ORIGINAL: USXpat
IMO, a bit more consideration needs to go into the design of "future compatible scenarios" - as the marketability
of a "game engine" without a lot of scenarios to go with it becomes questionable. The whole gaming world has
changed quite a bit since TOAW was first released. Considering the amount of detail that goes into a TOAW
scenario, of virtually any size, even some of the smallest ones - is far greater than the kind of detail that goes
into "Panzer General" type games or traditional board games with 3-3 infantry and 4-6 armor counters with no
detail of is under the hood.
Hundreds of scenarios with backwards compatibility issues ranging from supply elements, to events, to equipment...
and the desirability for most to have a functional PO that makes use of the newest features, plus the play testing
involved... scary.
Within reason, yes. But we can't be straitjacketed by such a requirement. A requirement that existing scenarios
not even require re-play-testing would mean no material improvements of any kind. That can't even be demanded of
3.5.
Just take the mentioned issue: Designers would have to check their scenarios for units that have had their MPs
reduced to 1. Not that big an issue.
I'm sure there will be plenty of scenarios made ready for it. And what scenarios they will be!