Uncommon Valor 2.0 patch

Uncommon Valor: Campaign for the South Pacific covers the campaigns for New Guinea, New Britain, New Ireland and the Solomon chain.

Moderators: Joel Billings, Tankerace, siRkid

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Sabre21
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Post by Sabre21 »

Well...after having played this game for so long..I find myself compelled to continue to do so long after many other games I have owned just collect dust.

I can hardly wait for WitP, the grandaddy of all naval campaigns, I will definitly support a Mediterranian version of UV. After all that, you guys will have to remake North Atlantic 86:)


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Admiral DadMan
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Re: Response..

Post by Admiral DadMan »

Originally posted by Erik Rutins
Admiral,

That may not be the absolute final list - it's the latest I had handy, but I know for a fact I've had Mitscher and Reeves commanding my TFs lately and Lexington's AA is definitely updated so those at least are in there. :)

Go with what Rich said over what I posted, would be my bet.

Regards,

- Erik
Excellent. I'll have a look-see. Let me re-iterate that even if those changes didn't make the update, the list of what did is quite impressive.

Good work men.
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pasternakski
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Post by pasternakski »

Originally posted by rlc27
pasternakski,

I'm curious about the source of your signature? That's pretty clever, but oddly terrifying.
Ooh, I'm flattered like a 16-year-old girl in her prom dress told by her lecherous uncle that she looks pretty ...

That is a quatrain from the lyrics of a song ("Far Too Wise") I wrote in honor of the century change. It tries to be rather Dylanesque, with folk finger-style 12-string guitar and a harmonica interlude backing it. The whole is, if you're still interested:

It was fourscore and seven years ago
I cursed the grave of Edgar Allen Poe
Accusing him of giving far less than he owed
When he wrote like he knew so much more than I know.

'Cause now Mao Tse Tung guards those pearly gates
And he has no key for souls who hesitate.
We must rush the walls again and curse that turn of fate
That left us far too wise for any garden to educate.

I learned so well what you lose and gain
When you measure your life out grain-by-grain,
Remembering always when they're passing around the blame
That justice never was the object of that game.

And, now, Ho Chi Minh guards those pearly gates
And he has no key for souls who hesitate.
So let's rush the walls again and curse that turn of fate
That turned us into the men whom others just love to hate.

So, come ride with me, my name is Dysentery,
meet my friends, Rat, Slim, and Ares.
We expect a strong market in the 21st century.
Now, run along to school and let 'em teach you how to be like me.

'Cause now Josef Stalin guards those pearly gates
And he has no key for souls who hesitate.
So let's rush the walls again and curse that turn of fate
That left us far too wise for any god to educate.

Well, they're coming now to give you another shot
Saying, "Seek not lest ye be sought."
That's the motto under which all their little wars are fought.
Ain't it hard now to see that it all went for nought?

Because now Ho Chi Minh guards those pearly gates
And he has no key for souls who hesitate.
So let's rush the walls again and curse that turn of fate
That left us far too wise for any garden to educate
And turned us into the men whom others just love to hate.
Put my faith in the people
And the people let me down.
So, I turned the other way,
And I carry on anyhow.
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Oleg Mastruko
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Post by Oleg Mastruko »

Originally posted by pasternakski


That is a quatrain from the lyrics of a song ("Far Too Wise") I wrote in honor of the century change. It tries to be rather Dylanesque, with folk finger-style 12-string guitar and a harmonica interlude backing it. The whole is, if you're still interested:
Wow! Where can we dload an MP3? :D

O.
rlc27
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ooooh, I like it!

Post by rlc27 »

That is amazing. It *does* sound Dylanesque, and I can picture someone playing that on a boom box inside a scarred UH-1 as it flies low over the Ho Chi Minh trail, or a bunch of LSDed hippies lounging around in haze with that in the background. I can*Not*, however, hear that being played on the deck of the Akagi! (We're too busy doing kendo here, thanks.)

I second the motion for an MP3.





:)
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--John Sedgwick, failing to reduce suppression during the Battle of the Wilderness, U.S. Civil War.
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Nikademus
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oooooooo!

Post by Nikademus »

i'm salivating......the keyboard is shorting out from the salivating

Great list....cant wait to put the new patch through it's paces.....lots of improvements.....even the bombs have been addressed somewhat (happy! happy! joy! joy!)

alas.....the penetration ratings are still too high......but its a start! ;)

one last nikpit....Nagato should be further increased to at least 175mm max deck armor.

'scuse me now while i dance a little jig in Matrix/2b3's honor. :D
McDuck
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Post by McDuck »

Hi All , Nice song ! Great to read about all the upcoming refinements and changes to the OOB's . One small question - is that just a typo where the normal and extended ranges are switched or .... ? adios ... HMcS
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Apollo11
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One OOB question...

Post by Apollo11 »

Hi all,
Originally posted by Erik Rutins
I should add the OOB changes from our hard-working data team, Rich, Ron and Gaylon. As with previous updates, the system changes are completely backwards compatible (as is the new file compression) but the data updates will only appear in scenarios started with 2.0.

Uncommon Valor OOB Changes

1) Increased Kongo class BB deck armor rating from 80 to 130.

2) Increased Nagato class BB deck armor rating from 125 to 150.

8) Changed aircraft 35 from Ki-43-Ia Oscar to Ki-43-Ib Oscar as “b” was more common type in theatre. This changes second 7.7mm Type 89 MG to 12.7mm Ho-103 MG.

9) Adjusted aircraft carrier deck armor ratings as follows:

Class Name Current Deck Armor Rating Altered Deck Armor Rating
Akagi 25 50
Kaga 25 35
Soryu 25 25
Hiryu 25 25
Shokaku 98 65
Junyo 5 5
Hosho 0 0
Ryujo 10 10
Zuiho 5 5
Ryuho 10 10
Lexington 50 50
Yorktown 37 35
Wasp 37 25
Essex 75 50
Independence 50 50
Victorious 75 110

11) Updated Allied aircraft carrier weapon data. Miscellaneous items update includes changes to number and location of 1.1” guns, 40 mm guns, 20 mm guns, and .50 cal MG. Changed Victorious class name to Illustrious. Thanks to Ron for the research.

12) Added 4.5in/45 QF Mk I Gun to slot 151 of device data. This gun is utilized in the Illustrious class CV main armament. Thanks to Ron for the research.

13) Updated Allied battleship weapon data. Miscellaneous items update includes changes to size and caliber of some guns, number and location of 40 mm guns, 20 mm guns, and 5 inch guns. Changed Maryland class name to Colorado. Thanks to Ron for the research.

14) Updated Australia, Leander, and Arunta class weapon data. Miscellaneous items update includes changes to location, number, size and caliber of some guns. Thanks to Ron for the research.

15) Updated Japanese destroyer class weapon data. Miscellaneous items update includes changes to location, number, size and caliber of some guns. Thanks to Gaylon for the research.

Regards,

- Erik
Erik (and others in hard working Matrix/2By3 team) can you
please confirm that (out of your list) the above changes will
only happen when we start new campaigns and that other
stuff you listed (i.e. the items I didn't quote above) will work
even with old campaigns?

Thanks in advance!


Leo "Apollo11"
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P: UV, WitP, WitP-AE
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Mike Wood
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Post by Mike Wood »

Hello...

We were careful to make the executable backwardly compatible. The data base changes will only occur in games that are started after you apply the patch.

Have Fun...

Michael Wood
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Originally posted by Matt Erickson
god I hope I can port it to my exisiting pbem game:confused:

Please Please Please!
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Mike Wood
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Post by Mike Wood »

Hello...

When ever you wish to execute the combat phase in a PBEM game, such as when you are Japanese and wish to execute the combat phase or are either player and wish to watch the VCR replay, you will need to restart the game. Otherwise, the saved game will not load. The procedure is as follows:

1) Japanese player does orders and saves game (which is now automatically compressed, so no PKZipping).

2) Allied player loads save, does orders and sends back to Japanese player.

3) Japanese player starts program, loads save and executes. He may then do as he pleases and at some point saves and sends VCR and saved game to Allied player.

4) Allied player starts program, loads and playes VCR. He may then do as he chooses.

Note that the two times the player must start a fresh game is when the Japanese player wishes to execute combat phase #3 and when any one wants to see VCR. This removes a couple security probelms that no one but me knows about and insures all VCR replays look exactly the same. If you wish to view the VCR repaly more than once at a sitting, you will need to retart the program each time.

None of the above rules apply to any games, except PBEM games.

___________________________________________________
Originally posted by XPav
Hooray!

I'd go out into the street and dance if I wasn't afraid that I would get run over.

One question though:


How exactly does this work? If I do a "load combat replay", then a "load pbem turn", I assume that I won't have to restart. If I do a "load combat replay" followed by another "load combat replay" will this trigger the security procedure? Can I choose to ignore the restart? I don't get the VCR error very often, and never when watching 2 replays after the other.

Please advice, and great work!
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Ross Moorhouse
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Post by Ross Moorhouse »

Now that Joel has told you all what is going to be in 2.0, who can guess what feature I was referring too ? :cool:
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tanjman
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What about the Editor?

Post by tanjman »

Will the missing editable field in the pilot data (unable to assign pilot as a leader) be fixed in this patch?

I hope that the WitP editor (when released) will work/be modified to work with UV. Please! Pretty please with sugar on top?

As for the rest of the 2.0 UV patch, BZ to Matrix and 2by3!! Thanks guys.
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Von Rom
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Great Work

Post by Von Rom »

Just a few comments:

1) Matrix/2by3 - thanks for these changes. Your dedication shines through. Matrix don't let 2by3 get away - you guys have found a winning formula :)

2) I also hope the WiTP editor will be backward compatable with UV.

3) Great lyrics to that song. You have an ear for writing. I'd like to hear that song played one day.

4) A few changes I'd still like to see:

* Jap PG durability reduced

* Allied PT Boats MGs and 20mm guns should not damage ships in the DD class and above

* More info on units when we pause the mouse button over them

Great work!

Cheers :D
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foliveti
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Surprise New Feature

Post by foliveti »

Ross,

I am guessing that the surprise new feature from the 2.0 patch is the revised manual. Do I win the car?

Frank
Frank
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pasternakski
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Post by pasternakski »

Thanks for the compliments on my lyrical ability, guys. I don't want to clutter up this thread with any self-centered junk (I just wanted to satisfy ric27's curiosity). Tell you what I'll do. I'll hustle together an audio file and post it on a new thread in Art of Wargaming. I'll even throw in a few other fuzzy warbles ... talkin' about the girl who tells you a sad, sad tale in her kiss ... the girl who gave away her innocence precious stone by precious stone ... the kind of life it is that makes a boy say goodbye to invisible friends and become a man, when all friends are invisible then ... the song of the common soldier ... the Frenchwoman in the harbor who longs for love but has no partner ... how when a man invents wings and spreads them to fly he becomes one with the wind but earns the eternal hatred of the sky ... how I went out for some sport fishing, just my friend Queequeg and me ... a wish that your life will be sung in song while mother nature sings along ...

and other spurious crap. Hold on 'cause beauty's on its way, a watercolor ending to a stained-glass day.

Meanwhile, back at patch 2.0, I'm guessing that we're gonna get to - um - can I use a lifeline? - aaah, um - errrr - assign repair priorities to damaged ships in port?
Put my faith in the people
And the people let me down.
So, I turned the other way,
And I carry on anyhow.
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LargeSlowTarget
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Surprise feature

Post by LargeSlowTarget »

Clean start PBEM security ... no, stand down button for a/c ... wait, can I buy an 'e'?
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Caltone
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Re: As long as the cat's out of the bag...

Post by Caltone »

Originally posted by Erik Rutins

...
Class Name Current Deck Armor Rating Altered Deck Armor Rating
Hosho 0 0

Regards,

- Erik
...
Heh heh, poor little Hosho

Not sure why this struck me as funny, it just did :D

Thanks for all the tremendous work guys, I'mm looking forward to this patch and then to WITP. Regarding the change to Val and Kate ranges, what does this mean in terms of hexes?
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Post by cptharper »

Originally posted by Ross Moorhouse
Now that Joel has told you all what is going to be in 2.0, who can guess what feature I was referring too ? :cool:
The new feature increases realism by simulating the journalist that all good USMC units have with every fire-team, so we'll now see carefully edited films of ground battles, clearly showing the Marines single-handedly winning the war?

Or perhaps the Japanese air-crews now have new morale ratings and the probability of some Kamikaze or at least "one-way" missions?
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Release date

Post by Michael Walker »

Is it possible at this point to indicated at least a general time frame for the release of v 2.0? I'm involved with a player who wants to restart our game and am inclined to avoid the big campaign until v 2.0 comes out. Of course, if we're talking about more than a month or so, we might choose otherwise.

Thanks,

Mike
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Von Rom
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Re: Release date

Post by Von Rom »

Originally posted by Michael Walker
Is it possible at this point to indicated at least a general time frame for the release of v 2.0? I'm involved with a player who wants to restart our game and am inclined to avoid the big campaign until v 2.0 comes out. Of course, if we're talking about more than a month or so, we might choose otherwise.

Thanks,

Mike
I think Joel mentioned that patch v 2.0 should be out in a matter of days. It might be worth the wait. . .
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