Any first impressions??

Germany At War: Operation Barbarossa 1941 is an elegant turn-based design, inspired by classics such as Panzer General, but with more of a historical focus. You command the German forces through a branching historical campaign covering the entire 1941 campaign as well as part of the 1942 campaign. Dozens of scenarios stretch from the Soviet border all the way to Archangel and towards Astrakhan, the original military goals of Operation Barbarossa. Step into a wargame where your performance will rewrite history, through an addictive combination of compelling gameplay, realistic events and challenging battles.

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Numdydar
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RE: Any first impressions??

Post by Numdydar »

ORIGINAL: Erik Rutins

ORIGINAL: Numdydar
Which is why as the scale got smaller in GaW from WitE more Regiments/Brigades should have been added versus keeping everything in divisions. A division had a frontage of about 10k iirc. So a division at the scale of GaW should be spread over two hexes instead of still being in one. This would make things in GaW work far better and more realisticly than they do now for both sides.

You'll notice in GAW that divisions, brigades and battalions do behave differently in terms of how the combat system works, but I agree that divisions would work better with a larger zone of control. That was discussed in development, but could not fit into this release as it is a major change to many systems. I expect that we will in the future "upgrade" divisions to allow them to affect a larger area, but the existing scenarios play quite well with the current system.

Regards,

- Erik


I agree that the several scenarios I have played so far have worked very well. With some minor glitches that I have sent in that will (or have been) addressed. But as my purchase was totally based on the campaigns, the game as it stands now is not meeting what I was lead to believe it would provide.

As I have stated before, I am still reserving judgment on whether my purchase was a waste or not as I am hopeful that you will implement the changes you suggested above.
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rodney727
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RE: Any first impressions??

Post by rodney727 »

While I do like this game and I have spent more than a decade researching the german order of battle in ww2. I don't think you want to get into a debate into "unit sizes and attachments". Please define appropriate movement fuel and supply to me in this game.
ORIGINAL: Erik Rutins
ORIGINAL: rogo727
Again not to pick on this poster but really now... What do you expect ? Whole panzer divisions that have only one panzer type? Sounds like PC to me. While I have only played three sen. In this I am TOTALY turned off by the unrealistic feel of this game. Sure the units have names. Big deal!!!

I'm not sure I understand the critique here. I believe you enjoy Panzer Corps. This was billed and is a more realistic version of the Panzer General / Panzer Corps style gameplay. It is a similar game though - this is not War in the East or Decisive Campaigns and was never made out to be something other than what it is. The units not only have realistic names but also realistic sizes, attachments and upgrades and a consistent map scale and appropriate movement, fuel and supply, along with a realistic branching campaign.

Regards,

- Erik

"I thank God that I was warring on the gridirons of the midwest and not the battlefields of Europe"
Nile Kinnick 1918-1943
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Erik Rutins
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RE: Any first impressions??

Post by Erik Rutins »

Hi Numdydar,
ORIGINAL: Numdydar
I agree that the several scenarios I have played so far have worked very well. With some minor glitches that I have sent in that will (or have been) addressed. But as my purchase was totally based on the campaigns, the game as it stands now is not meeting what I was lead to believe it would provide.

Please feel free to start a thread on areas where you feel the campaign falls short, if you have not already. We'll respond and if possible, address your concerns.
As I have stated before, I am still reserving judgment on whether my purchase was a waste or not as I am hopeful that you will implement the changes you suggested above.

I certainly hope you will not consider it a waste, but I'm not sure how divisions having or not having a larger zone of control is that big of a deal, considering the gameplay works well without and the scenarios were designed with that in mind.

Regards,

- Erik

Erik Rutins
CEO, Matrix Games LLC


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Erik Rutins
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RE: Any first impressions??

Post by Erik Rutins »

Hi Rogo727,
ORIGINAL: rogo727
While I do like this game and I have spent more than a decade researching the german order of battle in ww2. I don't think you want to get into a debate into "unit sizes and attachments". Please define appropriate movement fuel and supply to me in this game.

I think we're talking past each other a bit - this game does not claim to be War in the East. Even War in the East has some concessions for gameplay at the cost of realism. This is a Panzer General / Panzer Corps style game that is more realistic/historical than those games and that is the only context in which realism or historical accuracy were discussed.

Regards,

- Erik


Erik Rutins
CEO, Matrix Games LLC


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colberki
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RE: Any first impressions??

Post by colberki »

I think ZOCs as is now are fine. Else Barbarossa opening could end up like trench warfare. Already by the time of the AGC Smolensk scenario Germans are no longer moving anything as freely. ZOC on steroids could lead to trench war mobility. [8|]
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