GoodWood Revised
Moderators: ralphtricky, JAMiAM
RE: GoodWood Revised
I just saw the masses of artillery units in Larry's screenshot. You may want to run it under 3.6 with the artillery cooperation bug fixed and see if it plays differently. In Anzio - with a lot less artillery - there was a difference.
RE: GoodWood Revised
@Larry,
FWIW, my experience with the AAA mod is that losses for CS or INT are much lighter than losses for manually directed air attacks - often no losses vs 3 or 4 or 5% loss rate. I think, however, the mod does increase the chances that the air unit fails to show up by increasing the chances that the air unit does not make it through the furball-preliminary air checks.
@Telumar,
? 3.6 ??? Do you mean 3.5 ? Curious.
FWIW, my experience with the AAA mod is that losses for CS or INT are much lighter than losses for manually directed air attacks - often no losses vs 3 or 4 or 5% loss rate. I think, however, the mod does increase the chances that the air unit fails to show up by increasing the chances that the air unit does not make it through the furball-preliminary air checks.
@Telumar,
? 3.6 ??? Do you mean 3.5 ? Curious.
RE: GoodWood Revised
ORIGINAL: ogar
@Telumar,
? 3.6 ??? Do you mean 3.5 ? Curious.
Ralph did some code rearrangements which led to a version number increase. 3.5 is now 3.6.
- larryfulkerson
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RE: GoodWood Revised
In T14 I get this screen. What is it that one does to 'prepare' for Operation Spring? Move the arty up front?
EDIT: I re-read the scenario briefing just now and I am given to understand that I now have 9 turns of a cease fire in which
my 2nd Army will undergo some rearrangement. Cool.

EDIT: I re-read the scenario briefing just now and I am given to understand that I now have 9 turns of a cease fire in which
my 2nd Army will undergo some rearrangement. Cool.

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RE: GoodWood Revised
Here's the West side in T23. The Cease fire is over and the war is on again. This shot is before I've started moving anybody.


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RE: GoodWood Revised
Here's the East side in T23 before I've moved anybody. Lots of open spaces to move into. This might be a better situation than it
looks like.

looks like.

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RE: GoodWood Revised
Here's the East side in T24. I'm running into heavy German resistance and hardly any progress is being made. None on the West side
and only the pressing south by the paratroopers has succeeded.

and only the pressing south by the paratroopers has succeeded.

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RE: GoodWood Revised
Here's the West side in T25. I used the Engineers to get the British units lower left to get across the river but now they are battling w/
strong German forces and two units have already evaporated so I really can't relax around those Panzers. This is getting expensive.

strong German forces and two units have already evaporated so I really can't relax around those Panzers. This is getting expensive.

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RE: GoodWood Revised
Here's the East side in T26. You can see how the low supply level is hampering my attacking. The group(s) that I have surrounded
might just be able to fight their way out of the noose. Progress in the middle is ify because of the heavy German counterattacks.

might just be able to fight their way out of the noose. Progress in the middle is ify because of the heavy German counterattacks.

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RE: GoodWood Revised
There is this one hex that has a broken bridge in it and I wanted to repair it but it needed some combat unit(s) to protect the Bailey
Bridges unit and the BB unit didn't have any ferry assisting equipment in it and couldn't support a combat unit to cohabit the hex
with it. So I used the other engineer unit which DOES have some ferry's and by using both together I could repair the bridge AND be
able to have a combat unit in the hex with the engineers to protect them. It's a minor hassle that only one engineer unit might have been
better but this works too. So.....

Bridges unit and the BB unit didn't have any ferry assisting equipment in it and couldn't support a combat unit to cohabit the hex
with it. So I used the other engineer unit which DOES have some ferry's and by using both together I could repair the bridge AND be
able to have a combat unit in the hex with the engineers to protect them. It's a minor hassle that only one engineer unit might have been
better but this works too. So.....

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RE: GoodWood Revised
Anybody know what AVRE stands for?


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RE: GoodWood Revised
Armoured Vehicle Royal Engineers
TomC
TomC
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RE: GoodWood Revised
Here's the West side in T29. The Germans have been counterattacking and forcing me back in this area. I'm swapping hexes w/ the
Germans. I get it and he takes it back. And then I get it and he takes it back. Rinse and repeat. The aircraft on CS are coming in real
handy.

Germans. I get it and he takes it back. And then I get it and he takes it back. Rinse and repeat. The aircraft on CS are coming in real
handy.

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RE: GoodWood Revised
Hey there Tom dude. Thanks for the speedy reply.ORIGINAL: tcarusil
Armoured Vehicle Royal Engineers
TomC
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RE: GoodWood Revised
Here's the East side in T29. The Germans on the far right edge might be surrounded and cut off etc. but they still pack a punch. The
lack of supply plus the lack of powerful units has enabled the Germans to fight their way out of my noose. The units present lack the
power to hold the Germans back. I'm going to have to send a full division to relieve the paratroopers too.

lack of supply plus the lack of powerful units has enabled the Germans to fight their way out of my noose. The units present lack the
power to hold the Germans back. I'm going to have to send a full division to relieve the paratroopers too.

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RE: GoodWood Revised
No problem. Not much else I can do. Just came off 36 hours without electricity, with temperatures at night hovering around minus 11F. Was able to use the gas fireplace to keep warm during the day, and a whole lot of blankets and the Mrs. at night.
Now that we have power I have to figure out how to de-ice the pipes to the hot water boiler so we get heat. At least with power I can run the electric heaters.
Really enjoy your AAR's. I have been playing the Road to Moscow Series. I still have not figured out how to achieve objectives in the time allotted without having many units "bright red".
I also am not sure I have figured out the proper use of arty and airpower. I have discovered, from your posts, that just because an arty unit has a range of two, that does not mean that much of what is in the unit has that range. I have always heard it was a good idea to keep arty out of the front lines, but to use the equipment available it seems like it needs to be up front.
As to airpower, I get mixed result with airfield attacks. Sometimes I bite them, some times I get bit. I also have not concluded whether it is better to designate a specific target for air units or just set them on combat support. Any thoughts?
Oh well so much for rambling.
TomC
Now that we have power I have to figure out how to de-ice the pipes to the hot water boiler so we get heat. At least with power I can run the electric heaters.
Really enjoy your AAR's. I have been playing the Road to Moscow Series. I still have not figured out how to achieve objectives in the time allotted without having many units "bright red".
I also am not sure I have figured out the proper use of arty and airpower. I have discovered, from your posts, that just because an arty unit has a range of two, that does not mean that much of what is in the unit has that range. I have always heard it was a good idea to keep arty out of the front lines, but to use the equipment available it seems like it needs to be up front.
As to airpower, I get mixed result with airfield attacks. Sometimes I bite them, some times I get bit. I also have not concluded whether it is better to designate a specific target for air units or just set them on combat support. Any thoughts?
Oh well so much for rambling.
TomC
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RE: GoodWood Revised
I'm sorry to hear about your troubles. What part of the world do you live in? I used to have troubles like that when I lived In Amarillo,ORIGINAL: tcarusil
No problem. Not much else I can do. Just came off 36 hours without electricity, with temperatures at night hovering around minus 11F. Was able to use the gas fireplace to keep warm during the day, and a whole lot of blankets and the Mrs. at night.
Texas. Lots of snow too. Take care of your family.
I used to use an electric hair dryer to thaw out the pipes to the hot water tank and especially the exposed pipes under the trailer.ORIGINAL: tcarusil
Now that we have power I have to figure out how to de-ice the pipes to the hot water boiler so we get heat. At least with power I can run the electric heaters.
Thanks for your kind words. I'm trying to do the kind of AAR's that are entertaining and fun but educational and inspirational. HA.ORIGINAL: tcarusil
Really enjoy your AAR's. I have been playing the Road to Moscow Series. I still have not figured out how to achieve objectives in the time allotted without having many units "bright red".
And yes, bright red units are my problem too. It goes w/ the territory. Part of the game is balancing the health of your units w/
the needs of the situation. I'm not so sure I do such a good job either.
I like to put my arty close to the front but not ON the front. Adjacent to the rear of the front line units. Sometimes the scale of theORIGINAL: tcarusil
I also am not sure I have figured out the proper use of arty and airpower. I have discovered, from your posts, that just because an arty unit has a range of two, that does not mean that much of what is in the unit has that range. I have always heard it was a good idea to keep arty out of the front lines, but to use the equipment available it seems like it needs to be up front.
scenario is such that arty has a range of 1. And it HAS to be on the front lines to be able to use it offensively. I'm not sure I like
scenario's like that.
Um....for those airfield attacks I need to designate a specific airfield and for those pesky targets that are troublesome I like to giveORIGINAL: tcarusil
As to airpower, I get mixed result with airfield attacks. Sometimes I bite them, some times I get bit. I also have not concluded whether it is better to designate a specific target for air units or just set them on combat support. Any thoughts?
them some dedicated air support. But in the game of FITE, say, most of the time I can just put them on INT and then I only need to
monitor their health. I like to rest the airplanes that are 50% or less in rediness. I like leaf green airplanes and when they turn yellow
I like to rest them. I use my airplanes in the dedicated mode a lot. Keeps them from attacking stacks that have AAA units in them.
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RE: GoodWood Revised
Here's the West side in T29. German units keep welling up from the bottom of the map and I work to get a surround on them and when
I finally manage to kill it there's another from the bottom of the map. They just keep coming north. I've got two airplanes on INT
missions and they are perpetually tired from flying. They manage to hover around 56% readiness. Just well enough to be green.

I finally manage to kill it there's another from the bottom of the map. They just keep coming north. I've got two airplanes on INT
missions and they are perpetually tired from flying. They manage to hover around 56% readiness. Just well enough to be green.

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RE: GoodWood Revised
I am going through the OOB moving units and I've come to the 86th AT unit and it's lost about half it's trucks and now it's MP's are only
3 hexes and that's unhandy to say the least. I may have to disband the unit to recycle it's equipment.

3 hexes and that's unhandy to say the least. I may have to disband the unit to recycle it's equipment.

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RE: GoodWood Revised
Here's the East side in T30. I've got some Germans surrounded but they are hard to make die. I'm attacking and attacking and get a
squad here and a squad there but somehow the German arty is saving their unit's lives.

squad here and a squad there but somehow the German arty is saving their unit's lives.

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