Fury Games has now signed with Matrix Games, and we are working together on the next Strategic Command. Will use the Slitherine PBEM++ server for asynchronous multi-player.
Selection tools graphs will be replaced by new graphs I made or I founded on the web (HQ rattachment symbols, unit selction symbol and attack symbol, etc)
I want that my copy of the game looks like that, at great strategic scale :
Excellent presentation, if you could approach the map graphics. Now wouldn't it be great if you could group a number of units behind a front marker that would represent their directional deployments and have them reflect the combined arms in the combat algorithm(or their "users" orders)? I know.....that's for the coder to develop[8D], but that "front marker" could also reflect a number of different orientations(offensive-defensive) of the group through its(front-marker) visual configurations.
Something for future wargame developers to think about.[;)]
Geo, I'm pretty sure these screens are little more than musings by one very keen modder. I suspect the vanilla release will look more like SC2, and that more than enough mods will be available shortly afterwards.
"I don't believe in reincarnation because I refuse to come back as a bug or as a rabbit". -New Order
Resources should be distinguished from the rest. As is I find them difficult to scan across the map. Perhaps reduce the size of the resources and put a circle around them with a light color, like brown for resource, black/blue for oil.
For armies you would use a slightly larger symbol with XXXX on it. Might work, might not.