ORIGINAL: Pelton
You can also over come some of interdiction with Corp HQ placement.
Can your clarify that?
I agree that the VP system is off, but I have yet to play someone who does good with the bombing.
It's hard to judge what is caused by VP scale and what is caused by disparity in player acumen at this stage.
The question is, if the game accurately sims the situation on the western front, should German players, aware they are playing a clock, not be able to take a more conservative than historical approach and ensure a better than historical front line when the bell tolls?
I think with evenly skilled players that should happen most of the time.
I think the WA extra reliance on air power magnifiers their learning curve, and it is reflected in the AARs as we don't generally have equal players on each side yet.
With the exception of playing Harrybanana in the breakout scenario I haven't seen good use of air power. I think it is why I have stymied, or overran, my opponents thus far playing as the Axis or the Allies.
Even in the Breakout scenario I learned some things on the play through that would make a repeat performance less likely, and I thought he did fantastic and yet he only was awarded a minor victory.
The airpower is only good if you can get Germans to move, that why its hugely important to have panzers spread all along coast.
I think the key (haven't had a campaign reach the point to see myself) is in the supplies.
Are horse drawn supplies subject to interdiction?
"War is never a technical problem only, and if in pursuing technical solutions you neglect the psychological and the political, then the best technical solutions will be worthless." - Hermann Balck