ORIGINAL: johanwanderer
[ol][*]Weapon Research = min(Potential, Total Capacity) * (Weapon Capacity / Total Capacity) * Weapon Bonuses
[*]Energy Research = min(Potential, Total Capacity)* (Energy Capacity / Total Capacity) * Energy Bonuses
[*]HiTech Research = min(Potential, Total Capacity) * (HiTech Capacity / Total Capacity) * HiTech Bonuses
[/ol]
Crash research = multiply that by 3.
So basically, keep Total Capacity (bottom left) just a bit higher than Research Potential (top right). Everything else is then just a ratio between how much labs and bonuses you have.
Please confirm if I understand your formulae correctly as saying that:
* The additive sum of the bonuses listed in the right hand screen box is applied after the Research\Potential calculation in your formula
* Crashx3 or any other multiplier is then applied
* These yield the Actual Output, meaning the actual amount of research currently being done, which with bonuses can greatly exceed the TERP in red (which means the big action is in collecting bonuses).[/size]
(I am asking carefully since I've seen this explained very differently and usually incompletely in ways indicating Actual Output above the Potential is wasted, and bonuses apply only up to the cap set by the potential number in red - which would make bonuses near useless as capacity approaches potential.)







