An indiscreet question ...

The new Cold War turned hot wargame from On Target Simulations, now expanded with the Player's Edition! Choose the NATO or Soviet forces in one of many scenarios or two linked campaigns. No effort was spared to model modern warfare realistically, including armor, infantry, helicopters, air support, artillery, electronic warfare, chemical and nuclear weapons. An innovative new asynchronous turn order means that OODA loops and various effects on C3 are accurately modeled as never before.

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MikeAP
Posts: 274
Joined: Fri Mar 07, 2008 2:28 am

RE: An indiscreet question ...

Post by MikeAP »

ORIGINAL: Mad Russian

Yeah, I've noticed all the negative comments concerning time frame, hypothetical war, poor graphics and sound myself. Especially telling is how much more predominate those comments are than those that support the game play, asymmetric command cycle, range of equipment and the scenario base.

It's all very telling.

Good Hunting.

MR

Well the most important thing is that the core game is standing on solid ground. A simple depiction of modern combat.
MrLongleg
Posts: 716
Joined: Tue Mar 14, 2006 6:45 pm
Location: Plymouth, MA, USA

RE: An indiscreet question ...

Post by MrLongleg »

Furthermore, I would say that the true Achilles heel of the game is the lack of immersion. Frankly, it is not a very pretty game. There aren't much to the graphics, and the sounds are barely functioning.

I totally disagree here. I think the game has great immersion and I also think it is pretty enough for what it is simulating. For me it is like a watching a movie that I created by issuing orders to my forces. I really feel like a brigade/battalion commander and almost pray for my orders to work out as expected - of course they rarely do.

I spend a lot of time at the beginning of a scenario studying the map, which I think is perfectly functional. Then I come up with a plan and deploy my units accordingly. During the actual game the number of interactions is limited, I just watch the scenario unfold and I am totally down there with my virtual combat units.
MrLongleg

Life is too short to drink bad wine ;-)
TigerTC
Posts: 305
Joined: Fri Feb 16, 2007 2:06 pm

RE: An indiscreet question ...

Post by TigerTC »

ORIGINAL: Haudrauf1962
Furthermore, I would say that the true Achilles heel of the game is the lack of immersion. Frankly, it is not a very pretty game. There aren't much to the graphics, and the sounds are barely functioning.

I totally disagree here. I think the game has great immersion and I also think it is pretty enough for what it is simulating. For me it is like a watching a movie that I created by issuing orders to my forces. I really feel like a brigade/battalion commander and almost pray for my orders to work out as expected - of course they rarely do.
Bingo.

I yell at my guys. I cheer when they make great kills. I cuss when they don't. I admire the platoon that takes out two companies of T-80s, stopping the onslaught, before the numbers finally wipe them out.
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nukkxx5058
Posts: 3141
Joined: Thu Feb 03, 2005 2:57 pm
Location: France

RE: An indiscreet question ...

Post by nukkxx5058 »

I personally really like the maps and the total immersion feeling I have while playing.
I literally feel like I'm on the battlefield.

Will wear a helmet, just in case. [:'(]
Winner of the first edition of the Command: Modern Operations COMPLEX PBEM Tournament (IKE) (April 2022) :-)
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Richie61
Posts: 584
Joined: Mon Mar 02, 2009 3:28 am
Location: Massachusetts

RE: An indiscreet question ...

Post by Richie61 »

ORIGINAL: 76mm
BTW, I agree that Arab-Israeli Wars (1956-1973) would be an awesome expansion for this game.

THIS [:D]

I love WWII, but it's been beatin' to death in PC war games..... [&:]
To fight and conquer in all our battles is not supreme excellence; supreme excellence consists in breaking the enemy's resistance without fighting.

Sun Tzu



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