties trapped in flooded compartment aboard SS Tuna ... TMI
ditto Damage Control parties trapped by fire aboard xAP Koolinda ... TMI both lost.
Air Attacks:
Midway Island - two small cargo fleets there dropping supplies and fuel for if/when I decided to try and reinforce it - it needed both. Morning air raid: AA didn't hit a g'damned one But they're just using bombs - long range?
Morning Air attack on TF, near Midway Island at 158,91
Weather in hex: Heavy rain
Raid detected at 116 NM, estimated altitude 14,000 feet.
Estimated time to target is 43 minutes
Japanese aircraft
A6M2 Zero x 22
B5N2 Kate x 22
D3A1 Val x 31
No Japanese losses
Allied Ships
DD Dale
DD Farragut
DM Gamble, Bomb hits 2, heavy fires
xAK Laida, Bomb hits 1, heavy fires
AK Castor, Bomb hits 1, on fire
AK Alchiba
2nd morning raid...
Morning Air attack on TF, near Midway Island at 158,91
Weather in hex: Heavy rain
Raid detected at 38 NM, estimated altitude 15,000 feet.
Estimated time to target is 16 minutes
Japanese aircraft
B5N2 Kate x 13
No Japanese losses
Allied Ships
DD Farragut
AK Castor, Torpedo hits 1, heavy fires, heavy damage
AK Alchiba
afternoon attack.. overkill I think...
Afternoon Air attack on TF, near Midway Island at 158,91
Weather in hex: Heavy cloud
Raid detected at 100 NM, estimated altitude 18,000 feet.
Estimated time to target is 37 minutes
Japanese aircraft
A6M2 Zero x 22
B5N2 Kate x 50
D3A1 Val x 59
Japanese aircraft losses
D3A1 Val: 1 damaged
Allied Ships
DD Dale, Bomb hits 1, heavy fires
DD Farragut, Bomb hits 3, and is sunk
AK Castor, Bomb hits 4, and is sunk
AK Alchiba, Bomb hits 3, Torpedo hits 1, and is sunk
xAK Florence D., Bomb hits 1, heavy fires
DM Gamble, Bomb hits 2, and is sunk
couldn't my aa guns gotten at least a few? just a couple? oh, wait.. I damaged one
I do not have enough experience to guess at how many CVs would be present for the afternoon raid but when they attacked it looked like two red lines (coming from same sea hex though)
Bombings all over China..
and, once again, Singapore spared - though no transports in port but somehow enemy mines are in the hex.....
Medan gets three more air raids..
Ground:
IJA reinforcements arrive near Cagayan
Ground combat at 78,89 (near Cagayan)
Japanese Shock attack
Attacking force 8537 troops, 69 guns, 0 vehicles, Assault Value = 539
Defending force 5286 troops, 27 guns, 0 vehicles, Assault Value = 174
Japanese adjusted assault: 125
Allied adjusted defense: 148
Japanese assault odds: 1 to 2
Combat modifiers
Defender: terrain(+), morale(-), experience(-)
Attacker: shock(+)
Japanese ground losses:
1702 casualties reported
Squads: 6 destroyed, 104 disabled
Non Combat: 0 destroyed, 6 disabled
Engineers: 0 destroyed, 0 disabled
Guns lost 18 (1 destroyed, 17 disabled)
Allied ground losses:
203 casualties reported
Squads: 1 destroyed, 33 disabled
Non Combat: 0 destroyed, 1 disabled
Engineers: 0 destroyed, 0 disabled
Clark Field - a weird shock attack by , I think, a single unit
Ground combat at Clark Field (79,76)
Japanese Shock attack
Attacking force 1219 troops, 70 guns, 138 vehicles, Assault Value = 626
Defending force 21268 troops, 515 guns, 148 vehicles, Assault Value = 621
Japanese adjusted assault: 0
Allied adjusted defense: 445
Japanese assault odds: 1 to 99 (fort level 3)
Combat modifiers
Defender: terrain(+), preparation(-), fatigue(-), experience(-)
Attacker: shock(+)
Japanese ground losses:
Vehicles lost 91 (73 destroyed, 18 disabled)
Allied ground losses:
14 casualties reported
Squads: 0 destroyed, 2 disabled
Non Combat: 0 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled
Battle of sinyang.. i attacked.. should just defend...
Ground combat at Sinyang (86,48)
Allied Deliberate attack
Attacking force 50752 troops, 391 guns, 0 vehicles, Assault Value = 1384
Defending force 31140 troops, 482 guns, 149 vehicles, Assault Value = 207
Allied adjusted assault: 824
Japanese adjusted defense: 503
Allied assault odds: 1 to 1
Combat modifiers
Defender: terrain(+), preparation(-), experience(-)
Attacker:
Japanese ground losses:
1221 casualties reported
Squads: 34 destroyed, 65 disabled
Non Combat: 0 destroyed, 13 disabled
Engineers: 4 destroyed, 11 disabled
Guns lost 31 (9 destroyed, 22 disabled)
Allied ground losses:
1131 casualties reported
Squads: 8 destroyed, 146 disabled
Non Combat: 1 destroyed, 6 disabled
Engineers: 1 destroyed, 4 disabled
Sea:
I-8 near Brisbane continues to hunt down the Le Triumph
Replenishment force leaving San Fran gets caught by a sub and AO Platte takes a torp.
TF 458 encounters mine field at Jaluit (134,120)
Allied Ships
SS Triton, Mine hits 1, on fire, heavy damage
Dutch fleet meets more fools trying to land at Kendari
Night Time Surface Combat, near Kendari at 70,106, Range 8,000 Yards
Japanese Ships
E Ishigaki, Shell hits 9, and is sunk
PB Shonan Maru #17, Shell hits 4, and is sunk
xAK Norway Maru, Shell hits 21, and is sunk
Allied Ships
CL Java
CL De Ruyter
CL Tromp
CL Dragon
CL Durban
DD Witte de With
DD Piet Hein
Japanese ground losses:
913 casualties reported
Squads: 4 destroyed, 2 disabled
Non Combat: 50 destroyed, 15 disabled
Engineers: 3 destroyed, 8 disabled
Guns lost 7 (7 destroyed, 0 disabled)
Vehicles lost 13 (10 destroyed, 3 disabled)
no idea what an E ship type is.
Once again, US torps fail at wayyyy hiher rates than RL
Sub attack near Shimizu at 112,62
Japanese Ships
xAK Chowa Maru, Shell hits 13, on fire
Allied Ships
SS Tautog, hits 9
SS Tautog attacking xAK Chowa Maru on the surface
SS Tautog low on gun ammo, Willingham, J.H. breaks off surface engagement and submerges
fired all its torps.. useless...
the day after the spotting of the enemy CV is:
6 hexes due west of midway, 10 ships headed due east, type IDs on seven , 2 CV, 3 CL, 2 DD
It is by caffeine alone I set my mind in motion,
It is by the beans of Java that thoughts acquire speed,
The hands acquire shaking, the shaking becomes a warning,
It is by caffeine alone I set my mind in motion.
It is by the beans of Java that thoughts acquire speed,
The hands acquire shaking, the shaking becomes a warning,
It is by caffeine alone I set my mind in motion.
RE: NooB AAR(gh): Which way's north? a.k.a we'll buff that hole right out won't we chief?
[font="Microsoft Sans Serif"]Those few ships hit at Midway hurt a little, but are not a major loss for the Allies. Others have experienced loss of 40+ vessels [most of them survivors from the Philippines, HK and Malaya] in Australian ports from KB raids.
The lack of AA performance is not unusual. Experience levels are low in most units and I don't think Midway had much AA in the first place. Point your cursor on the LCU green dot and check the Flak (F) value.
Now, get ready for landings at Midway. The raids you endured likely came from 4 carriers sweeping the oceans around Midway before an Amphib. TF arrives. The two you saw west of Midway are likely in direct support of the landings. Get your subs up there ASAP, and don't risk your carriers in that hornet's nest. Also check your shipping between PH and the West Coast - route it close to the WC in case KB reaches into the direct route.
Bad luck about Pelican. You can use less valuable ships like AVP (slow) or AVD (fast) to do such rescue missions. Besides DD/CL raiders you must expect AMCs and subs in the south seas right now.
Good job on the armoured/recon unit at Clark - you destroyed half its vehicles. It could have been a mistake by your opponent but many IJA players use tanks unsupported in China and Burma to smash through units with no A/T weapons. Your opponent just learned that the troops at Clark have them! [:)]
PS - An "E" is an escort vessel dedicated to ASW. Early on they are very poor at the job but in 1944 they become deadly. Any you kill now are a lot less future pain for your subs. [/font]
The lack of AA performance is not unusual. Experience levels are low in most units and I don't think Midway had much AA in the first place. Point your cursor on the LCU green dot and check the Flak (F) value.
Now, get ready for landings at Midway. The raids you endured likely came from 4 carriers sweeping the oceans around Midway before an Amphib. TF arrives. The two you saw west of Midway are likely in direct support of the landings. Get your subs up there ASAP, and don't risk your carriers in that hornet's nest. Also check your shipping between PH and the West Coast - route it close to the WC in case KB reaches into the direct route.
Bad luck about Pelican. You can use less valuable ships like AVP (slow) or AVD (fast) to do such rescue missions. Besides DD/CL raiders you must expect AMCs and subs in the south seas right now.
Good job on the armoured/recon unit at Clark - you destroyed half its vehicles. It could have been a mistake by your opponent but many IJA players use tanks unsupported in China and Burma to smash through units with no A/T weapons. Your opponent just learned that the troops at Clark have them! [:)]
PS - An "E" is an escort vessel dedicated to ASW. Early on they are very poor at the job but in 1944 they become deadly. Any you kill now are a lot less future pain for your subs. [/font]
No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
- uncivil_servant
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RE: NooB AAR(gh): Which way's north? a.k.a we'll buff that hole right out won't we chief?
Jmalter - It has been difficult but I am pulling back from the counter-attack without consideration of supply.. Pilots next
BBfanboy: AVPs and AVDs doing rescue missions? like downed pilot rescue missions, if so, how? I FULLY understand that those are insignificant loses and I've gotten enormously good luck by not having active enemy carrier action. It was just painful to watch as I'm used to Betty's gettign their automatic hit per 4 planes but these planes just hit w/ bombs over n over n over and I sooooo wanted throw in the towel cept I couldn't b/c of game and not b/c of a Rocky/Stallone Ratio of available braincells to complex tasks currently at hand causing inaction. Trainer: "*throw the towel*" {I has the towel and it is nice and cottony soft in my hand} "*throw the towel*" {wow, that punch looked like it hurt} "*throw the damn towel!!*" {Huh! what is this white squishy thing I'm holding in such an awkward pose} {ooh ooh ooh.. Timmmmmberrrr...!!! oh wait I was supposed to throw somthing wasn't I - hey I has this soft cottony...... }
BBfanboy: AVPs and AVDs doing rescue missions? like downed pilot rescue missions, if so, how? I FULLY understand that those are insignificant loses and I've gotten enormously good luck by not having active enemy carrier action. It was just painful to watch as I'm used to Betty's gettign their automatic hit per 4 planes but these planes just hit w/ bombs over n over n over and I sooooo wanted throw in the towel cept I couldn't b/c of game and not b/c of a Rocky/Stallone Ratio of available braincells to complex tasks currently at hand causing inaction. Trainer: "*throw the towel*" {I has the towel and it is nice and cottony soft in my hand} "*throw the towel*" {wow, that punch looked like it hurt} "*throw the damn towel!!*" {Huh! what is this white squishy thing I'm holding in such an awkward pose} {ooh ooh ooh.. Timmmmmberrrr...!!! oh wait I was supposed to throw somthing wasn't I - hey I has this soft cottony...... }
It is by caffeine alone I set my mind in motion,
It is by the beans of Java that thoughts acquire speed,
The hands acquire shaking, the shaking becomes a warning,
It is by caffeine alone I set my mind in motion.
It is by the beans of Java that thoughts acquire speed,
The hands acquire shaking, the shaking becomes a warning,
It is by caffeine alone I set my mind in motion.
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- Posts: 200
- Joined: Mon Feb 18, 2013 10:55 pm
RE: NooB AAR(gh): Which way's north? a.k.a we'll buff that hole right out won't we chief?
Sub Field day.. also.. Cue the Simpsons bully whose name escapes me as I stoped watching years and years ago, " Ha! Ha!" they're having supply problems too.
January 5, 1942
The sole survivor of the Midway air raid is the destroyer DD Dale - has 25 sys and 25 fld so, to escape any further carnage I go full speed towards PB (I end up with another 20 some points of sys damage for it but the little sucker scoots it way closer)
Walrus II scout place from TF Z spots its own fleet and raios in emergency enemy BBs spotted. Urge for villany (AA fire) rising. Its one thing to misidentify things. It another to mis identify our own damn ship, esp first thing in the morning (i.e. just took off).
China bombing, lots of it.
IJA LCU arrives at hex directly between Liuchow and Nanning. Not blood red but not pink either. Kinda freaking me out as to wether western forces get cut off as road north is from Liuchow.
Singapore Bombed - but OK as no transports here.. transports scheduled to arrive tomorrow, day after, n day after.
BUT - they do send 4 seperate raids against TF Z @ Sibolga - 3 raids of sallys n lillys, one of Anns - no hits! yayyy! Amphibious fleet runs from Sibolga where i want them to pick up the troops I've been waiting on.. god damnit what do i have to do - hold their hand drag them to port?
Philippines - troops landing at Cagayan.
DEI - Troops landing at Medang. (4 seperate landing messages)
Still trying to retreat to Cagayan
Assaulting units:
24th Infantry Regiment
62nd Infantry Group
16th Infantry Regiment
Kure 2nd SNLF
28th Shipping Engineer Regiment
5th Naval Construction Battalion
Defending units:
3rd PA Constabulary Regiment
102nd PA Infantry Division (both one hex west)
The landing troops instead of shock attackign bombard Cagayan.. defenders do a bombardment attack right back... ummm I didn't order that...
Clark Field attacked, held, but all defenders have move to Bataan rders as CF supply = zero.
Dutch sub strikes: xAK Holland Maru, Torpedo hits 2, on fire, heavy damage
mines cleared from singapore - and in the night the three defending HDML's meet a CM.. Both TF's flee..... (head smacking sounds)
January 6, 1942
Coastwatcher sighting backed up with visual spotting from PM has ships all over the place.
Two reports each of:
Coastwatcher sighting: 2 Japanese ships at 106,122 near Kavieng , Speed 15 , Moving Southwest
Coastwatcher sighting: 5 Japanese ships at 106,125 near Rabaul , Speed unknown
Coastwatcher sighting: 3 Japanese ships at 108,126 near Feni Islands , Speed 5 , Moving East
Four reports of:
Coastwatcher sighting: 2 Japanese ships at 97,123 near Madang , Speed unknown
Then two more reports (each):
Coastwatcher sighting: 4 Japanese ships at 106,125 near Rabaul , Speed 12 , Moving Southeast
Coastwatcher sighting: 4 Japanese ships at 106,123 near Kavieng , Speed 16 , Moving Northwest
As I am a stubborn uncivil bastard I send out a SCTF from PM to play peek-a-boo for the Rabaul naval forces hoping I catch AKs/APs and DDs... and not CAs or BBs.
You know how I said I was sending ships to the sub conquered Tarakan to strip it of supplies n fuel and rescue the former garrison.. might not have been a good idea.
In the night a SCTF of 4 with 2 heavy cruisers and two DDs catches one cargo fleet
Japanese Ships
CA Aoba
CA Kinugasa
DD Uzuki
DD Kikuzuki
Allied Ships
xAKL Soerabaja, Shell hits 26, and is sunk
xAKL Parigi, Shell hits 25, and is sunk
xAKL Schouten, Shell hits 1, and is sunk
then meets the amphib fleet pulling out the troops but it had escorts!!!
Day Time Surface Combat, near Tandjoengselor at 68,92, Range 30,000 Yards
Japanese Ships
CA Aoba
CA Kinugasa
DD Uzuki
DD Kikuzuki
Allied Ships
CL Marblehead
DD Barker
DD Bulmer
DD Whipple
xAP Pijnacker Hordijk
xAP Kedah
xAP Kelantan
Both task forces withdraw!!! yay me!
BUT - this does leave two small cargo fleets in Tarakan trapped as the IJN fleet is one hex SE. A TF of 5 Brit xakls, and a TF of two brit xAKs
Air war:
Cagayan bombed, by two sally raids but then by a Carrier Strike.. SSE of Davao - I have awoken their carrier forces it seems...
Japanese aircraft
A6M2 Zero x 5
D3A1 Val x 22
Midway's empty airfield gets bombed:
Japanese aircraft
A6M2 Zero x 40
B5N2 Kate x 29
D3A1 Val x 17
..then same CV fleet hits
Afternoon Air attack on Zamboanga , at 75,89
Weather in hex: Heavy cloud
Raid spotted at 32 NM, estimated altitude 21,000 feet.
Estimated time to target is 13 minutes
Japanese aircraft
A6M2 Zero x 9
B5N2 Kate x 21
Battle of Singapore:
IJ Air forces finally leave Medan alone and choose to ignore force Z and instead they go for singapore. I have no words of critique for the the pilots on Buffalo CAP this day... Transports are in port now.
one evening enemy air raids, 5 daylight raids...
Japanese aircraft
Ki-21-IIa Sally x 12
Ki-27b Nate x 6
Ki-43-Ia Oscar x 10
Ki-43-Ib Oscar x 18
Allied aircraft
Buffalo I x 15
Japanese aircraft losses
Ki-21-IIa Sally: 1 destroyed, 5 damaged
Ki-43-Ia Oscar: 2 destroyed
Now watching the battle I saw wayyyyy more damaged/destroyed messages than I see here. Live battle more accurate or summary report????????? Sallys miss in the bomb strikes.
Second one hurt.......
Morning Air attack on TF, near Singapore at 50,84
Weather in hex: Partial cloud
Raid detected at 37 NM, estimated altitude 9,000 feet.
Estimated time to target is 14 minutes
Japanese aircraft
A6M2 Zero x 11
G3M2 Nell x 15
Allied aircraft
Buffalo I x 9
No Japanese losses
Allied aircraft losses
Buffalo I: 1 destroyed
Allied Ships
CM Prins van Oranje, Torpedo hits 1, and is sunk
xAP Van Riebeek, Torpedo hits 1, on fire, heavy damage (floating fireball)
xAP Van Landsberge, Torpedo hits 1, on fire, heavy damage (sunk)
xAP Van Neck, Torpedo hits 1, and is sunk
3rd and 4th raids were unescorted sally's... 4 destroyed, 3 damaged; 5th raid was of unescorted Lily's - 4 damaged. Damn lucky the zeros and Nells didn't return. No bomb hits by the unescorted raids.
Ground:
Three "landings" at Cagayan
Landing at Kuching in DEI
Near Lang Son
Ground combat at 71,56 (near Lang Son)
Allied Deliberate attack
Attacking force 12359 troops, 88 guns, 0 vehicles, Assault Value = 182
Defending force 5979 troops, 71 guns, 11 vehicles, Assault Value = 101
Allied adjusted assault: 74
Japanese adjusted defense: 147
Allied assault odds: 1 to 2
Combat modifiers
Defender: terrain(+), leaders(-), experience(-)
Attacker: (((I have the advantage in leaders?!?!?! excellent...)))
Japanese ground losses:
217 casualties reported
Squads: 1 destroyed, 13 disabled
Non Combat: 0 destroyed, 1 disabled
Engineers: 0 destroyed, 2 disabled
Allied ground losses:
19 casualties reported
Squads: 0 destroyed, 2 disabled
Non Combat: 0 destroyed, 1 disabled
Engineers: 0 destroyed, 0 disabled
Assaulting units:
31st Chinese Corps
52nd Chinese Corps
93rd Chinese Division
22nd Artillery Regiment
Defending units:
21st Ind.Mixed Brigade
4th Ind.Mixed Regiment
IJ forces shock attack me just west of Cagayan.. they live another day..
BUT.. at Cagayan.. I win....
Japanese Unit(s) Wiped Out at Cagayan by attrition!!! ??????
Defending units:
62nd Infantry Group /2
Clark Field shock attack goes well:
Ground combat at Clark Field (79,76)
Japanese Shock attack
Attacking force 9180 troops, 151 guns, 230 vehicles, Assault Value = 998
Defending force 20677 troops, 513 guns, 148 vehicles, Assault Value = 534
Japanese engineers reduce fortifications to 1
Japanese adjusted assault: 51
Allied adjusted defense: 478
Japanese assault odds: 1 to 9 (fort level 1)
Combat modifiers
Defender: terrain(+), preparation(-), experience(-)
Attacker: shock(+)
Japanese ground losses:
1484 casualties reported
Squads: 75 destroyed, 0 disabled
Non Combat: 16 destroyed, 11 disabled
Engineers: 13 destroyed, 11 disabled
Vehicles lost 15 (14 destroyed, 1 disabled)
Units destroyed 1
Allied ground losses:
237 casualties reported
Squads: 0 destroyed, 18 disabled
Non Combat: 0 destroyed, 5 disabled
Engineers: 1 destroyed, 9 disabled
Guns lost 9 (1 destroyed, 8 disabled)
Groudn combat at Nanning:
Ground combat at Clark Field (79,76)
Japanese Shock attack
Attacking force 9180 troops, 151 guns, 230 vehicles, Assault Value = 998
Defending force 20677 troops, 513 guns, 148 vehicles, Assault Value = 534
Japanese engineers reduce fortifications to 1
Japanese adjusted assault: 51
Allied adjusted defense: 478
Japanese assault odds: 1 to 9 (fort level 1)
Combat modifiers
Defender: terrain(+), preparation(-), experience(-)
Attacker: shock(+)
Japanese ground losses:
1484 casualties reported
Squads: 75 destroyed, 0 disabled
Non Combat: 16 destroyed, 11 disabled
Engineers: 13 destroyed, 11 disabled
Vehicles lost 15 (14 destroyed, 1 disabled)
Units destroyed 1
Allied ground losses:
237 casualties reported
Squads: 0 destroyed, 18 disabled
Non Combat: 0 destroyed, 5 disabled
Engineers: 1 destroyed, 9 disabled
Guns lost 9 (1 destroyed, 8 disabled)
Sea battles - Dutch subs earn their pay!
I lose another xAKL in the PAC-NW to I-1.. running out of em up there
Japanese Ships
xAK Koto Maru, Torpedo hits 1 (carrying troops)
xAKL Chosen Maru, Torpedo hits 1, on fire, heavy damage (carrying troops)
xAP Hie Maru, Torpedo hits 2, heavy damage (carrying troops)
xAK Syohei Maru, Torpedo hits 2, heavy damage
xAK Syohei Maru, Torpedo hits 1, heavy damage ( USN SS )
that was a day.............
January 5, 1942
The sole survivor of the Midway air raid is the destroyer DD Dale - has 25 sys and 25 fld so, to escape any further carnage I go full speed towards PB (I end up with another 20 some points of sys damage for it but the little sucker scoots it way closer)
Walrus II scout place from TF Z spots its own fleet and raios in emergency enemy BBs spotted. Urge for villany (AA fire) rising. Its one thing to misidentify things. It another to mis identify our own damn ship, esp first thing in the morning (i.e. just took off).
China bombing, lots of it.
IJA LCU arrives at hex directly between Liuchow and Nanning. Not blood red but not pink either. Kinda freaking me out as to wether western forces get cut off as road north is from Liuchow.
Singapore Bombed - but OK as no transports here.. transports scheduled to arrive tomorrow, day after, n day after.
BUT - they do send 4 seperate raids against TF Z @ Sibolga - 3 raids of sallys n lillys, one of Anns - no hits! yayyy! Amphibious fleet runs from Sibolga where i want them to pick up the troops I've been waiting on.. god damnit what do i have to do - hold their hand drag them to port?
Philippines - troops landing at Cagayan.
DEI - Troops landing at Medang. (4 seperate landing messages)
Still trying to retreat to Cagayan
Assaulting units:
24th Infantry Regiment
62nd Infantry Group
16th Infantry Regiment
Kure 2nd SNLF
28th Shipping Engineer Regiment
5th Naval Construction Battalion
Defending units:
3rd PA Constabulary Regiment
102nd PA Infantry Division (both one hex west)
The landing troops instead of shock attackign bombard Cagayan.. defenders do a bombardment attack right back... ummm I didn't order that...
Clark Field attacked, held, but all defenders have move to Bataan rders as CF supply = zero.
Dutch sub strikes: xAK Holland Maru, Torpedo hits 2, on fire, heavy damage
mines cleared from singapore - and in the night the three defending HDML's meet a CM.. Both TF's flee..... (head smacking sounds)
January 6, 1942
Coastwatcher sighting backed up with visual spotting from PM has ships all over the place.
Two reports each of:
Coastwatcher sighting: 2 Japanese ships at 106,122 near Kavieng , Speed 15 , Moving Southwest
Coastwatcher sighting: 5 Japanese ships at 106,125 near Rabaul , Speed unknown
Coastwatcher sighting: 3 Japanese ships at 108,126 near Feni Islands , Speed 5 , Moving East
Four reports of:
Coastwatcher sighting: 2 Japanese ships at 97,123 near Madang , Speed unknown
Then two more reports (each):
Coastwatcher sighting: 4 Japanese ships at 106,125 near Rabaul , Speed 12 , Moving Southeast
Coastwatcher sighting: 4 Japanese ships at 106,123 near Kavieng , Speed 16 , Moving Northwest
As I am a stubborn uncivil bastard I send out a SCTF from PM to play peek-a-boo for the Rabaul naval forces hoping I catch AKs/APs and DDs... and not CAs or BBs.
You know how I said I was sending ships to the sub conquered Tarakan to strip it of supplies n fuel and rescue the former garrison.. might not have been a good idea.
In the night a SCTF of 4 with 2 heavy cruisers and two DDs catches one cargo fleet
Japanese Ships
CA Aoba
CA Kinugasa
DD Uzuki
DD Kikuzuki
Allied Ships
xAKL Soerabaja, Shell hits 26, and is sunk
xAKL Parigi, Shell hits 25, and is sunk
xAKL Schouten, Shell hits 1, and is sunk
then meets the amphib fleet pulling out the troops but it had escorts!!!
Day Time Surface Combat, near Tandjoengselor at 68,92, Range 30,000 Yards
Japanese Ships
CA Aoba
CA Kinugasa
DD Uzuki
DD Kikuzuki
Allied Ships
CL Marblehead
DD Barker
DD Bulmer
DD Whipple
xAP Pijnacker Hordijk
xAP Kedah
xAP Kelantan
Both task forces withdraw!!! yay me!
BUT - this does leave two small cargo fleets in Tarakan trapped as the IJN fleet is one hex SE. A TF of 5 Brit xakls, and a TF of two brit xAKs
Air war:
Cagayan bombed, by two sally raids but then by a Carrier Strike.. SSE of Davao - I have awoken their carrier forces it seems...
Japanese aircraft
A6M2 Zero x 5
D3A1 Val x 22
Midway's empty airfield gets bombed:
Japanese aircraft
A6M2 Zero x 40
B5N2 Kate x 29
D3A1 Val x 17
..then same CV fleet hits
Afternoon Air attack on Zamboanga , at 75,89
Weather in hex: Heavy cloud
Raid spotted at 32 NM, estimated altitude 21,000 feet.
Estimated time to target is 13 minutes
Japanese aircraft
A6M2 Zero x 9
B5N2 Kate x 21
Battle of Singapore:
IJ Air forces finally leave Medan alone and choose to ignore force Z and instead they go for singapore. I have no words of critique for the the pilots on Buffalo CAP this day... Transports are in port now.
one evening enemy air raids, 5 daylight raids...
Japanese aircraft
Ki-21-IIa Sally x 12
Ki-27b Nate x 6
Ki-43-Ia Oscar x 10
Ki-43-Ib Oscar x 18
Allied aircraft
Buffalo I x 15
Japanese aircraft losses
Ki-21-IIa Sally: 1 destroyed, 5 damaged
Ki-43-Ia Oscar: 2 destroyed
Now watching the battle I saw wayyyyy more damaged/destroyed messages than I see here. Live battle more accurate or summary report????????? Sallys miss in the bomb strikes.
Second one hurt.......
Morning Air attack on TF, near Singapore at 50,84
Weather in hex: Partial cloud
Raid detected at 37 NM, estimated altitude 9,000 feet.
Estimated time to target is 14 minutes
Japanese aircraft
A6M2 Zero x 11
G3M2 Nell x 15
Allied aircraft
Buffalo I x 9
No Japanese losses
Allied aircraft losses
Buffalo I: 1 destroyed
Allied Ships
CM Prins van Oranje, Torpedo hits 1, and is sunk
xAP Van Riebeek, Torpedo hits 1, on fire, heavy damage (floating fireball)
xAP Van Landsberge, Torpedo hits 1, on fire, heavy damage (sunk)
xAP Van Neck, Torpedo hits 1, and is sunk
3rd and 4th raids were unescorted sally's... 4 destroyed, 3 damaged; 5th raid was of unescorted Lily's - 4 damaged. Damn lucky the zeros and Nells didn't return. No bomb hits by the unescorted raids.
Ground:
Three "landings" at Cagayan
Landing at Kuching in DEI
Near Lang Son
Ground combat at 71,56 (near Lang Son)
Allied Deliberate attack
Attacking force 12359 troops, 88 guns, 0 vehicles, Assault Value = 182
Defending force 5979 troops, 71 guns, 11 vehicles, Assault Value = 101
Allied adjusted assault: 74
Japanese adjusted defense: 147
Allied assault odds: 1 to 2
Combat modifiers
Defender: terrain(+), leaders(-), experience(-)
Attacker: (((I have the advantage in leaders?!?!?! excellent...)))
Japanese ground losses:
217 casualties reported
Squads: 1 destroyed, 13 disabled
Non Combat: 0 destroyed, 1 disabled
Engineers: 0 destroyed, 2 disabled
Allied ground losses:
19 casualties reported
Squads: 0 destroyed, 2 disabled
Non Combat: 0 destroyed, 1 disabled
Engineers: 0 destroyed, 0 disabled
Assaulting units:
31st Chinese Corps
52nd Chinese Corps
93rd Chinese Division
22nd Artillery Regiment
Defending units:
21st Ind.Mixed Brigade
4th Ind.Mixed Regiment
IJ forces shock attack me just west of Cagayan.. they live another day..
BUT.. at Cagayan.. I win....
Japanese Unit(s) Wiped Out at Cagayan by attrition!!! ??????
Defending units:
62nd Infantry Group /2
Clark Field shock attack goes well:
Ground combat at Clark Field (79,76)
Japanese Shock attack
Attacking force 9180 troops, 151 guns, 230 vehicles, Assault Value = 998
Defending force 20677 troops, 513 guns, 148 vehicles, Assault Value = 534
Japanese engineers reduce fortifications to 1
Japanese adjusted assault: 51
Allied adjusted defense: 478
Japanese assault odds: 1 to 9 (fort level 1)
Combat modifiers
Defender: terrain(+), preparation(-), experience(-)
Attacker: shock(+)
Japanese ground losses:
1484 casualties reported
Squads: 75 destroyed, 0 disabled
Non Combat: 16 destroyed, 11 disabled
Engineers: 13 destroyed, 11 disabled
Vehicles lost 15 (14 destroyed, 1 disabled)
Units destroyed 1
Allied ground losses:
237 casualties reported
Squads: 0 destroyed, 18 disabled
Non Combat: 0 destroyed, 5 disabled
Engineers: 1 destroyed, 9 disabled
Guns lost 9 (1 destroyed, 8 disabled)
Groudn combat at Nanning:
Ground combat at Clark Field (79,76)
Japanese Shock attack
Attacking force 9180 troops, 151 guns, 230 vehicles, Assault Value = 998
Defending force 20677 troops, 513 guns, 148 vehicles, Assault Value = 534
Japanese engineers reduce fortifications to 1
Japanese adjusted assault: 51
Allied adjusted defense: 478
Japanese assault odds: 1 to 9 (fort level 1)
Combat modifiers
Defender: terrain(+), preparation(-), experience(-)
Attacker: shock(+)
Japanese ground losses:
1484 casualties reported
Squads: 75 destroyed, 0 disabled
Non Combat: 16 destroyed, 11 disabled
Engineers: 13 destroyed, 11 disabled
Vehicles lost 15 (14 destroyed, 1 disabled)
Units destroyed 1
Allied ground losses:
237 casualties reported
Squads: 0 destroyed, 18 disabled
Non Combat: 0 destroyed, 5 disabled
Engineers: 1 destroyed, 9 disabled
Guns lost 9 (1 destroyed, 8 disabled)
Sea battles - Dutch subs earn their pay!
I lose another xAKL in the PAC-NW to I-1.. running out of em up there
Japanese Ships
xAK Koto Maru, Torpedo hits 1 (carrying troops)
xAKL Chosen Maru, Torpedo hits 1, on fire, heavy damage (carrying troops)
xAP Hie Maru, Torpedo hits 2, heavy damage (carrying troops)
xAK Syohei Maru, Torpedo hits 2, heavy damage
xAK Syohei Maru, Torpedo hits 1, heavy damage ( USN SS )
that was a day.............
It is by caffeine alone I set my mind in motion,
It is by the beans of Java that thoughts acquire speed,
The hands acquire shaking, the shaking becomes a warning,
It is by caffeine alone I set my mind in motion.
It is by the beans of Java that thoughts acquire speed,
The hands acquire shaking, the shaking becomes a warning,
It is by caffeine alone I set my mind in motion.
RE: NooB AAR(gh): Which way's north? a.k.a we'll buff that hole right out won't we chief?
Not pilot rescue, seaplane rescue! AVPs and AVDs are junior versions of AVs, like the Pelican. They support a smaller number of planes and can, like an AV repair damaged seaplanes at a remote place, regardless of airfield size. The difference is that you have many more AVP/AVD and can even convert more if needed. They are low-value and therefore easier to risk [don't tell the crews that though].[;)]ORIGINAL: uncivil_servant
BBfanboy: AVPs and AVDs doing rescue missions? like downed pilot rescue missions, if so, how?
No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
RE: NooB AAR(gh): Which way's north? a.k.a we'll buff that hole right out won't we chief?
y, a pair of AVP/AVDs at a dot-base can support a 12-plane PBY sqn (set to 50NavS/50Rest). the trick is to slide these auxiliaries into the base w/o attracting enemy attention, & they must be set to 'Do Not Unload' when they arrive, after they've disbanded at the base, they'll support/repair your amphibian aircraft based in the same hex, and will continue to do so while they've got supply embarked.
all your early-war auxiliaries will need a shipyard upgrade, so you'll have to send new arrivals to existing bases as your withdraw the original ships. NOTE that a ship must be EMPTY before it can upgrade. so if you send a loaded auxiliary, AK or TK back to a shipyard-base w/ its upgrade set ON, you must set it to unload on arrival, else it'll just sit there enjoying the sunsets until you perchance look back at it & wonder why it's not begun its upgrade.
rule: auxiliaries 'do not unload' at the front, but 'must unload' when withdrawn for upgrade.
several different types of auxiliaries (AG, AD, AGP, AS, AE, AKE, AV, AVD, AVP, etc.) can re-arm various types of ships at low-level bases that can't do it on their own. but the auxiliaries must be disbanded at the port, & must have supply embarked. There's a button on the base port-view screen, 'Load Tenders on this list', that will re-supply disbanded auxies in the port, up to the limit of their ops points & the supply available. note that these guys re-arm - they don't re-fuel. sometimes you can grab re-fuel for a TF w/ its Refuel buttons, & it'll suck 'bunker fuel' from ships disbanded in port if no fuel is available at the base.
but be aware that if an auxie has no supply, it can't re-arm or repair your guys. if your AVD has no on-board supply, it can't maintain/repair or provide bombs for your PBYs (air-group torps are a different fish-kettle). if your AS has no supply, it can't re-arm your SS, usw.
so an 'advance base' could be a lvl-0 or lvl-1 base-hex, staffed w/ the appropriate auxiliary ships, it can be fully-functional for a limited # of ship-types or amphibian aircraft, provided you send it fuel & supply.
there are also, i think, 2 USN AVs that can support a 4-plane group of single-engine FPs on-board, as well as providing support for ~24 patrol-planes based in the same hex.
wrt to 'rescue', i've read anecdotal evidence here that pilots can get 'picked up' by subs, but you won't need to think about that 'til '44.
actually there's a great thread,
tm.asp?m=2357971
for Auxiliary/Tender ships.
all your early-war auxiliaries will need a shipyard upgrade, so you'll have to send new arrivals to existing bases as your withdraw the original ships. NOTE that a ship must be EMPTY before it can upgrade. so if you send a loaded auxiliary, AK or TK back to a shipyard-base w/ its upgrade set ON, you must set it to unload on arrival, else it'll just sit there enjoying the sunsets until you perchance look back at it & wonder why it's not begun its upgrade.
rule: auxiliaries 'do not unload' at the front, but 'must unload' when withdrawn for upgrade.
several different types of auxiliaries (AG, AD, AGP, AS, AE, AKE, AV, AVD, AVP, etc.) can re-arm various types of ships at low-level bases that can't do it on their own. but the auxiliaries must be disbanded at the port, & must have supply embarked. There's a button on the base port-view screen, 'Load Tenders on this list', that will re-supply disbanded auxies in the port, up to the limit of their ops points & the supply available. note that these guys re-arm - they don't re-fuel. sometimes you can grab re-fuel for a TF w/ its Refuel buttons, & it'll suck 'bunker fuel' from ships disbanded in port if no fuel is available at the base.
but be aware that if an auxie has no supply, it can't re-arm or repair your guys. if your AVD has no on-board supply, it can't maintain/repair or provide bombs for your PBYs (air-group torps are a different fish-kettle). if your AS has no supply, it can't re-arm your SS, usw.
so an 'advance base' could be a lvl-0 or lvl-1 base-hex, staffed w/ the appropriate auxiliary ships, it can be fully-functional for a limited # of ship-types or amphibian aircraft, provided you send it fuel & supply.
there are also, i think, 2 USN AVs that can support a 4-plane group of single-engine FPs on-board, as well as providing support for ~24 patrol-planes based in the same hex.
wrt to 'rescue', i've read anecdotal evidence here that pilots can get 'picked up' by subs, but you won't need to think about that 'til '44.
actually there's a great thread,
tm.asp?m=2357971
for Auxiliary/Tender ships.
- uncivil_servant
- Posts: 200
- Joined: Mon Feb 18, 2013 10:55 pm
RE: NooB AAR(gh): Which way's north? a.k.a we'll buff that hole right out won't we chief?
Good link.. I did NOT know that the support ships had to disband. I thought them just being at the base would do the same - same as ships that help rearm, repair, etc - I thought them being at a base was sufficient as I have some of those support ships at PH, Batavia, Sar-b, Pago-Pago (for damaged stragglers and/or destroyer/corvettes ships that get in tumbles and need some ammo), etc but, like Pago, they're a fleet at the base, not disbanded.
That and seeing the ones at Pago are not supplied.. oi vey.
That and seeing the ones at Pago are not supplied.. oi vey.
It is by caffeine alone I set my mind in motion,
It is by the beans of Java that thoughts acquire speed,
The hands acquire shaking, the shaking becomes a warning,
It is by caffeine alone I set my mind in motion.
It is by the beans of Java that thoughts acquire speed,
The hands acquire shaking, the shaking becomes a warning,
It is by caffeine alone I set my mind in motion.
- uncivil_servant
- Posts: 200
- Joined: Mon Feb 18, 2013 10:55 pm
RE: NooB AAR(gh): Which way's north? a.k.a we'll buff that hole right out won't we chief?
Counter-attack..! and the CA Australia is a monster.
January 7th
Lots and lots of bombing. China (all), Midway (airfield mostly), Singapore (night), Johore, etc. Enemy CV attacks on Midway and on Zamboanga.
Ground: In China enemy and frindly units are on these battlefields:
Lang Son (just E)
Sinyang
Nanning
Wuchow
IJA Unit hold the bridgehead at 82,55. Unknown STR. CHN units moving from NW to engage. I feel the need to as I have units across the river that need to get across the river to the west w/out going the long way around.
My two untis that I sent west of Cagayan got pounded and retreated.
Sea Battles:
SS Seal: xAK Keisyo Maru, Torpedo hits 1, heavy fires, heavy damage
Dutch KXVIII: xAK Victoria Maru, Torpedo hits 1, heavy damage
Salmon attacks a transports and loses.. all torp miss or duds:
Sub attack near Morotai at 80,101
Japanese Ships
xAK Sinkyo Maru, Shell hits 6, on fire
Allied Ships
SS Salmon, hits 2, on fire
ditto with Seawolf
Japanese Ships
xAK Sinkyo Maru, Shell hits 11
Allied Ships
SS Seawolf, hits 1 (a damned good shot)
SS 41: xAP Taizan Maru, Torpedo hits 1, on fire, heavy damage
Jap I-26: xAK Meigs, Torpedo hits 1, heavy damage (sinks)
Jap I-2 again in the PacNW: xAKL Mexican, Torpedo hits 2, on fire, heavy damage (sinks.. duh)
SS 40 and SS 41 put three torps into xAK Noto Maru.
January 8th
Enemy shipping spotted at Rabaul and Madang. Subs/Coaswatchers report ships, few ship types transports and DDs.
Air: Bombing all over China, Medang pounded, Singapore bombed but no xAPs in port.
Bettys hit ships picking up fuel and supplies in Balikpapan. I think they moved some air forces to bases on northern Borneo (They hanve Miri and Kuching and Beaufort). I was hoping to strip Balipapan of all supplies but I doubt I can take Bettys for long as torps dont seem to miss much.
Ground:
Clark Field - I am trying to pull back to Bataan.
round combat at Clark Field (79,76)
Japanese Shock attack
Attacking force 32190 troops, 406 guns, 294 vehicles, Assault Value = 828
Defending force 17803 troops, 459 guns, 147 vehicles, Assault Value = 336
Japanese adjusted assault: 285
Allied adjusted defense: 352
IJA reaches Johore Bahru
Japanese assault odds: 1 to 2 (fort level 0)
Combat modifiers
Defender: terrain(+), preparation(-), experience(-)
Attacker: shock(+)
Japanese ground losses:
1145 casualties reported
Squads: 39 destroyed, 39 disabled
Non Combat: 0 destroyed, 4 disabled
Engineers: 25 destroyed, 4 disabled
Vehicles lost 8 (1 destroyed, 7 disabled)
Allied ground losses:
603 casualties reported
Squads: 5 destroyed, 62 disabled
Non Combat: 2 destroyed, 16 disabled
Engineers: 2 destroyed, 19 disabled
Guns lost 24 (1 destroyed, 23 disabled)
Assaulting units:
21st Ind. Engineer Regiment
65th Brigade
48th Division
16th Division
7th Tank Regiment
3rd Ind. Engineer Regiment
15th Ind.Art.Mortar Battalion
14th Army
22nd Medium Field Artillery Regiment
9th Ind.Hvy.Art. Battalion
8th Medium Field Artillery Regiment
1st Medium Field Artillery Regiment
3rd Engineer Construction Battalion
Defending units:
71st PA Infantry Division
14th PS Engineer Regiment
11th PA Infantry Division
51st PA Infantry Division
31st PA Infantry Division
21st PA Infantry Division
41st PA Infantry Division
Subic Bay Defenses
Clark Field USAAF Base Force
Far East USAAF
86th PS Coastal Artillery Battalion
200th & 515th Coast AA Regiment
Sea:
Really..really..really... ODD
I have Singapore and all of Sumatra. I have good patrols over singapore and the sea zones to E, W, NE, and NW of singapore... yet...
Day Time Surface Combat, near Sabang at 42,73, Range 20,000 Yards
Japanese Ships
DD Arare
xAP Katori Maru
PB Teibo Maru #2
Allied Ships
AMc Digoel
Maximum visibility in Clear Conditions: 30,000 yards
CONTACT: Japanese lookouts spot Allied task force at 20,000 yards
Japanese TF attempts to evade combat
Range increases to 20,000 yards...
Both Task Forces evade combat
So I meet these guys on the western side of Sumatra....
anyway.. Battle of Rabaul!
I sent a SCTF of 6 ships - CAs Houton, Canberra, and australia with CLs of Achilles, Perth, Adelaide into Rabaul to see if I could catch some transports and bombard.. j.i.c they moved air forces down there and I could catch them flatfooted. That and CV's being near Midway, and CV's near Davao, and Jap CAs being also near borneo recently I took a chance.
Three seperate naval engagements.
1st:
Japanese Ships
DD Fubuki, Shell hits 1, and is sunk
PB Bisan Maru #3, Shell hits 2, and is sunk
xAK Calcutta Maru, Shell hits 17, Torpedo hits 1, and is sunk
3155 casualties reported
The DD Fubuki took a shell from a CL, then on the Australia's first salvo... Internal damage, explosion, Magazine explodes on DD Fubuki - gone.
2nd:
xAK Monji Maru, Shell hits 11, and is sunk
xAK Hokutai Maru, Shell hits 12, and is sunk
xAK Kasyu Maru, Shell hits 18, and is sunk
xAK Seikyo Maru, Shell hits 8, and is sunk
xAK Eli Maru, Shell hits 20, and is sunk
xAK Miyadono Maru, Shell hits 26, and is sunk
xAKL Atuta Maru, Shell hits 6, and is sunk
xAKL Jouban Maru, Shell hits 9, and is sunk
no troops.. obviosuly already unloaded and/or cargo fleet.
3rd:
Japanese Ships
DD Usugumo, Shell hits 1, and is sunk
xAK Tonegawa Maru, Shell hits 13, Torpedo hits 2, and is sunk
PB Rokko Maru #2, Shell hits 5, and is sunk
1515 casualties reported
once again.. on the Australia's first salvo: Penetration, internal explosion.. magazine
Magazine explodes on DD Usugumo
DD Usugumo sunk by CA Australia at 8,000 yards
Bombardment of Rabaul:
Airbase hits 5
Airbase supply hits 1
Runway hits 25
Port hits 7
Port supply hits 1
no plane or troop casualties reported.
I'm happy that I took the risk.. but am wondering if a human player would risk an advance landing like that with no on-site surface combatants.
January 7th
Lots and lots of bombing. China (all), Midway (airfield mostly), Singapore (night), Johore, etc. Enemy CV attacks on Midway and on Zamboanga.
Ground: In China enemy and frindly units are on these battlefields:
Lang Son (just E)
Sinyang
Nanning
Wuchow
IJA Unit hold the bridgehead at 82,55. Unknown STR. CHN units moving from NW to engage. I feel the need to as I have units across the river that need to get across the river to the west w/out going the long way around.
My two untis that I sent west of Cagayan got pounded and retreated.
Sea Battles:
SS Seal: xAK Keisyo Maru, Torpedo hits 1, heavy fires, heavy damage
Dutch KXVIII: xAK Victoria Maru, Torpedo hits 1, heavy damage
Salmon attacks a transports and loses.. all torp miss or duds:
Sub attack near Morotai at 80,101
Japanese Ships
xAK Sinkyo Maru, Shell hits 6, on fire
Allied Ships
SS Salmon, hits 2, on fire
ditto with Seawolf
Japanese Ships
xAK Sinkyo Maru, Shell hits 11
Allied Ships
SS Seawolf, hits 1 (a damned good shot)
SS 41: xAP Taizan Maru, Torpedo hits 1, on fire, heavy damage
Jap I-26: xAK Meigs, Torpedo hits 1, heavy damage (sinks)
Jap I-2 again in the PacNW: xAKL Mexican, Torpedo hits 2, on fire, heavy damage (sinks.. duh)
SS 40 and SS 41 put three torps into xAK Noto Maru.
January 8th
Enemy shipping spotted at Rabaul and Madang. Subs/Coaswatchers report ships, few ship types transports and DDs.
Air: Bombing all over China, Medang pounded, Singapore bombed but no xAPs in port.
Bettys hit ships picking up fuel and supplies in Balikpapan. I think they moved some air forces to bases on northern Borneo (They hanve Miri and Kuching and Beaufort). I was hoping to strip Balipapan of all supplies but I doubt I can take Bettys for long as torps dont seem to miss much.
Ground:
Clark Field - I am trying to pull back to Bataan.
round combat at Clark Field (79,76)
Japanese Shock attack
Attacking force 32190 troops, 406 guns, 294 vehicles, Assault Value = 828
Defending force 17803 troops, 459 guns, 147 vehicles, Assault Value = 336
Japanese adjusted assault: 285
Allied adjusted defense: 352
IJA reaches Johore Bahru
Japanese assault odds: 1 to 2 (fort level 0)
Combat modifiers
Defender: terrain(+), preparation(-), experience(-)
Attacker: shock(+)
Japanese ground losses:
1145 casualties reported
Squads: 39 destroyed, 39 disabled
Non Combat: 0 destroyed, 4 disabled
Engineers: 25 destroyed, 4 disabled
Vehicles lost 8 (1 destroyed, 7 disabled)
Allied ground losses:
603 casualties reported
Squads: 5 destroyed, 62 disabled
Non Combat: 2 destroyed, 16 disabled
Engineers: 2 destroyed, 19 disabled
Guns lost 24 (1 destroyed, 23 disabled)
Assaulting units:
21st Ind. Engineer Regiment
65th Brigade
48th Division
16th Division
7th Tank Regiment
3rd Ind. Engineer Regiment
15th Ind.Art.Mortar Battalion
14th Army
22nd Medium Field Artillery Regiment
9th Ind.Hvy.Art. Battalion
8th Medium Field Artillery Regiment
1st Medium Field Artillery Regiment
3rd Engineer Construction Battalion
Defending units:
71st PA Infantry Division
14th PS Engineer Regiment
11th PA Infantry Division
51st PA Infantry Division
31st PA Infantry Division
21st PA Infantry Division
41st PA Infantry Division
Subic Bay Defenses
Clark Field USAAF Base Force
Far East USAAF
86th PS Coastal Artillery Battalion
200th & 515th Coast AA Regiment
Sea:
Really..really..really... ODD
I have Singapore and all of Sumatra. I have good patrols over singapore and the sea zones to E, W, NE, and NW of singapore... yet...
Day Time Surface Combat, near Sabang at 42,73, Range 20,000 Yards
Japanese Ships
DD Arare
xAP Katori Maru
PB Teibo Maru #2
Allied Ships
AMc Digoel
Maximum visibility in Clear Conditions: 30,000 yards
CONTACT: Japanese lookouts spot Allied task force at 20,000 yards
Japanese TF attempts to evade combat
Range increases to 20,000 yards...
Both Task Forces evade combat
So I meet these guys on the western side of Sumatra....
anyway.. Battle of Rabaul!
I sent a SCTF of 6 ships - CAs Houton, Canberra, and australia with CLs of Achilles, Perth, Adelaide into Rabaul to see if I could catch some transports and bombard.. j.i.c they moved air forces down there and I could catch them flatfooted. That and CV's being near Midway, and CV's near Davao, and Jap CAs being also near borneo recently I took a chance.
Three seperate naval engagements.
1st:
Japanese Ships
DD Fubuki, Shell hits 1, and is sunk
PB Bisan Maru #3, Shell hits 2, and is sunk
xAK Calcutta Maru, Shell hits 17, Torpedo hits 1, and is sunk
3155 casualties reported
The DD Fubuki took a shell from a CL, then on the Australia's first salvo... Internal damage, explosion, Magazine explodes on DD Fubuki - gone.
2nd:
xAK Monji Maru, Shell hits 11, and is sunk
xAK Hokutai Maru, Shell hits 12, and is sunk
xAK Kasyu Maru, Shell hits 18, and is sunk
xAK Seikyo Maru, Shell hits 8, and is sunk
xAK Eli Maru, Shell hits 20, and is sunk
xAK Miyadono Maru, Shell hits 26, and is sunk
xAKL Atuta Maru, Shell hits 6, and is sunk
xAKL Jouban Maru, Shell hits 9, and is sunk
no troops.. obviosuly already unloaded and/or cargo fleet.
3rd:
Japanese Ships
DD Usugumo, Shell hits 1, and is sunk
xAK Tonegawa Maru, Shell hits 13, Torpedo hits 2, and is sunk
PB Rokko Maru #2, Shell hits 5, and is sunk
1515 casualties reported
once again.. on the Australia's first salvo: Penetration, internal explosion.. magazine
Magazine explodes on DD Usugumo
DD Usugumo sunk by CA Australia at 8,000 yards
Bombardment of Rabaul:
Airbase hits 5
Airbase supply hits 1
Runway hits 25
Port hits 7
Port supply hits 1
no plane or troop casualties reported.
I'm happy that I took the risk.. but am wondering if a human player would risk an advance landing like that with no on-site surface combatants.
It is by caffeine alone I set my mind in motion,
It is by the beans of Java that thoughts acquire speed,
The hands acquire shaking, the shaking becomes a warning,
It is by caffeine alone I set my mind in motion.
It is by the beans of Java that thoughts acquire speed,
The hands acquire shaking, the shaking becomes a warning,
It is by caffeine alone I set my mind in motion.
RE: NooB AAR(gh): Which way's north? a.k.a we'll buff that hole right out won't we chief?
Chance of a magazine explosion goes up as the size of the weapon increases and as the size of the ship decreases - i.e. a smaller ship is less able to absorb the damage before it gets to the magazine.
In my experience, chance of an 8" shell causing a magazine explosion on a DD is about one in a hundred hits. Getting two in a row must be about one in 10,000! [&o][:D]
In my experience, chance of an 8" shell causing a magazine explosion on a DD is about one in a hundred hits. Getting two in a row must be about one in 10,000! [&o][:D]
No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
- uncivil_servant
- Posts: 200
- Joined: Mon Feb 18, 2013 10:55 pm
RE: NooB AAR(gh): Which way's north? a.k.a we'll buff that hole right out won't we chief?
January 8 - 13 - I do hate IJN subs. witha passion.
January 9
Sighting of five IJN ships West of Sumatra - appears to be legitimate as I have no ships there.
Coastwatcher calls galore @ Rabaul, Madang, Namatanai
Air:
Troop bombings all over.
Betty's from Kendari hit ships at Balikpapan, sinking a DE Sutlej, this round.
IJN Carrier strikes on Brunei and Zamboanga
Ground:
Clark Field attacked - only 69 casualties though of the 14,351 retreating forces.
Sea:
I-8 and DD Le Triumphant continue to duel.
January 10th
Coastwatchers: Madang, Rabaul, Kavieng, Feni Islands
This report scares me but I see nothing on the map:
PBY-5 Catalina sighting report: 7 Japanese ships at 170,107 near French Frigate Shoal, speed 14, Moving Northwest
SigInt eports of enemy planning attack on Fortress Java.
Air:
soerbaja got bombed from Kendari
CV air strikes on Miri and Zamboanga again
Ground:
Clark attacked: 232 casualties out of 14K.
Fighting at Johore Bahru
Sea: Sturgeon beaten to a pulp
Japanese Ships
DD Oboro
Allied Ships
SS Sturgeon, hits 11
AND.. my sucessful Rabaul hit and run fleet going to melbourne/sydney for resupply as PM couldn't supply them fully.....
Sub attack near Milne Bay at 98,135
Japanese Ships
SS I-159
Allied Ships
CA Houston, Torpedo hits 3, on fire, heavy damage
CL Perth
CL Adelaide
CA Houston sinks shortly thereafter.
January 11
Coastwatchers only report at Madang and Rabaul.
Sigint: 40th div going after PM.
CV strikes on Brunei and Peurto Princessa
Seven (7) airstrikes on Singapore - 6 of seven just ahve AtoA casualties, 6th raid by torpedo loaded Nells strikes true:
xAKL Selma City, Torpedo hits 1, and is sunk
xAKL Santa Ana, Torpedo hits 2, and is sunk
xAKL Nordhval
xAK Nord, Torpedo hits 1, and is sunk
Ground: Cagayuan attacked, not looking great
Clark Field falls - IJA reinfrocements arrive - casualties galore
Attacking force 31808 troops, 405 guns, 290 vehicles, Assault Value = 794
Defending force 13991 troops, 393 guns, 119 vehicles, Assault Value = 180
Japanese adjusted assault: 759
Allied adjusted defense: 202
Japanese assault odds: 3 to 1 (fort level 0)
Japanese forces CAPTURE Clark Field !!!
Combat modifiers
Defender: terrain(+), preparation(-), experience(-)
Attacker: shock(+)
Japanese ground losses:
898 casualties reported
Squads: 5 destroyed, 60 disabled
Non Combat: 0 destroyed, 16 disabled
Engineers: 0 destroyed, 17 disabled
Vehicles lost 5 (1 destroyed, 4 disabled)
Allied ground losses:
5640 casualties reported
Squads: 281 destroyed, 2 disabled
Non Combat: 366 destroyed, 2 disabled
Engineers: 53 destroyed, 0 disabled
Guns lost 222 (221 destroyed, 1 disabled)
Vehicles lost 82 (82 destroyed, 0 disabled)
Units retreated 8
Units destroyed 2
Sea:
Dutch SS KXVII, takes 12 hits from two different encounters
January 12
Coastwatchers: SAVAII - nearby fleets maneuver to get away - but I do not see a red fleet on the map! no idea location. 3 spottings - 2 ships, 2 ships, 4 ships
more at Rabaul and Madang
>>TF 336 detected by Japanese Fighter Bomber at 148,161 near Pago Pago>> Does this mean a CV is nearby as that is near Savaii?!?!?!?!
Air:
All over
More strikes from Kendari - I think..
xAK Mundra, Torpedo hits 1, heavy damage sunk
xAK Indira, Torpedo hits 2, and is sunk
xAK Boero, Torpedo hits 2, and is sunk
Ground: Troops dropped at Zamboanga
allied attack near Lang Son goes poorly
IJA attack at Cagayan goes poorly.. even though i had edge in adjusted values only I took casualties
Ground combat at Cagayan (79,89)
Japanese Deliberate attack
Attacking force 626 troops, 0 guns, 100 vehicles, Assault Value = 350
Defending force 6454 troops, 69 guns, 54 vehicles, Assault Value = 126
Japanese adjusted assault: 30
Allied adjusted defense: 77
Japanese assault odds: 1 to 2 (fort level 0)
Combat modifiers
Defender: terrain(+), leaders(+), fatigue(-), experience(-)
Attacker:
Allied ground losses:
104 casualties reported
Squads: 1 destroyed, 13 disabled
Non Combat: 0 destroyed, 7 disabled
Engineers: 0 destroyed, 0 disabled
Fighting at Johore Bahru, Nanning, Wuchow
I bombard Kendari trying to kill the torpedo bombers
apanese aircraft losses
Ki-48-Ib Lily: 12 damaged
Ki-48-Ib Lily: 1 destroyed on ground
G4M1 Betty: 6 damaged
Same dutch CL/DD fleet catches transports
PB Kyo Maru #6, Shell hits 8, and is sunk
xAK Sydney Maru, Shell hits 4, Torpedo hits 1, and is sunk
xAK Anyo Maru, Shell hits 5, Torpedo hits 1, and is sunk
xAK Italy Maru, Shell hits 5, Torpedo hits 3, and is sunk
xAK Koki Maru, Shell hits 5, Torpedo hits 4, and is sunk
PB Akitsui Maru, Shell hits 4, and is sunk
xAK Hague Maru, Torpedo hits 2, and is sunk
Jap mine layer goes to singapore.. three defending patrol baots run away (i put them on maximum threat level)
Two transports sunk by my subs..
Two transports lost to IJN subs
January 13th
Coastwatchers back to reporting Rabaul, Madang, and Feni islands... but again...
Coastwatcher sighting: 5 Japanese ships at 146,159 near Savaii , Speed unknown !!!!!!!!!!!!!!
DD Downes detected by Japanese Fighter Bomber at 147,163 near Pago Pago Carrier???
Ocean island taken
radio transmissions at guam and rabaul
Air - naval bombardment did crap.. air strikes on balikpapan
xAK Chilka, Torpedo hits 1, on fire, heavy damage
xAK Demosthenes, Torpedo hits 3, and is sunk
that is how things stand at present
January 9
Sighting of five IJN ships West of Sumatra - appears to be legitimate as I have no ships there.
Coastwatcher calls galore @ Rabaul, Madang, Namatanai
Air:
Troop bombings all over.
Betty's from Kendari hit ships at Balikpapan, sinking a DE Sutlej, this round.
IJN Carrier strikes on Brunei and Zamboanga
Ground:
Clark Field attacked - only 69 casualties though of the 14,351 retreating forces.
Sea:
I-8 and DD Le Triumphant continue to duel.
January 10th
Coastwatchers: Madang, Rabaul, Kavieng, Feni Islands
This report scares me but I see nothing on the map:
PBY-5 Catalina sighting report: 7 Japanese ships at 170,107 near French Frigate Shoal, speed 14, Moving Northwest
SigInt eports of enemy planning attack on Fortress Java.
Air:
soerbaja got bombed from Kendari
CV air strikes on Miri and Zamboanga again
Ground:
Clark attacked: 232 casualties out of 14K.
Fighting at Johore Bahru
Sea: Sturgeon beaten to a pulp
Japanese Ships
DD Oboro
Allied Ships
SS Sturgeon, hits 11
AND.. my sucessful Rabaul hit and run fleet going to melbourne/sydney for resupply as PM couldn't supply them fully.....
Sub attack near Milne Bay at 98,135
Japanese Ships
SS I-159
Allied Ships
CA Houston, Torpedo hits 3, on fire, heavy damage
CL Perth
CL Adelaide
CA Houston sinks shortly thereafter.
January 11
Coastwatchers only report at Madang and Rabaul.
Sigint: 40th div going after PM.
CV strikes on Brunei and Peurto Princessa
Seven (7) airstrikes on Singapore - 6 of seven just ahve AtoA casualties, 6th raid by torpedo loaded Nells strikes true:
xAKL Selma City, Torpedo hits 1, and is sunk
xAKL Santa Ana, Torpedo hits 2, and is sunk
xAKL Nordhval
xAK Nord, Torpedo hits 1, and is sunk
Ground: Cagayuan attacked, not looking great
Clark Field falls - IJA reinfrocements arrive - casualties galore
Attacking force 31808 troops, 405 guns, 290 vehicles, Assault Value = 794
Defending force 13991 troops, 393 guns, 119 vehicles, Assault Value = 180
Japanese adjusted assault: 759
Allied adjusted defense: 202
Japanese assault odds: 3 to 1 (fort level 0)
Japanese forces CAPTURE Clark Field !!!
Combat modifiers
Defender: terrain(+), preparation(-), experience(-)
Attacker: shock(+)
Japanese ground losses:
898 casualties reported
Squads: 5 destroyed, 60 disabled
Non Combat: 0 destroyed, 16 disabled
Engineers: 0 destroyed, 17 disabled
Vehicles lost 5 (1 destroyed, 4 disabled)
Allied ground losses:
5640 casualties reported
Squads: 281 destroyed, 2 disabled
Non Combat: 366 destroyed, 2 disabled
Engineers: 53 destroyed, 0 disabled
Guns lost 222 (221 destroyed, 1 disabled)
Vehicles lost 82 (82 destroyed, 0 disabled)
Units retreated 8
Units destroyed 2
Sea:
Dutch SS KXVII, takes 12 hits from two different encounters
January 12
Coastwatchers: SAVAII - nearby fleets maneuver to get away - but I do not see a red fleet on the map! no idea location. 3 spottings - 2 ships, 2 ships, 4 ships
more at Rabaul and Madang
>>TF 336 detected by Japanese Fighter Bomber at 148,161 near Pago Pago>> Does this mean a CV is nearby as that is near Savaii?!?!?!?!
Air:
All over
More strikes from Kendari - I think..
xAK Mundra, Torpedo hits 1, heavy damage sunk
xAK Indira, Torpedo hits 2, and is sunk
xAK Boero, Torpedo hits 2, and is sunk
Ground: Troops dropped at Zamboanga
allied attack near Lang Son goes poorly
IJA attack at Cagayan goes poorly.. even though i had edge in adjusted values only I took casualties
Ground combat at Cagayan (79,89)
Japanese Deliberate attack
Attacking force 626 troops, 0 guns, 100 vehicles, Assault Value = 350
Defending force 6454 troops, 69 guns, 54 vehicles, Assault Value = 126
Japanese adjusted assault: 30
Allied adjusted defense: 77
Japanese assault odds: 1 to 2 (fort level 0)
Combat modifiers
Defender: terrain(+), leaders(+), fatigue(-), experience(-)
Attacker:
Allied ground losses:
104 casualties reported
Squads: 1 destroyed, 13 disabled
Non Combat: 0 destroyed, 7 disabled
Engineers: 0 destroyed, 0 disabled
Fighting at Johore Bahru, Nanning, Wuchow
I bombard Kendari trying to kill the torpedo bombers
apanese aircraft losses
Ki-48-Ib Lily: 12 damaged
Ki-48-Ib Lily: 1 destroyed on ground
G4M1 Betty: 6 damaged
Same dutch CL/DD fleet catches transports
PB Kyo Maru #6, Shell hits 8, and is sunk
xAK Sydney Maru, Shell hits 4, Torpedo hits 1, and is sunk
xAK Anyo Maru, Shell hits 5, Torpedo hits 1, and is sunk
xAK Italy Maru, Shell hits 5, Torpedo hits 3, and is sunk
xAK Koki Maru, Shell hits 5, Torpedo hits 4, and is sunk
PB Akitsui Maru, Shell hits 4, and is sunk
xAK Hague Maru, Torpedo hits 2, and is sunk
Jap mine layer goes to singapore.. three defending patrol baots run away (i put them on maximum threat level)
Two transports sunk by my subs..
Two transports lost to IJN subs
January 13th
Coastwatchers back to reporting Rabaul, Madang, and Feni islands... but again...
Coastwatcher sighting: 5 Japanese ships at 146,159 near Savaii , Speed unknown !!!!!!!!!!!!!!
DD Downes detected by Japanese Fighter Bomber at 147,163 near Pago Pago Carrier???
Ocean island taken
radio transmissions at guam and rabaul
Air - naval bombardment did crap.. air strikes on balikpapan
xAK Chilka, Torpedo hits 1, on fire, heavy damage
xAK Demosthenes, Torpedo hits 3, and is sunk
that is how things stand at present
It is by caffeine alone I set my mind in motion,
It is by the beans of Java that thoughts acquire speed,
The hands acquire shaking, the shaking becomes a warning,
It is by caffeine alone I set my mind in motion.
It is by the beans of Java that thoughts acquire speed,
The hands acquire shaking, the shaking becomes a warning,
It is by caffeine alone I set my mind in motion.
- uncivil_servant
- Posts: 200
- Joined: Mon Feb 18, 2013 10:55 pm
RE: NooB AAR(gh): Which way's north? a.k.a we'll buff that hole right out won't we chief?
January the 14th
A.K.A > The day all those risks I've been taking come home to roost.
Balikpapan - The night starts with foretelling of not-so-good-things, As a allied xAK encounters (in port) an enemy xAK and an SC and both sides decide to look the other way. Then the xAK Heian Maru, Mine hits 1 happens and I smile.
Also in the night that god-damned I-1, as it has sunk ALL the transports in the area decides it is ggoing to wipe out all the ASW capability in the area and attacks an ASW TF and sinks a YP. I have SO many planes in the greater Seattle area on ASW - none ever, ever do a damn lick of good.
Kendari - Dutch fleet on <<Bombardment>> mission - very important detail, encounters an enemy TF and proceds to sink them. But, after the battle they disengage and head for home!!! My damn orders were bombard.. you bombard.. that means shoot the damn airfiels and the Bettys (which is your sole mission). No, they run.
E Kunashiri, Shell hits 15, and is sunk
xAK Hitati Maru, Shell hits 44, and is sunk
AMC Aikoku Maru, Shell hits 48, and is sunk
PB Nako Maru #2, Shell hits 23, heavy fires, heavy damage
I don't know how to modify their orders or threat thresholds any diffrently.. I want the betty airfields bombarded. I don't care how dangerous it is (it isn't, I keep encountering small transport fleets in area as IO have decent Nav Search in the area.
Of course IJN ASW is a wee bit more effective. SS Shark gets caught and attaked. hit for 6.
>>
Morning.. the sun illuminates the clouds, the birds chirp.. and the scent of death and sounds of screaming are soon to begin.
where to begin?
> Cagayan, shock attack sucessful. Falls. Allied casualties galore.
Johore Bharu > shock attack, falls. Allied casualties galore.
Landing at Balikpapan - it will fall asap as there are no efenders as I've been trying to strip it of everything useful.
>>>
Air:
and LOTS because, two enemy fleets round the tip of Borneo of Singkawang. Both have carrier type vessels. CV and CVE, maybe a CVL as I saw same bi-planes I've seen associated with a CVL.
Ambon bombed from Kendari. Lily's. The Betty's went elsewhere.
Kendari Betty's hit Balikpapan - TK sunk.
Medan: While I had ships reaching singapore for one final pick-up and scoot I had a fleet get to Medan for the same. Didn't work. Five air-strikes. Nells, Oscars, Nates, Sonias, Zeros, Sallys,
xAP Matang, Torpedo hits 1, and is sunk, xAP Sin Kheng Seng, heavy fires,
Singapore: Gets hit by the usual LBA but also gets strikes from the carriers.
Morning Air attack on TF, near Singapore at 50,84
Weather in hex: Light rain
Raid detected at 40 NM, estimated altitude 20,000 feet.
Estimated time to target is 15 minutes
Japanese aircraft
A6M2 Zero x 8
B5N2 Kate x 13
D3A1 Val x 13
xAP Speelman, Bomb hits 4, heavy fires, heavy damage
xAP Van Imhoff, Torpedo hits 3, and is sunk
Afternoon Air attack on TF, near Singapore at 50,84
Weather in hex: Light rain
Raid detected at 39 NM, estimated altitude 23,000 feet.
Estimated time to target is 16 minutes
Japanese aircraft
A6M2 Zero x 16
B5N2 Kate x 39
D3A1 Val x 22
xAP Le Maire, Torpedo hits 3, and is sunk
PG Asheville, Torpedo hits 3, and is sunk
xAK Nicholas van Vonn, Torpedo hits 3, and is sunk
xAP Van Diemen, Bomb hits 9, heavy fires, heavy damage
xAP Camphuys, Torpedo hits 2, and is sunk
PG Isabel
xAP Kota Gede, Torpedo hits 2, on fire, heavy damage
xAP Van Rees, Bomb hits 6, heavy fires, heavy damage
Afternoon Air attack on TF, near Singapore at 50,84
Weather in hex: Light rain
Raid detected at 39 NM, estimated altitude 14,000 feet.
Estimated time to target is 11 minutes
Japanese aircraft
A6M2 Zero x 9
Ki-21-IIa Sally x 10
Japanese aircraft losses
Ki-21-IIa Sally: 1 damaged
Allied Ships
HDML 1096, Bomb hits 2, and is sunk
Afternoon Air attack on TF, near Singapore at 50,84
Weather in hex: Light rain
Raid detected at 29 NM, estimated altitude 11,000 feet.
Estimated time to target is 9 minutes
Japanese aircraft
Ki-48-Ib Lily x 4
No Japanese losses
Allied Ships
xAP Van Rees, heavy fires, heavy damage
>>>>>>>>>>
and the IJN Carriers catch a task force...
Morning Air attack on TF, near Toboali at 51,94
Weather in hex: Thunderstorms
Raid spotted at 9 NM, estimated altitude 19,000 feet.
Estimated time to target is 3 minutes
Japanese aircraft
A6M2 Zero x 9
B5N2 Kate x 13
No Japanese losses
Allied Ships
PC Tydeman, Torpedo hits 2, and is sunk
xAP Kelantan
xAP Kedah, Torpedo hits 3, and is sunk
xAP Pijnacker Hordijk, Torpedo hits 3, and is sunk
>>>>>>>>>>>>>>>
Anyone folowing along.. and I think there are two of you.... remember the enemy ships west of Sumatra and I had no iea where they'd come from? Well I sent TF Z to find them as I deemed them to be problematic. Haven't caught them yet but they've moved south, 4 hexes west of Enggano, but appear to be a PT fleet unles that is messed up info. I don't know if I want to risk BBs against anything carrying torpedos. The CV fleets also have BB units. 3 w CV, 1 w CVE/CVL.
I have three fleets at Palembang, three more near it.
I have no idea if I sould run, or run for port.
1 TF 4 akls; TF 1am, 3 akls; TF AO,TK,TK; TF 3 akls; TF 6 akls; TF 2 DD, 2 AO, 2 TK <-- closest to carriers.
Batavia AF's are being changed over from training to combat missions.
3 Dutch LB groups @ 10K one subgroup @ same, Brit TB - sword @ 1K, Blenheim I - 4K, one short range brit TB still training
SoerB
2 Dutch LB groups, 3 FTR groups 1 FTR escort at nearby Malang
Kalidaji
1 Dutch LB group set @ 10K
Bandoeng
still training - one dutch LB group, one FTR group on active escort
A.K.A > The day all those risks I've been taking come home to roost.
Balikpapan - The night starts with foretelling of not-so-good-things, As a allied xAK encounters (in port) an enemy xAK and an SC and both sides decide to look the other way. Then the xAK Heian Maru, Mine hits 1 happens and I smile.
Also in the night that god-damned I-1, as it has sunk ALL the transports in the area decides it is ggoing to wipe out all the ASW capability in the area and attacks an ASW TF and sinks a YP. I have SO many planes in the greater Seattle area on ASW - none ever, ever do a damn lick of good.
Kendari - Dutch fleet on <<Bombardment>> mission - very important detail, encounters an enemy TF and proceds to sink them. But, after the battle they disengage and head for home!!! My damn orders were bombard.. you bombard.. that means shoot the damn airfiels and the Bettys (which is your sole mission). No, they run.
E Kunashiri, Shell hits 15, and is sunk
xAK Hitati Maru, Shell hits 44, and is sunk
AMC Aikoku Maru, Shell hits 48, and is sunk
PB Nako Maru #2, Shell hits 23, heavy fires, heavy damage
I don't know how to modify their orders or threat thresholds any diffrently.. I want the betty airfields bombarded. I don't care how dangerous it is (it isn't, I keep encountering small transport fleets in area as IO have decent Nav Search in the area.
Of course IJN ASW is a wee bit more effective. SS Shark gets caught and attaked. hit for 6.
>>
Morning.. the sun illuminates the clouds, the birds chirp.. and the scent of death and sounds of screaming are soon to begin.
where to begin?
> Cagayan, shock attack sucessful. Falls. Allied casualties galore.
Johore Bharu > shock attack, falls. Allied casualties galore.
Landing at Balikpapan - it will fall asap as there are no efenders as I've been trying to strip it of everything useful.
>>>
Air:
and LOTS because, two enemy fleets round the tip of Borneo of Singkawang. Both have carrier type vessels. CV and CVE, maybe a CVL as I saw same bi-planes I've seen associated with a CVL.
Ambon bombed from Kendari. Lily's. The Betty's went elsewhere.
Kendari Betty's hit Balikpapan - TK sunk.
Medan: While I had ships reaching singapore for one final pick-up and scoot I had a fleet get to Medan for the same. Didn't work. Five air-strikes. Nells, Oscars, Nates, Sonias, Zeros, Sallys,
xAP Matang, Torpedo hits 1, and is sunk, xAP Sin Kheng Seng, heavy fires,
Singapore: Gets hit by the usual LBA but also gets strikes from the carriers.
Morning Air attack on TF, near Singapore at 50,84
Weather in hex: Light rain
Raid detected at 40 NM, estimated altitude 20,000 feet.
Estimated time to target is 15 minutes
Japanese aircraft
A6M2 Zero x 8
B5N2 Kate x 13
D3A1 Val x 13
xAP Speelman, Bomb hits 4, heavy fires, heavy damage
xAP Van Imhoff, Torpedo hits 3, and is sunk
Afternoon Air attack on TF, near Singapore at 50,84
Weather in hex: Light rain
Raid detected at 39 NM, estimated altitude 23,000 feet.
Estimated time to target is 16 minutes
Japanese aircraft
A6M2 Zero x 16
B5N2 Kate x 39
D3A1 Val x 22
xAP Le Maire, Torpedo hits 3, and is sunk
PG Asheville, Torpedo hits 3, and is sunk
xAK Nicholas van Vonn, Torpedo hits 3, and is sunk
xAP Van Diemen, Bomb hits 9, heavy fires, heavy damage
xAP Camphuys, Torpedo hits 2, and is sunk
PG Isabel
xAP Kota Gede, Torpedo hits 2, on fire, heavy damage
xAP Van Rees, Bomb hits 6, heavy fires, heavy damage
Afternoon Air attack on TF, near Singapore at 50,84
Weather in hex: Light rain
Raid detected at 39 NM, estimated altitude 14,000 feet.
Estimated time to target is 11 minutes
Japanese aircraft
A6M2 Zero x 9
Ki-21-IIa Sally x 10
Japanese aircraft losses
Ki-21-IIa Sally: 1 damaged
Allied Ships
HDML 1096, Bomb hits 2, and is sunk
Afternoon Air attack on TF, near Singapore at 50,84
Weather in hex: Light rain
Raid detected at 29 NM, estimated altitude 11,000 feet.
Estimated time to target is 9 minutes
Japanese aircraft
Ki-48-Ib Lily x 4
No Japanese losses
Allied Ships
xAP Van Rees, heavy fires, heavy damage
>>>>>>>>>>
and the IJN Carriers catch a task force...
Morning Air attack on TF, near Toboali at 51,94
Weather in hex: Thunderstorms
Raid spotted at 9 NM, estimated altitude 19,000 feet.
Estimated time to target is 3 minutes
Japanese aircraft
A6M2 Zero x 9
B5N2 Kate x 13
No Japanese losses
Allied Ships
PC Tydeman, Torpedo hits 2, and is sunk
xAP Kelantan
xAP Kedah, Torpedo hits 3, and is sunk
xAP Pijnacker Hordijk, Torpedo hits 3, and is sunk
>>>>>>>>>>>>>>>
Anyone folowing along.. and I think there are two of you.... remember the enemy ships west of Sumatra and I had no iea where they'd come from? Well I sent TF Z to find them as I deemed them to be problematic. Haven't caught them yet but they've moved south, 4 hexes west of Enggano, but appear to be a PT fleet unles that is messed up info. I don't know if I want to risk BBs against anything carrying torpedos. The CV fleets also have BB units. 3 w CV, 1 w CVE/CVL.
I have three fleets at Palembang, three more near it.
I have no idea if I sould run, or run for port.
1 TF 4 akls; TF 1am, 3 akls; TF AO,TK,TK; TF 3 akls; TF 6 akls; TF 2 DD, 2 AO, 2 TK <-- closest to carriers.
Batavia AF's are being changed over from training to combat missions.
3 Dutch LB groups @ 10K one subgroup @ same, Brit TB - sword @ 1K, Blenheim I - 4K, one short range brit TB still training
SoerB
2 Dutch LB groups, 3 FTR groups 1 FTR escort at nearby Malang
Kalidaji
1 Dutch LB group set @ 10K
Bandoeng
still training - one dutch LB group, one FTR group on active escort
It is by caffeine alone I set my mind in motion,
It is by the beans of Java that thoughts acquire speed,
The hands acquire shaking, the shaking becomes a warning,
It is by caffeine alone I set my mind in motion.
It is by the beans of Java that thoughts acquire speed,
The hands acquire shaking, the shaking becomes a warning,
It is by caffeine alone I set my mind in motion.
- uncivil_servant
- Posts: 200
- Joined: Mon Feb 18, 2013 10:55 pm
RE: NooB AAR(gh): Which way's north? a.k.a we'll buff that hole right out won't we chief?
January 15th
Order of the Day: **Crap**
The Counter number of the Day: 1 the range many combat units in Batavia's effective range was left at.
Summation: Enemy attacking all over. Definetely in a: high-powered phillips screwdriver used overhead, situation.
Coastwatchers spot enemy: Madang x 2, Rabaul x 3, Feni Islands, and Finshcafen x 2 - landing troops to take. Just next door I have 5 xAKL's picking up suply at Lae to take to very hungry PM.
Those two fleets that and rounded the tip of Borneo at Singkawang and were heading South? Yeah, they headed South alright. The mystery ships spotted west of sumarta dissapeared.
In the night:
Tiny US Asian Flt remnant (CL Marble and 3 Ds) as well as reduced Duth SCFT both bombard Kendari like ordered for some damage.
I have a nighttime surface combat pop-up. Small IJN fleet vs. transports, I think they're the poor sods near Lae. Nope.
>>
Night Time Surface Combat, near Port Moresby at 98,133, Range 2,000 Yards
Japanese Ships
CA Haguro
CL Tama
DD Isonami
DD Uranami
Allied Ships
xAK Dumosa, Shell hits 3, on fire
xAK Kekerangu, Shell hits 8, and is sunk
xAK Cardross, Shell hits 4, Torpedo hits 2, and is sunk
xAK Era, Shell hits 10, and is sunk
xAK Goulburn, Shell hits 23, Torpedo hits 1, and is sunk
>>
So, they're of the south side of PM having themselves some fun. I need more ships.
Dawn Breaks.. its a Red Dawn indeed.
As the most prescious fleet to me of the ones near Palembang I wanted to survive... ends up in morning surface action!
Day Time Surface Combat, near Billiton at 52,92, Range 19,000 Yards
Japanese Ships
CV Kaga
CV Shokaku
BB Kirishima
DD Hayashio
DD Amatsukaze
DD Natsugumo
DD Asagao
DD Fuyo
DD Karukaya
Allied Ships
DD Parrott
DD Pope
AO Pecos
AO Trinity, Shell hits 2, heavy fires (sinks)
TK Mindanao
TK Gertrude Kellogg, Shell hits 1
>>>>
So.. they don't quite get away from the carrier fleet so to speak. I see it is 2 CVs and 1 BB.
then they do it again..
>>>>
Day Time Surface Combat, near Toboali at 51,93, Range 20,000 Yards
Japanese Ships
CV Kaga
CV Shokaku
BB Kirishima
DD Hayashio
DD Amatsukaze
DD Natsugumo
DD Asagao
DD Fuyo
DD Karukaya
Allied Ships
DD Parrott
DD Pope
AO Pecos, Shell hits 2, heavy fires
AO Trinity, heavy fires
TK Mindanao
TK Gertrude Kellogg
>>>
and again..
>>>
Day Time Surface Combat, near Toboali at 51,94, Range 21,000 Yards
Japanese Ships
CVE Hosho
CS Mizuho
CS Chiyoda
CL Yubari
DD Mochizuki
DD Shiokaze
TB Hiyodori
Allied Ships
DD Parrott
AO Pecos, heavy fires
TK Mindanao
TK Gertrude Kellogg
>>>>>
So there is the little carrier fleet.. CVE and two CS's which were ID'd previosuly as BB's.
all headed south to Batavia!
so.. AIR ACTION.... LOTS!
Ten (10) lines of air action I won't detail in China and P.I.
Medan gets plastered. Surviving ships sunk. Yes, that was a dumb idea sending them there after all.
Bettys attack a minesweeper TF of 2 in Balikpapan. <- very happy.. they're not out sinking other stuff.
BUT 1st.... since I had so many spottings of the CV's.. Batavia's air forces scramble to attack!! those that I had set at their real ranges.. the others just wonder on how to complete their naval attack orders when their allowed range is either 0 or 1. Thus the attack was not quite as potent as i'd hoped.
Morning Air attack on TF, near Toboali at 51,95
Weather in hex: Thunderstorms
Raid detected at 35 NM, estimated altitude 13,000 feet.
Estimated time to target is 13 minutes
Japanese aircraft
A6M2 Zero x 34
Allied aircraft
Buffalo I x 1
139WH-3 x 12
B-339D x 8
75A-7 Hawk x 4
L-212 x 9
No Japanese losses
Allied aircraft losses
Buffalo I: 1 destroyed
139WH-3: 6 destroyed
B-339D: 2 destroyed
75A-7 Hawk: 1 destroyed
L-212: 3 destroyed, 1 damaged
Japanese Ships
CV Kaga
DD Karukaya
CV Shokaku
no hits.
Afternoon Air attack on TF, near Toboali at 51,95
Weather in hex: Heavy rain
Raid detected at 40 NM, estimated altitude 16,000 feet.
Estimated time to target is 15 minutes
Japanese aircraft
A6M2 Zero x 29
Allied aircraft
Buffalo I x 2
139WH-3 x 6
B-339D x 6
75A-7 Hawk x 3
No Japanese losses
Allied aircraft losses
Buffalo I: 1 destroyed
139WH-3: 2 destroyed, 1 damaged
B-339D: 2 destroyed
Japanese Ships
BB Kirishima
>>>>>>
so.. jack and shit. I did say before that bombers in the game seem impotent didn't I? (not including torpedo planes.. just the planes that drop bombs)
their attacks:
1: apanese aircraft losses
D3A1 Val: 4 destroyed, 2 damaged
Allied aircraft losses
B-339D: 1 destroyed
Allied Ships
CMc Pro Patria, Bomb hits 3, and is sunk
CM Rigel, Bomb hits 5, and is sunk
2:
Allied Ships
TK Semiramis, Bomb hits 7, heavy fires, heavy damage (sinks)
TK Strix, Bomb hits 3, heavy fires, heavy damage (sinks)
TK Manvantara, Bomb hits 6, and is sunk
3:
Allied Ships
TK Mindanao, Torpedo hits 2, and is sunk
DD Parrott, Torpedo hits 2, and is sunk
I am now pondering what to do with all the support ships in Batavia's port.
Order of the Day: **Crap**
The Counter number of the Day: 1 the range many combat units in Batavia's effective range was left at.
Summation: Enemy attacking all over. Definetely in a: high-powered phillips screwdriver used overhead, situation.
Coastwatchers spot enemy: Madang x 2, Rabaul x 3, Feni Islands, and Finshcafen x 2 - landing troops to take. Just next door I have 5 xAKL's picking up suply at Lae to take to very hungry PM.
Those two fleets that and rounded the tip of Borneo at Singkawang and were heading South? Yeah, they headed South alright. The mystery ships spotted west of sumarta dissapeared.
In the night:
Tiny US Asian Flt remnant (CL Marble and 3 Ds) as well as reduced Duth SCFT both bombard Kendari like ordered for some damage.
I have a nighttime surface combat pop-up. Small IJN fleet vs. transports, I think they're the poor sods near Lae. Nope.
>>
Night Time Surface Combat, near Port Moresby at 98,133, Range 2,000 Yards
Japanese Ships
CA Haguro
CL Tama
DD Isonami
DD Uranami
Allied Ships
xAK Dumosa, Shell hits 3, on fire
xAK Kekerangu, Shell hits 8, and is sunk
xAK Cardross, Shell hits 4, Torpedo hits 2, and is sunk
xAK Era, Shell hits 10, and is sunk
xAK Goulburn, Shell hits 23, Torpedo hits 1, and is sunk
>>
So, they're of the south side of PM having themselves some fun. I need more ships.
Dawn Breaks.. its a Red Dawn indeed.
As the most prescious fleet to me of the ones near Palembang I wanted to survive... ends up in morning surface action!
Day Time Surface Combat, near Billiton at 52,92, Range 19,000 Yards
Japanese Ships
CV Kaga
CV Shokaku
BB Kirishima
DD Hayashio
DD Amatsukaze
DD Natsugumo
DD Asagao
DD Fuyo
DD Karukaya
Allied Ships
DD Parrott
DD Pope
AO Pecos
AO Trinity, Shell hits 2, heavy fires (sinks)
TK Mindanao
TK Gertrude Kellogg, Shell hits 1
>>>>
So.. they don't quite get away from the carrier fleet so to speak. I see it is 2 CVs and 1 BB.
then they do it again..
>>>>
Day Time Surface Combat, near Toboali at 51,93, Range 20,000 Yards
Japanese Ships
CV Kaga
CV Shokaku
BB Kirishima
DD Hayashio
DD Amatsukaze
DD Natsugumo
DD Asagao
DD Fuyo
DD Karukaya
Allied Ships
DD Parrott
DD Pope
AO Pecos, Shell hits 2, heavy fires
AO Trinity, heavy fires
TK Mindanao
TK Gertrude Kellogg
>>>
and again..
>>>
Day Time Surface Combat, near Toboali at 51,94, Range 21,000 Yards
Japanese Ships
CVE Hosho
CS Mizuho
CS Chiyoda
CL Yubari
DD Mochizuki
DD Shiokaze
TB Hiyodori
Allied Ships
DD Parrott
AO Pecos, heavy fires
TK Mindanao
TK Gertrude Kellogg
>>>>>
So there is the little carrier fleet.. CVE and two CS's which were ID'd previosuly as BB's.
all headed south to Batavia!
so.. AIR ACTION.... LOTS!
Ten (10) lines of air action I won't detail in China and P.I.
Medan gets plastered. Surviving ships sunk. Yes, that was a dumb idea sending them there after all.
Bettys attack a minesweeper TF of 2 in Balikpapan. <- very happy.. they're not out sinking other stuff.
BUT 1st.... since I had so many spottings of the CV's.. Batavia's air forces scramble to attack!! those that I had set at their real ranges.. the others just wonder on how to complete their naval attack orders when their allowed range is either 0 or 1. Thus the attack was not quite as potent as i'd hoped.
Morning Air attack on TF, near Toboali at 51,95
Weather in hex: Thunderstorms
Raid detected at 35 NM, estimated altitude 13,000 feet.
Estimated time to target is 13 minutes
Japanese aircraft
A6M2 Zero x 34
Allied aircraft
Buffalo I x 1
139WH-3 x 12
B-339D x 8
75A-7 Hawk x 4
L-212 x 9
No Japanese losses
Allied aircraft losses
Buffalo I: 1 destroyed
139WH-3: 6 destroyed
B-339D: 2 destroyed
75A-7 Hawk: 1 destroyed
L-212: 3 destroyed, 1 damaged
Japanese Ships
CV Kaga
DD Karukaya
CV Shokaku
no hits.
Afternoon Air attack on TF, near Toboali at 51,95
Weather in hex: Heavy rain
Raid detected at 40 NM, estimated altitude 16,000 feet.
Estimated time to target is 15 minutes
Japanese aircraft
A6M2 Zero x 29
Allied aircraft
Buffalo I x 2
139WH-3 x 6
B-339D x 6
75A-7 Hawk x 3
No Japanese losses
Allied aircraft losses
Buffalo I: 1 destroyed
139WH-3: 2 destroyed, 1 damaged
B-339D: 2 destroyed
Japanese Ships
BB Kirishima
>>>>>>
so.. jack and shit. I did say before that bombers in the game seem impotent didn't I? (not including torpedo planes.. just the planes that drop bombs)
their attacks:
1: apanese aircraft losses
D3A1 Val: 4 destroyed, 2 damaged
Allied aircraft losses
B-339D: 1 destroyed
Allied Ships
CMc Pro Patria, Bomb hits 3, and is sunk
CM Rigel, Bomb hits 5, and is sunk
2:
Allied Ships
TK Semiramis, Bomb hits 7, heavy fires, heavy damage (sinks)
TK Strix, Bomb hits 3, heavy fires, heavy damage (sinks)
TK Manvantara, Bomb hits 6, and is sunk
3:
Allied Ships
TK Mindanao, Torpedo hits 2, and is sunk
DD Parrott, Torpedo hits 2, and is sunk
I am now pondering what to do with all the support ships in Batavia's port.
It is by caffeine alone I set my mind in motion,
It is by the beans of Java that thoughts acquire speed,
The hands acquire shaking, the shaking becomes a warning,
It is by caffeine alone I set my mind in motion.
It is by the beans of Java that thoughts acquire speed,
The hands acquire shaking, the shaking becomes a warning,
It is by caffeine alone I set my mind in motion.
RE: NooB AAR(gh): Which way's north? a.k.a we'll buff that hole right out won't we chief?
Re: the bombardment TF:
The best you can do to set threat tolerance is to use the button "Set TF Routing" just under the destination button. Choose "Direct" and "Absolute" to get the most threat tolerance. The only other thing you can do is ensure the TF commander has high Aggression [65+].
Even after doing all that, the Dutch TF may have expended too much ammo on the convoy. The Dutch ships are smaller than their contemporaries in other navies so they may not have as much ammo to start with. Bombardment TFs never shoot off all their ammo - they keep a reserve to protect themselves on the return trip.
Re: the ASW - detecting the sub is a prerequisite to avoiding it or attacking it. You should have at least as many aircraft on Nav Search as you have on ASW patrol. For something as small as a sub, I set the search at 2-3000 feet. For ASW Patrol I use 1000 feet.
You also have to be very patient in the first six months - none of the bomber aircraft pilots have good ASW skills and Nav Search is mediocre. Escort vessels lack experience and DC throwers to give them a wider pattern. Use mines in shallow waters likely to be traversed by his subs.
The best you can do to set threat tolerance is to use the button "Set TF Routing" just under the destination button. Choose "Direct" and "Absolute" to get the most threat tolerance. The only other thing you can do is ensure the TF commander has high Aggression [65+].
Even after doing all that, the Dutch TF may have expended too much ammo on the convoy. The Dutch ships are smaller than their contemporaries in other navies so they may not have as much ammo to start with. Bombardment TFs never shoot off all their ammo - they keep a reserve to protect themselves on the return trip.
Re: the ASW - detecting the sub is a prerequisite to avoiding it or attacking it. You should have at least as many aircraft on Nav Search as you have on ASW patrol. For something as small as a sub, I set the search at 2-3000 feet. For ASW Patrol I use 1000 feet.
You also have to be very patient in the first six months - none of the bomber aircraft pilots have good ASW skills and Nav Search is mediocre. Escort vessels lack experience and DC throwers to give them a wider pattern. Use mines in shallow waters likely to be traversed by his subs.
No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
RE: NooB AAR(gh): Which way's north? a.k.a we'll buff that hole right out won't we chief?
hi u_s,
a) west-coast ASW: even high-exp/high-ASWskill pilots will rarely plant a bomb on a sub, sometimes you'll get an in-game msg "SS I-1 reported HIT!" but then you must apply fogofwar discount. you're 5 weeks into the war now, 4/5ths of your WC ASW planes should be training 100%, w/ actual ASWsearch limited to a few sqns covering a few major ports. It'll be May '42 before you've trained enough pilots to the 70+ ASW skill they need to be on active ops, & 6 add'l months before they gain 65+ exp to be reliable. meanwhile the IJ subs have a bit of 'happy time' getting up your nose. luckily, individual IJ subs just don't have the fuel endurance or forward-basing that could make them a major prob. eventually you'll be able to cover the entire WC w/ air-ASW, but even then they'll only be good for 'spotting' subs. To kill subs, you need ASW TFs set to patrol-zones in the area where subs are spotted from air-ASW. Also you need SCs & PCs to form these TFs, hopefully upgraded to increase their ASW capability. & what about the future? You'll be getting sqns of Blimps & floatplanes, where will you base them? are you building your coastal airfields? what about those island bases SW of LA? you could AmphTF a seabee or 2 or 4 to channel-islands & san clemente, along w/ supply, to build airfields. then when the time is right, air-transport a restricted BF to each (say a 90-AS aviation base force in LA, 2 transport sqns at LA fly it out, 1 sqn to SC & 1 to CI), you won't have to buy it out 'cos those islands already belong to WestCoast, you can easily put 45 air-support at both these bases, to help secure the sea-lane from LA & SanD down to the Canal Zone. Similarly, there's a lot of work to be done, expanding Prince Rupert naval base, training Canadensis air-ASW & improving island airbases from Seattle NW to Prince Rupert.
b) Dutch BombTF: they encountered an enemy TF, shot it up, then retired, prob'ly b/c they'd expended too much ammo to continue their Bomb mission. note you can assign 'threat tolerance' to a TF from its 'set TF routing' button. w/ threat tolerance set to 'absolute', a BombTF might try to ignore an encounter w/ an enemy TF & continue on its Bomb mission, or it might stupidly try to continue its mission into the teeth of heavy opposition, YMMV, don't blame me.
c) enemy PTs in your way? no worries if you're properly escorted in 100% moonlight. No moon, could be probs, you don't have the radar yet, they could get in close. meanwhile, check your own PT availabilty, buy a TF in SanF if available, upgrade them, then send them back to the pool.
a) west-coast ASW: even high-exp/high-ASWskill pilots will rarely plant a bomb on a sub, sometimes you'll get an in-game msg "SS I-1 reported HIT!" but then you must apply fogofwar discount. you're 5 weeks into the war now, 4/5ths of your WC ASW planes should be training 100%, w/ actual ASWsearch limited to a few sqns covering a few major ports. It'll be May '42 before you've trained enough pilots to the 70+ ASW skill they need to be on active ops, & 6 add'l months before they gain 65+ exp to be reliable. meanwhile the IJ subs have a bit of 'happy time' getting up your nose. luckily, individual IJ subs just don't have the fuel endurance or forward-basing that could make them a major prob. eventually you'll be able to cover the entire WC w/ air-ASW, but even then they'll only be good for 'spotting' subs. To kill subs, you need ASW TFs set to patrol-zones in the area where subs are spotted from air-ASW. Also you need SCs & PCs to form these TFs, hopefully upgraded to increase their ASW capability. & what about the future? You'll be getting sqns of Blimps & floatplanes, where will you base them? are you building your coastal airfields? what about those island bases SW of LA? you could AmphTF a seabee or 2 or 4 to channel-islands & san clemente, along w/ supply, to build airfields. then when the time is right, air-transport a restricted BF to each (say a 90-AS aviation base force in LA, 2 transport sqns at LA fly it out, 1 sqn to SC & 1 to CI), you won't have to buy it out 'cos those islands already belong to WestCoast, you can easily put 45 air-support at both these bases, to help secure the sea-lane from LA & SanD down to the Canal Zone. Similarly, there's a lot of work to be done, expanding Prince Rupert naval base, training Canadensis air-ASW & improving island airbases from Seattle NW to Prince Rupert.
b) Dutch BombTF: they encountered an enemy TF, shot it up, then retired, prob'ly b/c they'd expended too much ammo to continue their Bomb mission. note you can assign 'threat tolerance' to a TF from its 'set TF routing' button. w/ threat tolerance set to 'absolute', a BombTF might try to ignore an encounter w/ an enemy TF & continue on its Bomb mission, or it might stupidly try to continue its mission into the teeth of heavy opposition, YMMV, don't blame me.
c) enemy PTs in your way? no worries if you're properly escorted in 100% moonlight. No moon, could be probs, you don't have the radar yet, they could get in close. meanwhile, check your own PT availabilty, buy a TF in SanF if available, upgrade them, then send them back to the pool.
- uncivil_servant
- Posts: 200
- Joined: Mon Feb 18, 2013 10:55 pm
RE: NooB AAR(gh): Which way's north? a.k.a we'll buff that hole right out won't we chief?
Update - I have downloaded the Beta as everyone seems to play it and I've been playing the last official patch. Here's hoping combat reporter (which i use the most) and witp tracker work ok. Though I apparently fail to get the true value of tracker as a lot seems in game but I KNOW there must be many things I am missing.
BB - Understood. I think it may have been one of the wounded CL's with 15 sys damage that apparently has a lot less fuel/endurance as it wa near scracth and others were fine. So all my bombers on ASW patrol is really ASW hunting and I need Navsearch over the same area? aaaarrrrrrrrrrrggggggggggghhhhhhh. ASW I've been varying between 1000 - 2000 feet. Navsearch I've ben doing @ 6-9K.
Jmalter - I get what you're saying. I think the frustration at not being able to stop and of them from happening was getting on my nerves. I will detail what my WC and PH plane squadrons have been training at as I believe i am not quite doing things right.
BB - Understood. I think it may have been one of the wounded CL's with 15 sys damage that apparently has a lot less fuel/endurance as it wa near scracth and others were fine. So all my bombers on ASW patrol is really ASW hunting and I need Navsearch over the same area? aaaarrrrrrrrrrrggggggggggghhhhhhh. ASW I've been varying between 1000 - 2000 feet. Navsearch I've ben doing @ 6-9K.
Jmalter - I get what you're saying. I think the frustration at not being able to stop and of them from happening was getting on my nerves. I will detail what my WC and PH plane squadrons have been training at as I believe i am not quite doing things right.
It is by caffeine alone I set my mind in motion,
It is by the beans of Java that thoughts acquire speed,
The hands acquire shaking, the shaking becomes a warning,
It is by caffeine alone I set my mind in motion.
It is by the beans of Java that thoughts acquire speed,
The hands acquire shaking, the shaking becomes a warning,
It is by caffeine alone I set my mind in motion.
RE: NooB AAR(gh): Which way's north? a.k.a we'll buff that hole right out won't we chief?
You'll need to copy the pwsdll.dll from the beta2 folder into Tracker. As the Allies, you don't really need it so much, unless you want to look at individual histories, get alerts etc...ORIGINAL: uncivil_servant
Update - I have downloaded the Beta as everyone seems to play it and I've been playing the last official patch. Here's hoping combat reporter (which i use the most) and witp tracker work ok. Though I apparently fail to get the true value of tracker as a lot seems in game but I KNOW there must be many things I am missing.
I'd also download and use combat reporter and IntelMonkey as well.
- uncivil_servant
- Posts: 200
- Joined: Mon Feb 18, 2013 10:55 pm
RE: NooB AAR(gh): Which way's north? a.k.a we'll buff that hole right out won't we chief?
Intermission - thanks N01487477
I have combat reporter but not intel monkey.
Ok: This is what I have my West Cast AF's doing:
Seattle:
16th RS - B-18 Bolo - Train 50% Naval Bombing, 1000ft
22nd BG/18th RS - B-26: Train 50, Airfield Attack, 5K
55th PG/37th PS - P-43: Train 50, escort, 5K
22nd BG/HQ - B-26: Train 50, airfield attack, 5K
55th PG/HQ - P-43: Train 50, escort, 5K
YNJ 152 - R3D2 Transport: Train 50, transport, 6K
VP-71 - PBY4 Catalina: ASW Patrol 40, train 20, rest 20, 2,000ft, range 14 to reduce mishaps going long range. 50deg arc. 11/12
VP-91 - PBY-5 Catalina: Train 50, Nav Patrol, range 1 6K
Tacoma:
12th BG/83rd BS - B-18: Nav Search 40, Train 20, rest 20; 10K, range 11 30deg arc 240-270 8/13 Depart 2/42
12th BG/94th RS - B-18: Nav Search 40, train 20, rest 20; 10k, range 11 30deg arc 270-300 4/13 Depart 2/42
17th BG/95th BS - B-25B: ASW search 40, train 20, rest 20; 1,000ft, range 8 20deg arc 270-290 6/12 Depart 2/42
17th BG/HQ - B-25B: Train 50, naval bombing, range 1, (was 5K)1,000 ft 3/5 Depart 2/42
42nd BG/HQs - B-18A: ASW Patrol 40, train 20, rest 20; 2,000 ft, range 8 5/5 Depart 7/42
25th CG/77th BS - B-26: Train 50, naval attack, 100ft, range 0, 13/13
42nd BG/76th BS - B-26B: ASW patrol 40, train 20, rest 20; 2,000ft, range 8 11/13 Depart 5/42 30 deg arc 250-80
42nd BG/HQs - B-18A: ASW Patrol 40, rest 20, train 20; 2,000 ft, range 8 5/5 Depart 7/42 20 deg arc 220-240
70th OG/116th OS - O-47A Recon: Nav Search 40, train 20, rest 20; 8K ft range 6 6/13 Depart 10/42 (have lost a bunch of these, was at 15K and range 8) 30deg arc 200-230
Portland:
42nd BG/75th BS - B-26: ASW pat 40, train 20, rest 20; 1,000 ft, range 8 11/13
55th PG/54th PS - P-43: Train 50, escort, 5K, range 1 17/25
70th OG/123rd OS - O-47 Recon: Nav search 40, train 20, rest 20; 8K, range 6 7/13 (also lost some) was higher n longer out 20 deg arc 230-250
Corvalis:
69th OG/82nd OS - O-47 Recon: Nav search 40, train 20, rest 20; 8K, range 6 13/13 40 deg arc 180-220
Sacramento:
20th PG/77th PS - P-40B: Train escort 50, 5K, range 1 23/25 Dep 2/42
3rd BG/90th BS - B-25C: train 40 to bomb airfield, 15K, range 0 2/13
San Francisco:
50th PG/11th PS - P-40E: train escort 50, 5K, range 1 25/25
50th PG/12th Ps - P-39D: train escort 50, 10K, range 1 24/25
51st PG/16th PS - P-40E: train escort 50, 5K, range 1 25/25
51st PG/25th PS - P-38E lightning: train escort 50, range 1 4/25
51st Pg/26th Ps - P-36A: train escort 50, 5K, range 1 2/25
7th BG/HQs - B-17E: train airfield 50, 15K, range 1 3/3 (i lose em when they leave!)
8th PG/HQs - P-39D: train escort 50, 10K, range 1 3/5
51st PG/HQs - P-40E: train escort 50, 5K, range 1 5/5
VP-44 - PBY-5A: ASW Patrol 40, train 20, rest 20; 2,000ft, range 10 12/12 30deg arc 190-220
71st OG/110 OS - O-47A Recon: train recon 50, 8K, range 0 10/13
7th BG/11th BS - B-17E: train airfield 50, 15K, range 0 8/8 (lose them in Oct!)
7th BG/22nd BS - B-10 (switched from B-17E's): train port 50, 10K, range 0 Depart 3/42
7th BG/9th BS - B-17E: train port 50, 10K, range 0 Depart 6/42 (i lose em when they leave!)
Fort Ord:
49th PG/9th PS - P-40E: train escort 50, 10K, range 0 20/25
69th OG/31st OS - O-49 vigilant: train nav search 50, 6K, range 0 10/13 Depart 9/42
Fresno:
17th BG/34th BS - B-25B: train port att 50, 5K, range 1 (Depart 2/42) 6/13
17th BG/37th BS - B-25B: train airfield 50, 5K, range 0 (Depart 2/42) 7/13
17th BG/89th BS - B-25B: train naval 50, 5K, range 0 (Depart 2/42) 7/13
San Luis:
30th BG/HQs - B-18A: train airfield 50, 10K, range 0 Depart 7/42 2/3
69th OG/115th OS - O-47A Recon: Nav search 40, train 20, rest 20; 6K, range 7, 30 deg 180-210 9/13
March Field:
14th PG/48th PS - P-38E: training escort 50, 5K, range 1 5/25 Depart 7/42
14th PG/50th PS - P-40B: train escort 50, 5K, range 1 8/25 Depart 7/42
14th PG/HQs - P-40B: train escort 50, 5K, range 1 4/5 Depart 7/42
28th OG/21st BS - A-29: train naval att 50, 1,000ft, range 0 8/8
30th BG/27th BS - A-29: train port 50, 10K, range 0 5/8
30th BG/38th BS - B-18A: ASW Patrol 40, train 20, rest 20; 1,000ft, range 8 5/8 10 deg 180-190
30th BG/2nd RS - LB-30: train port 50, 10K, range 0 8/8
Los Angeles:
VMF-111 - F2A3 Buf: train escort 50, 10K, range 1 18/18
VMF-221 - F2A3 Buf: train escort 50, 5K, range 1 18/18
VS-1D11 - OS2U KingF: Nav Search 40, train 20, rest 20; 6K, range 5 18/18 40 deg arc 160-200
VS-1D13 - OS2U Kingf: train nav search 50 6K, range 0 18/18
VS-1D14 - OS2U KingF: train ASW 50, 2K, range 0 15/18
San Diego:
14th PG/49th PS - P-36A: train escort 50, 5K, range 1 5/25
VMF-121 - F4F-3 WC: train escort 50, 10K, range 1 18/18
VMSB-131 - SB2U-3 Vind: train naval 50, 10K, range 0 18/18
VMSB-132 - SBD-1 Daunt: train naval 50, 10K, range 0 18/18
VMO-251 - SNJ-3 Texan: train escort 50, 5K, range 1 8/18
VP-43 - PBY-5: ASW Patrol 40, train 10, rest 20; 1,000 ft, range 12 5/12 30deg arc 210-240
Yorktown: FTRS - Cap 40, train 20, rest 20
SBD - (2) - train nav attack 50, 12K, range 0
TBD - train nav attack 50, 4K, range 0
Lex: FTRS - same Bombers - same, Torp - same, VMSB on board - train naval 50, 12K, range 0
Saratoga: FTRS different - have them at train escort 50
Enterprise - FTRS 40/20/20 bombers @ 13K, and torps @ 6K
I know this was a lot to read but Jmalter mentioned I should be doing things............................
I have combat reporter but not intel monkey.
Ok: This is what I have my West Cast AF's doing:
Seattle:
16th RS - B-18 Bolo - Train 50% Naval Bombing, 1000ft
22nd BG/18th RS - B-26: Train 50, Airfield Attack, 5K
55th PG/37th PS - P-43: Train 50, escort, 5K
22nd BG/HQ - B-26: Train 50, airfield attack, 5K
55th PG/HQ - P-43: Train 50, escort, 5K
YNJ 152 - R3D2 Transport: Train 50, transport, 6K
VP-71 - PBY4 Catalina: ASW Patrol 40, train 20, rest 20, 2,000ft, range 14 to reduce mishaps going long range. 50deg arc. 11/12
VP-91 - PBY-5 Catalina: Train 50, Nav Patrol, range 1 6K
Tacoma:
12th BG/83rd BS - B-18: Nav Search 40, Train 20, rest 20; 10K, range 11 30deg arc 240-270 8/13 Depart 2/42
12th BG/94th RS - B-18: Nav Search 40, train 20, rest 20; 10k, range 11 30deg arc 270-300 4/13 Depart 2/42
17th BG/95th BS - B-25B: ASW search 40, train 20, rest 20; 1,000ft, range 8 20deg arc 270-290 6/12 Depart 2/42
17th BG/HQ - B-25B: Train 50, naval bombing, range 1, (was 5K)1,000 ft 3/5 Depart 2/42
42nd BG/HQs - B-18A: ASW Patrol 40, train 20, rest 20; 2,000 ft, range 8 5/5 Depart 7/42
25th CG/77th BS - B-26: Train 50, naval attack, 100ft, range 0, 13/13
42nd BG/76th BS - B-26B: ASW patrol 40, train 20, rest 20; 2,000ft, range 8 11/13 Depart 5/42 30 deg arc 250-80
42nd BG/HQs - B-18A: ASW Patrol 40, rest 20, train 20; 2,000 ft, range 8 5/5 Depart 7/42 20 deg arc 220-240
70th OG/116th OS - O-47A Recon: Nav Search 40, train 20, rest 20; 8K ft range 6 6/13 Depart 10/42 (have lost a bunch of these, was at 15K and range 8) 30deg arc 200-230
Portland:
42nd BG/75th BS - B-26: ASW pat 40, train 20, rest 20; 1,000 ft, range 8 11/13
55th PG/54th PS - P-43: Train 50, escort, 5K, range 1 17/25
70th OG/123rd OS - O-47 Recon: Nav search 40, train 20, rest 20; 8K, range 6 7/13 (also lost some) was higher n longer out 20 deg arc 230-250
Corvalis:
69th OG/82nd OS - O-47 Recon: Nav search 40, train 20, rest 20; 8K, range 6 13/13 40 deg arc 180-220
Sacramento:
20th PG/77th PS - P-40B: Train escort 50, 5K, range 1 23/25 Dep 2/42
3rd BG/90th BS - B-25C: train 40 to bomb airfield, 15K, range 0 2/13
San Francisco:
50th PG/11th PS - P-40E: train escort 50, 5K, range 1 25/25
50th PG/12th Ps - P-39D: train escort 50, 10K, range 1 24/25
51st PG/16th PS - P-40E: train escort 50, 5K, range 1 25/25
51st PG/25th PS - P-38E lightning: train escort 50, range 1 4/25
51st Pg/26th Ps - P-36A: train escort 50, 5K, range 1 2/25
7th BG/HQs - B-17E: train airfield 50, 15K, range 1 3/3 (i lose em when they leave!)
8th PG/HQs - P-39D: train escort 50, 10K, range 1 3/5
51st PG/HQs - P-40E: train escort 50, 5K, range 1 5/5
VP-44 - PBY-5A: ASW Patrol 40, train 20, rest 20; 2,000ft, range 10 12/12 30deg arc 190-220
71st OG/110 OS - O-47A Recon: train recon 50, 8K, range 0 10/13
7th BG/11th BS - B-17E: train airfield 50, 15K, range 0 8/8 (lose them in Oct!)
7th BG/22nd BS - B-10 (switched from B-17E's): train port 50, 10K, range 0 Depart 3/42
7th BG/9th BS - B-17E: train port 50, 10K, range 0 Depart 6/42 (i lose em when they leave!)
Fort Ord:
49th PG/9th PS - P-40E: train escort 50, 10K, range 0 20/25
69th OG/31st OS - O-49 vigilant: train nav search 50, 6K, range 0 10/13 Depart 9/42
Fresno:
17th BG/34th BS - B-25B: train port att 50, 5K, range 1 (Depart 2/42) 6/13
17th BG/37th BS - B-25B: train airfield 50, 5K, range 0 (Depart 2/42) 7/13
17th BG/89th BS - B-25B: train naval 50, 5K, range 0 (Depart 2/42) 7/13
San Luis:
30th BG/HQs - B-18A: train airfield 50, 10K, range 0 Depart 7/42 2/3
69th OG/115th OS - O-47A Recon: Nav search 40, train 20, rest 20; 6K, range 7, 30 deg 180-210 9/13
March Field:
14th PG/48th PS - P-38E: training escort 50, 5K, range 1 5/25 Depart 7/42
14th PG/50th PS - P-40B: train escort 50, 5K, range 1 8/25 Depart 7/42
14th PG/HQs - P-40B: train escort 50, 5K, range 1 4/5 Depart 7/42
28th OG/21st BS - A-29: train naval att 50, 1,000ft, range 0 8/8
30th BG/27th BS - A-29: train port 50, 10K, range 0 5/8
30th BG/38th BS - B-18A: ASW Patrol 40, train 20, rest 20; 1,000ft, range 8 5/8 10 deg 180-190
30th BG/2nd RS - LB-30: train port 50, 10K, range 0 8/8
Los Angeles:
VMF-111 - F2A3 Buf: train escort 50, 10K, range 1 18/18
VMF-221 - F2A3 Buf: train escort 50, 5K, range 1 18/18
VS-1D11 - OS2U KingF: Nav Search 40, train 20, rest 20; 6K, range 5 18/18 40 deg arc 160-200
VS-1D13 - OS2U Kingf: train nav search 50 6K, range 0 18/18
VS-1D14 - OS2U KingF: train ASW 50, 2K, range 0 15/18
San Diego:
14th PG/49th PS - P-36A: train escort 50, 5K, range 1 5/25
VMF-121 - F4F-3 WC: train escort 50, 10K, range 1 18/18
VMSB-131 - SB2U-3 Vind: train naval 50, 10K, range 0 18/18
VMSB-132 - SBD-1 Daunt: train naval 50, 10K, range 0 18/18
VMO-251 - SNJ-3 Texan: train escort 50, 5K, range 1 8/18
VP-43 - PBY-5: ASW Patrol 40, train 10, rest 20; 1,000 ft, range 12 5/12 30deg arc 210-240
Yorktown: FTRS - Cap 40, train 20, rest 20
SBD - (2) - train nav attack 50, 12K, range 0
TBD - train nav attack 50, 4K, range 0
Lex: FTRS - same Bombers - same, Torp - same, VMSB on board - train naval 50, 12K, range 0
Saratoga: FTRS different - have them at train escort 50
Enterprise - FTRS 40/20/20 bombers @ 13K, and torps @ 6K
I know this was a lot to read but Jmalter mentioned I should be doing things............................
It is by caffeine alone I set my mind in motion,
It is by the beans of Java that thoughts acquire speed,
The hands acquire shaking, the shaking becomes a warning,
It is by caffeine alone I set my mind in motion.
It is by the beans of Java that thoughts acquire speed,
The hands acquire shaking, the shaking becomes a warning,
It is by caffeine alone I set my mind in motion.
RE: NooB AAR(gh): Which way's north? a.k.a we'll buff that hole right out won't we chief?
k, now we're talkin' REMF action!Seattle:
16th RS - B-18 Bolo - Train 50% Naval Bombing, 1000ft
22nd BG/18th RS - B-26: Train 50, Airfield Attack, 5K
55th PG/37th PS - P-43: Train 50, escort, 5K
22nd BG/HQ - B-26: Train 50, airfield attack, 5K
55th PG/HQ - P-43: Train 50, escort, 5K
YNJ 152 - R3D2 Transport: Train 50, transport, 6K
VP-71 - PBY4 Catalina: ASW Patrol 40, train 20, rest 20, 2,000ft, range 14 to reduce mishaps going long range. 50deg arc. 11/12
VP-91 - PBY-5 Catalina: Train 50, Nav Patrol, range 1 6K
1st, some info wrt the betas:
- aviation support is calculated on a per-engine basis (16 4EBs need 64 AS, 16 single-engine fighters need 16 AS). [not shown properly in the Base screen's AS Req'd display]
- when an airfield reaches lvl 8, you get a x2 multiplier on any AS in the hex (yum!). [shown properly on the Base screen, but not in the LCU mouse-over]
- when an airfield reaches lvl 9, you get the multiplier & can base an unlimited # of air-groups there.
So get building! nor will you neglect to build airfields & ports everywhere else, such as over in Oz from Melbourne right around to Townsville & points north.
wrt Seattle:
B-18A Bolos - at 1k', they'll train LowN for transfer to Attack Bomber sqns. After they get to ~70 in LowN, lower the alt to 100' & train Strf, ABs need both. Why are they training at 50%? Should be 100%, w/ range=0. Fatigue won't be a prob, unless the ldr's Insp rating is 'orrid low.
B-26 - at 5k', they'll train GrdB (doesn't matter if you set the training to Airfield, Port or Ground attack), but at 4k' or lower they train for LowG (ABs only!). 100% & rng=0.
P-43 - Fighters train for Escort, natch, then change them to Sweep at 100', they'll train Strf & also improve the Def skill. After awhile, change the mission to Escort, 50% CAP & 50% Train, rng=0. They'll gain Exp faster ('cos they're flying a combat mission) while continuing to gain Air skill. Fighters on Escort seem to be the only type where this technique produces useful results.
Transports - you're gonna need lotsa Transport pilots - Navy & Marine groups for SWPac, Army for der Hump.
Cats - I question the utility of the 20% train - I've found they don't train hardly at all, meanwhile they add to the unit's fatigue. Either Train at 100%/rng=0, or go on ASW or NavS at 60ops/40rest or 50/50.
As you've noticed, lots of your sqns are gonna be leaving in the near future, these guys should be training right up to the day before they're due to leave. Some of them only have the Disband option available, xfer all their pilots to Reserve before Disbanding/Withdrawing, remove any reserve aircraft, down-grade the planes to 3rd-line aircraft if possible.
Training at alt 10k' or greater just generates fatigue w/o adding anything. Don't mistake the alt req'ment for a specific 'attack profile' w/ the alt needed to train the req'd skill. DBs will work fine when dive-bombing from 10-15k' even if they spent all their NavB training-time at 5k'. All skill-training can take place at 5k' except LowG, LowN, & Strf.
Awhile back I posted to you here about 'culling thru' all your air-groups, but to repeat, sqns train better when composed entirely of pilots w/ the same Exp. In practice, this means that they should all have Exp within +/-1 or 2 of each other. If a bomber sqn has 5 pilots w/ 60 Exp & 40 GrdB, & you fill it out w/ replacement pilots of ~30 Exp, the low-exp newb pilots will train up to 70 GrdB while the 60 Exp guys won't have got much beyond 50 GrdB. I've found that the time spent click-festing thru the pilots pays off - those 60 Exp guys will train faster in a sqn composed solely of 59-61 Exp mates.
Cross-training:
this is most important for your carrier & ship-borne floatplane guys.
FPs: ASW, then NavS, then Recon
DBs: NavB, then NavS, then GrdB
TBs: NavT, then NavB, then ASW
Fs: Escort, then Strf, then combo 50CAP/50train.
Your decisions wrt cross-training could well be different depending on your war-experience and operational needs. For example, CVEs & CVLs arrive w/ 9-plane TB groups - I train these guys for ASW before anything else.
my own particular training idea at no add'l charge:
PBYs carry 2 torps, you might find it useful to have a sqn or 2 trained up in both NavS & NavT. In my game, a sqn of USN PBY-4s was pert' much single-handedly responsible for saving Port Moresby.


