Scenario Creation Tutorial

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Mad Russian
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RE: Scenario Creation Tutorial

Post by Mad Russian »

Artillery units can be either placed on the map with the Amend - On Map tab or be placed off map with the Append - Off Map tab.

Good Hunting.

MR

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Flashpoint Campaigns: Red Storm Development Team.
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Mad Russian
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RE: Scenario Creation Tutorial

Post by Mad Russian »

If you choose an off map location for the artillery it only asks for a name not a starting location on the map.

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MR

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RE: Scenario Creation Tutorial

Post by Mad Russian »

It also puts it to the far left in the Chain of Command on the OOB Tree because off map units cannot be assigned to an on map formation other than the highest HQ.

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MR

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RE: Scenario Creation Tutorial

Post by Mad Russian »

Within the limits of being on or off map, any unit can be attached to any other unit. You can mix and match, even during game play, using the select drag and drop.

You can have several HQ's at the same level of command on the OOB Tree. I would still have everybody report to one overall HQ.

Here is an elaborate OOB Tree so you can see just how detailed and flexible the system is.

Shaded units are reinforcements and red HQ's are those out of command radius.

Good Hunting.

MR

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Mad Russian
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RE: Scenario Creation Tutorial

Post by Mad Russian »

Here is an example of a simple Chain of Command OOB Tree.

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MR

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Gratch1111
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RE: Scenario Creation Tutorial

Post by Gratch1111 »

So then there will not be 3 but more to choose from as player 1?

Ty, im buying

MR Reply:

Flashpoint Campaigns: Red Storm comes with British, Soviet, US and West German units in the data base. Anyone can mod the data base to add any nationality, equipment or time frame they like.


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Mad Russian
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RE: Scenario Creation Tutorial

Post by Mad Russian »

After you are finished with creating the NATO OOB you will do the Player 1 Briefing.

This can be as long or short as you like.

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MR

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RE: Scenario Creation Tutorial

Post by Mad Russian »

Next comes creation of the Player 2 OOB.

The units in the Available Forces list are everywhere from single vehicles/squads/weapons teams to full regiments.

Here I have selected a Soviet tank regiment. You can see that it put it in the OOB Tree already set in the Chain of Command format.

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MR

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RE: Scenario Creation Tutorial

Post by Mad Russian »

Once I get the OOB set the way I want it, then, I come back and give each unit a once over in the unit parameters page. The default settings aren't there to fit every situation and I didn't agree with most of the Soviet ones for this stage of the war.

Which means that I pretty much changed every single unit setting for every scenario you are going to play that was made by me.

Good Hunting.

MR



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RE: Scenario Creation Tutorial

Post by Mad Russian »

After doing the OOB for Player 2 you get to do the Briefing as well.

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MR

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RE: Scenario Creation Tutorial

Post by Mad Russian »

Next is the Designer Notes. These are simply for yourself or anyone that comes in and opens the scenario in the editor. These won't show anywhere in the scenario during play.

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MR

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RE: Scenario Creation Tutorial

Post by Mad Russian »

You can check to see how much artillery you have assigned in the FS tab above the OOB window.

This shows all units that can fire indirectly. If you click on the unit in the FS window it selects it on the map for you and you can give it orders from there.

Good Hunting.

MR

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RE: Scenario Creation Tutorial

Post by Mad Russian »

The VPs tab next to it shows the VPL's you have. Who controls them and how much they are worth. It also has the map location which you can click on to take you to that location.

Good Hunting.

MR

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RE: Scenario Creation Tutorial

Post by Mad Russian »

Once I've checked everything at least twice I go to the last page. This shows the balance of forces. If everything looks good, and it always does because I don't care about what the balance says, then I save the game.

To save the game you must have things:

At least one VPL.
At least one NATO unit.
At least one Soviet unit.
All units in setup zones.
Something in the Main, Player 1 and Player 2 briefing boxes.

If you don't have all those you can't save the scenario.

If you are password protecting the scenario pick something you can remember. Because the game remembers and if you get it wrong you won't be editing your scenario in the future.

Once you've done all that the scenario is ready for the most important part. To see how it plays during game play. The most important part of making a scenario is the playtesting.

Good Luck with your new scenario!

Good Hunting.

MR



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The most expensive thing in the world is free time.

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Panzer Command Ostfront Development Team.
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Hexagon
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RE: Scenario Creation Tutorial

Post by Hexagon »

2 questions:

-Is posible take units from other nations??? i refer if i want create a soviet company with M60 as deception unit (i think in a scen where this unit appear near NATO units to simulate surprise) i need create M60 in soviet unit depot or can i take it from the USA unit depot?.

-are included in this version old vehicles in soviet side??? i refer to T-54/55/62 i know thanks to AAR the presence in german reserve units of M48 but i dont remember see same old tanks in WP... sure they appear in first add-on in east Germany and Poland, at least T-54/55.

Thanks.
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CapnDarwin
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RE: Scenario Creation Tutorial

Post by CapnDarwin »

Hexagon,

1. You would have to add the US unit you want into the Soviet USER (or any new Soviet data file you make) data file and use that file when you build the Soviet side of the scenario. Right now it is one country per side which means one data file per side.

2. There are a number of older platforms in the game. I think we even have T-10Ms, T-34/85, many T-55s and T-62s. If it was around in decent number in the 80s we probably have it listed.
OTS is looking forward to Southern Storm getting released!

Cap'n Darwin aka Jim Snyder
On Target Simulations LTD
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Hexagon
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RE: Scenario Creation Tutorial

Post by Hexagon »

Thanks for the info, well is only a question of copy paste nice and great see old material in game, good to create some late war scens [:)]
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Mad Russian
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RE: Scenario Creation Tutorial

Post by Mad Russian »

All equipment for the four countries initially released in the game have a full equipment list from 1979 through 1989. They also have full Orders of Battle formations where they differ over the different years.

Good Hunting.

MR
The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
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kipanderson
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RE: Scenario Creation Tutorial

Post by kipanderson »

MR, hi,

Thanks for including this...

The way I learn and really get into new games is to build by own “tutorial scenario...” from the ground up. Had a go but failed first time... [;)].

Now thanks to this thread am way more optimistic about my second attempt[:)].

You have developed a great engine BTW.. this will become a classic on PzC lines. Don’t hold back on a WWII version.

All the best,
Kip.

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CapnDarwin
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RE: Scenario Creation Tutorial

Post by CapnDarwin »

Kip,

We will be releasing a Modding Guide shortly (I'm working on it between supporting the forums and such). We also plan to release an unlocked version of the Tutorial Scenario with the first update so folks can play around with it.
OTS is looking forward to Southern Storm getting released!

Cap'n Darwin aka Jim Snyder
On Target Simulations LTD
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