Sapper222 vs Callistrid (no Sapper222 pls)

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Callistrid
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RE: Sapper222 vs Callistrid (no Sapper222 pls)

Post by Callistrid »

T06 South

Slow german advance, but threat Kharkov, and Stalini. I will hold the lines, and evacuate factories. But I need 3 full turn to evacuate all of them.

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Peltonx
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RE: Sapper222 vs Callistrid (no Sapper222 pls)

Post by Peltonx »

ORIGINAL: hfarrish

ORIGINAL: Pelton

Leningrad can not be taken vs a good SHC player / The wall of steel in center can't be broken/ In the south because
of the HQBU nerfs SHC players simply have to with draw behind the river line and the GHC is stuck with -15 MP's until turn 12ish.

Not sure why anyone would waste 5 mins playing WitE under the current Middle Earth Rule sets?

Sure a good GHC player playing a newbie can win but vs an average+ SHC player the game is over by turn 7.

Sapper is simply hugging the coast line so he can get OK MP's from port supply and air lift fuel to the panzers off the coast line.

This strategy is a fail as pressure has to be on all 3 fronts.

I don't think sapper can get to the oil fields before winter.

I do think if players agree for the Soviet to fight reasonably forward (including in West Ukraine) the game under current incarnation is interesting. I fully agree that if allowed to fall back and form a wall of steel, it isn't. Whether by hard hold SD hold dates for select cities or a gentlemen's agreement (I've generally played with the latter) it can be fun.

1.08 will make the game worth playing once finished.
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Peltonx
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RE: Sapper222 vs Callistrid (no Sapper222 pls)

Post by Peltonx »

ORIGINAL: charlie0311

Pelton, I'm trying and trying, love doesn't need reasons

Sure it does. That's a silly statement.

1.08
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charlie0311
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RE: Sapper222 vs Callistrid (no Sapper222 pls)

Post by charlie0311 »

Hi P,

Incomplete statement, what I meant was love doesn't need or even want reasons.

Silly guy = silly comments.

In a more serious vein, your army reserve reaction model, hey make it army group and activate 20 divisions for every one that gets attacked.
Callistrid
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RE: Sapper222 vs Callistrid (no Sapper222 pls)

Post by Callistrid »

Pelton! On T06 was my first attack against one 5 CV strong german unit. Don't say I'm doing well because 1.07.15. rules favor me...
In 1.08 with the same strategy, and same german errors, I still hold those territories, and troops.
Wuffer
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RE: Sapper222 vs Callistrid (no Sapper222 pls)

Post by Wuffer »

C'mon Pelton, you have a point for sure, but that's not the topic in Callistrid's AAR now.
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Peltonx
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RE: Sapper222 vs Callistrid (no Sapper222 pls)

Post by Peltonx »

In the north he is doing slightly worse then normal, but its a complete none factor as Leningrad should never fall under current rule set.

In the Center he doing about average for turn 6.

The south was his biggest screw up by far (as there is nothing to gain in north and center) as your defense is horrible to say the least.
D-town and Z-town should have been locked down no later then turn 4 and possibly D-town turn 3.
Being across the rivers turn 4 and or locking down industry (D+Z) turn 4 is standard for good GHC players even vs good SHC players.

The main reason why is they all rail out troops north and work back south ( why the wall and 100's of 1v1=2v1 wins for SHC ) so as GHC your only chance is a very good southern offensive.

Kinda why most of the better people stopped playing as the game is the same every game.



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loki100
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RE: Sapper222 vs Callistrid (no Sapper222 pls)

Post by loki100 »

ORIGINAL: Pelton

Kinda why most of the better people stopped playing as the game is the same every game.

oh well Pelton, lots of people are still having great fun and really entertaining games with WiTE. Not many justify the +1 rule, though I also find HQBU rather hard to justify. But, to be honest, really glad not to be one of your better people ...
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RE: Sapper222 vs Callistrid (no Sapper222 pls)

Post by Peltonx »

ORIGINAL: loki100

ORIGINAL: Pelton

Kinda why most of the better people stopped playing as the game is the same every game.

oh well Pelton, lots of people are still having great fun and really entertaining games with WiTE. Not many justify the +1 rule, though I also find HQBU rather hard to justify. But, to be honest, really glad not to be one of your better people ...

HQBU's are the only thing 2by3 could come up with to try show the amazing historical GHC gains.

Not having HQBU's this game would truly be WW I on the Eastern Front
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Callistrid
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Stalingrad in 1941???

Post by Callistrid »

T07 South


This turn the german forces occupy Kharkov, and destory the full industries inside. That was a huga damage, but the southern situation is more favorable for the germans.

His flanks was protected only by few rumanian troops, what can't resist againt soviet attack.
The river line was not secured, and defended, so beating 3 rumaninan divisions was enough to encircle the german panzer spearhead. Plus what is real dangerous, far from the spearhead, massive soviet front attack try to pocket the full soviet fronts. The german has only 19 infantry division, and 10 motorized unit in southern front. It's seems several divisions had been transported to other fronts. The full southern front is badly protected, and soviet cavalry troops can enter in german teritory without resistance. Expecially on the lower donyec, where only 3 rumanian division holds the area.

Well, I don't know the panzers group movement status (they are far from the supply sources, but all turns supplied by air), but if they can't case some real damage, and move out from the danger, next turn all of them could be pocketed.
I'm really curious about the next turn.

And... just for you Pelton. Not the 1:1=2:1 rule sent the german in this unexpected situation.

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Callistrid
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RE: Stalingrad in 1941???

Post by Callistrid »

T07 North and center


The situation is clear. Several german infantry divisions from the southern front had been transported to the central/or northern front, plus 20 division had been transported to the southern front to eliminate the german forces.
The only chance to stabilize the front is a major retreat, to build new fortification lines, and waithing the reinforcments.


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BJP III
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RE: Stalingrad in 1941???

Post by BJP III »

Don't you want units in the hexes in and around Leningrad to make concentric rings of forts? If I were Sapper, I would try to cross the river at Luga and drive straight north in one turn. I may be missing something, but it seems like you are not punishing him for his delays in AGN.
Callistrid
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RE: Stalingrad in 1941???

Post by Callistrid »

BJP, the german have on T07 134 division(inf, mot, pz...), and only 29 operate on south. That means the center, and northern fronts are overpowered. Will be a mad idea to stand and fight against the german, or to give any chance to be encircled.
The only cure is to retreat, and destroy the sourthern german forces, what seems to be a dream, but depends on germans panzer mobility the next turn.
Callistrid
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RE: Sapper222 vs Callistrid (no Sapper222 pls)

Post by Callistrid »

T08 South

The rumanian, and few german infantry defended wings had been collapsed under the soviet charge... The 1st panzer army, and other german/axis troops had been still encircled. The higest price, 10 motorized unit out from 41 turns!

Perhaps the german infantry divisions can break the pocket, but next turn their fate will be end (I hope).



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Callistrid
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RE: Sapper222 vs Callistrid (no Sapper222 pls)

Post by Callistrid »

T08 Center

The german try to flankig me from the center position, but those troops are extreemly far, to do anything. Hovewer, I decide to retreat and reinforce the southern flank protection from the german forces around Gomel.



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Callistrid
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RE: Sapper222 vs Callistrid (no Sapper222 pls)

Post by Callistrid »

T08 Moscow and Leningrad

Leningrad will fall in two turn. Or maybe can fight for 3 turns. Without reinforcements it's hopeless to slow, or stop the german attack, expecially if they are supported by 12-13 motorized divisions.

Against Moscow the massive german infantry divisions march, and the soviet forces retreat, waiting the troops from southern fronts.



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A game
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RE: Sapper222 vs Callistrid (no Sapper222 pls)

Post by A game »

Wow AGS looks like an absolute disaster for the Germans, unless he has a bunch of Panzers waiting somewhere on full gas to help out??

Cant wait to see the result on this one! [X(]
Oshawott
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RE: Sapper222 vs Callistrid (no Sapper222 pls)

Post by Oshawott »

Very impressive! Good use of your cavalry.
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schascha
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RE: Sapper222 vs Callistrid (no Sapper222 pls)

Post by schascha »

A very good move on the south
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STEF78
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RE: Sapper222 vs Callistrid (no Sapper222 pls)

Post by STEF78 »

Really good counterattack in the South!

German situation looks very bad
GHC 9-0-3
SHC 10-0-4
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