FieldOfGlory vs 3 AI+ powers V2.14 with Leaders

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FieldOfGlory
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RE: FieldOfGlory vs 3 AI+ powers V2.14 with Leaders

Post by FieldOfGlory »

Rommel's Army decimates Muslim Armor!

The heavy incorporation of anti-tank guns into Rommel's 1st Army has resulted in a huge loss of Armor for Islamabad. Rommel has not only stopped the Muslim advance in its tracks but has pushed it back. Dozens of brigades of Muslim light armor vehicles destroyed in January and February litter the desert Southeast of Osnabruck.

The 1st division of light tanks has joined Rommel's army this month and OKW says it will be followed by at least 3 more Panzer Divisions. OKW also plans to fully mechanize all Infantry divisions within Rommel's Army with halftracks forming what will be renamed at such time as 1st Panzer Army.

Rommel applauds OKW for heeding his warnings to OKW about the need for German armor on the battlefield. But warns that recent sightings of Islamabad airpower could be sign of more to come and German fighters will likely be needed in the near future to protect all those expensive tanks.

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Josh
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RE: FieldOfGlory vs 3 AI+ powers V2.14 with Leaders

Post by Josh »

An excellent spot to place the bunkers Herr Feldmarschall! Some Arty tubes will sure come in handy there too, the AI will pour in Inf units therefor it will be a great place to get our Artillery boys some much needed Exp.
Furthermore, once the AI has bombers, you really really want fighters. Airsuperiority is a *must*. Flak is cheaper but their main problem is that they gain Exp at a much slower rater than our flyboys. A few units of 5 Fighters each and only a very determined AI will make airraids. Fighters get also alot of Exp by strafing enemy Inf units. Note that they are most effective *after* an Artillery barrage. (low readiness units with their green bars depleted get killed much faster than 80-100% readiness units). Also note that the AI has an uncanny ability to spot those units without aircover. Sometimes you can trap the AI in an airraid over one of your units and having a Fighterunit just out of his sight.
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jday305
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RE: FieldOfGlory vs 3 AI+ powers V2.14 with Leaders

Post by jday305 »

I wouldn't discount flak.  I agree getting some fighters up to protect your front line is important but adding some flak to each unit can have a dual purpose.  First, the flak will help against the AI's divebombers and fighters.  Second, the flak can give you some anti-tank defense as with the german's 88's proved.  If your still limited with oil reserves or production of your own tank units this is just one more unit that can help counter tanks.  They may not be as good as true AT units but I find their lower cost make them affordable in some situations where production costs are an issue.[:)]
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FieldOfGlory
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RE: FieldOfGlory vs 3 AI+ powers V2.14 with Leaders

Post by FieldOfGlory »

ORIGINAL: Josh

An excellent spot to place the bunkers Herr Feldmarschall! Some Arty tubes will sure come in handy there too, the AI will pour in Inf units therefor it will be a great place to get our Artillery boys some much needed Exp.
Furthermore, once the AI has bombers, you really really want fighters. Airsuperiority is a *must*. Flak is cheaper but their main problem is that they gain Exp at a much slower rater than our flyboys. A few units of 5 Fighters each and only a very determined AI will make airraids. Fighters get also alot of Exp by strafing enemy Inf units. Note that they are most effective *after* an Artillery barrage. (low readiness units with their green bars depleted get killed much faster than 80-100% readiness units). Also note that the AI has an uncanny ability to spot those units without aircover. Sometimes you can trap the AI in an airraid over one of your units and having a Fighterunit just out of his sight.
Excellent advice Josh. I had never given much thought to using strafing missions on enemy infantry to build experience up for my fighters. I will give it a go.
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FieldOfGlory
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RE: FieldOfGlory vs 3 AI+ powers V2.14 with Leaders

Post by FieldOfGlory »

ORIGINAL: jday305

I wouldn't discount flak.  I agree getting some fighters up to protect your front line is important but adding some flak to each unit can have a dual purpose.  First, the flak will help against the AI's divebombers and fighters.  Second, the flak can give you some anti-tank defense as with the german's 88's proved.  If your still limited with oil reserves or production of your own tank units this is just one more unit that can help counter tanks.  They may not be as good as true AT units but I find their lower cost make them affordable in some situations where production costs are an issue.[:)]
I will likely use a combination of flak and Fighters. I too like making good use of flak but find it much more useful when teched up to increase the range. Excellent advice thank you.
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RE: FieldOfGlory vs 3 AI+ powers V2.14 with Leaders

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March,

Pretty quiet month. Rommel's Army continues to hold off the Muslim Armies all while continuing to mobilize. The 4th and 5th Armies prepare for there offensive.

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RE: FieldOfGlory vs 3 AI+ powers V2.14 with Leaders

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Rommel's Army continues to Mechanize and pretty well thrashed the Muslim units this month.

So far there has been no significant Islamabad Air presence but an Aircraft Factory is in the works for next month.

Light Tanks have been upgraded to level 2 and Infantry guns have been upgraded to level 2. The offensive is planned to start next month barring any major hiccups that might arise on the AI's turn.

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RE: FieldOfGlory vs 3 AI+ powers V2.14 with Leaders

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Once the Muslim line has been breeched and the 2nd-5th Have successfully crossed the river. Rommel's 1st Panzer Army will be charged with the objective of moving South across the vast Islamabad Desert in the Heart of Islamabad's Industrial Region and the Islamabad capital.

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RE: FieldOfGlory vs 3 AI+ powers V2.14 with Leaders

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German engineers have completed the second fortification and The 1st division under OKW has fallen back behind the 7th Army into a reserve position. Friedrich Wiese and the 7th Army stand ready to protect the German capital from the Muslim hoard.

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RE: FieldOfGlory vs 3 AI+ powers V2.14 with Leaders

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The German aircraft factory was built this month and not a moment too soon. Islamabad Fighters and divebombers conducted 4 airstrikes this month.

The 1st Panzer Army under Rommel's command has pulverized Islamabad forces with extreme prejudice in the Western desert but there success could be very short lived if I cannot protect them from the growing number of Muslim Divebombers.

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RE: FieldOfGlory vs 3 AI+ powers V2.14 with Leaders

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In contrast to Rommel's success the battle in the East was very slow going as German forces attempt to establish a foothold across the river.

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RE: FieldOfGlory vs 3 AI+ powers V2.14 with Leaders

Post by FieldOfGlory »

Erwin Rommel has advanced to a level 6 Leader and has acquired 3 feats.

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RE: FieldOfGlory vs 3 AI+ powers V2.14 with Leaders

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I counted 8 enemy Air strikes this turn.

Casualties from enemy air is on the rise and The Fuhrer has demanded OKW to get German fighter squadrons in service immediately. Hermann Goring has given the Fuhrer his personal guarantee that the German Luftwaffe will be adding new squadrons of ME109's every month for as long as it takes till German Fighters rule the skies.

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RE: FieldOfGlory vs 3 AI+ powers V2.14 with Leaders

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June,

Pushing my Infantry Armies South has been a slug fest. Rommel's Army continues to move East in hopes of breaking the stalemate with the threat of encirclement.

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RE: FieldOfGlory vs 3 AI+ powers V2.14 with Leaders

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Here's a look at some casualty reports.

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RE: FieldOfGlory vs 3 AI+ powers V2.14 with Leaders

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Here you can see just how much more the AI has been able to produce with there doubled production.

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RE: FieldOfGlory vs 3 AI+ powers V2.14 with Leaders

Post by Josh »

Yes the AI vastly outproduces you, but there's one thing the AI doesn't have but you do; a brain. [;)]
I'm a bit worried about your Rifle losses though, they are a bit high. [:(] That way they'll never get high Exp levels. I see the AI has Heavy Artillery already ... they can be a pita.
So yeah, go for airsupremacy first (fighter lvl II ASAP), light tanks III and flanking maneuvers .. and stay clear of his AT II guns [:@]
BTW never have been very fond of Inf guns, I always go for Mortars.
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RE: FieldOfGlory vs 3 AI+ powers V2.14 with Leaders

Post by Tac2i »

Excellent AAR! What screenshot tool(s) do you use?
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RE: FieldOfGlory vs 3 AI+ powers V2.14 with Leaders

Post by FieldOfGlory »

ORIGINAL: Josh

Yes the AI vastly outproduces you, but there's one thing the AI doesn't have but you do; a brain. [;)]
I'm a bit worried about your Rifle losses though, they are a bit high. [:(] That way they'll never get high Exp levels. I see the AI has Heavy Artillery already ... they can be a pita.
So yeah, go for airsupremacy first (fighter lvl II ASAP), light tanks III and flanking maneuvers .. and stay clear of his AT II guns [:@]
BTW never have been very fond of Inf guns, I always go for Mortars.
Infantry have definitely been used as cannon fodder and hopefully Infantry losses will be reduced when I tech them up.

Yes the age old AT debate of Infantry guns versus Mortar. In the early days of AT I tested both and followed all the debates and found myself clearly preferring to use mortar. In a cost per benefit analysis mortar seemed to win just about every time. But when factories were incorporated into the game I reexamined my strategy of using strictly mortar over Infantry Guns.
When factories were introduced my basic production philosophy became. "If it can be produced in a factory then it should not be produced by a city in general". Of course there are circumstances where you have to break that rule.
For me mortars and infantry guns do more or less the same job except that infantry guns can be produced in factories. I've also become a bit of a fan of the increased range of infantry guns at higher tech levels now. I use there ranged fire capability all the time. At the end of my turn I look at every unit I have that is equipped with infantry guns and fire on nearby enemy units. They're like light artillery that way.
ORIGINAL: Webizen

Excellent AAR! What screenshot tool(s) do you use?


Thanks[:D]
I just use print screen paste the image from the clipboard onto Microsoft "Paint"
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RE: FieldOfGlory vs 3 AI+ powers V2.14 with Leaders

Post by FieldOfGlory »

July,

Model and Guderian have managed to blast A big hole in the Muslim line in the East. Hopefully next month they will be able to push deep into Islamabad territory.

The Fuhrer has been so impressed with Model's performance as of lately that it has been rumored he will be the Fuhrer's preferred General to lead Germanys next Panzer Army. He has already been hailed for his brilliant maneuvering in the Battle of Zuara. He skillfully not only managed to hold the Muslim forces off from capturing Kannawurf but was instrumental in the capture of Zuara despite being heavily outnumbered.

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