4.1 OOB bugs here!

SPWaW is a tactical squad-level World War II game on single platoon or up to an entire battalion through Europe and the Pacific (1939 to 1945).

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troopie
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Post by troopie »

Oops! It seems the Anzac OOB edit bug is not a bug. You have to select Anzac to get it to work, altho Anzac is the Default OOB.

troopie

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mogami
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Post by mogami »

Hi I just started a east front 43 online battle for Combat Command League Soviet Guard Infantry companies have no infantry platoons. Just MG's and such. Version 4.0 had them I have added 4.1 and 4.2 also missing are 85mm AA guns, 37mm SPAA

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I'm not retreating, I'm attacking in a differant direction!



[This message has been edited by Mogami (edited October 03, 2000).]
Image




I'm not retreating, I'm attacking in a different direction!
crazyivan
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Post by crazyivan »

have only play a few campiagns as of date in v4.1 and also 4.2 german jpzs cannot be selected for purchase befor 44 unless heavy units,russian spaa units ,and verouisa aa units also but only selected these in 41 will have a more accurate list when time allows it.is this a broad problem through the oobs or a bug? thanks for youe time and great efforts if i was more computer illertrate i would be more than glade to help you with the oobs but my exspearance goes as only far as gamming. Image
"The best form of defence,is attack"
Kwll
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Post by Kwll »

Has the German OOB set been resolved? I am sorta stuck in my Camp. as I need some SP Art and could use some JPZ also but am unable to buy these units as support.
Voriax
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Post by Voriax »

CrazyIvan, Kwll. The inability to purchase early JPz's is because the pre-Jpz IV/48 vehicles are classed as a SP-ATG's and there is no formation for them. You can fix this yourself by changing those panzers back to 'tank destroyer' class. Of course you oob's will be non-standard then, so keep a copy of the originals for pbem/online.

Official fix will take some time, maybe even couple months.


Kharan: I took a look at the messy pictures you mentioned. It is a case of wrong palette and can be fixed easily by doing the following: Load the messy images and one good image into photoshop. Copy the palette from the good image and apply it to the messy images. Save and exit, pics look okay Image

Voriax


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Kwll
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Post by Kwll »

Thank you, what about the SP - Arty all I see is Stug-III
Voriax
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Post by Voriax »

Originally posted by Kwll:
Thank you, what about the SP - Arty all I see is Stug-III
Actually a similar thing. The SP-artillery is classed, not surprisingly, as SP-Gun Image

However in the SP gun sec/platoon the 'default' unit is Brummbar, which is now classed as assault gun. Therefore only units these SP gun formations now accept must be classed assault guns.

Confusing? Image Fire up the editor and see it yourself.

Again you should be able to fix this by replacing the brummbaer with a SiG33 as a default unit in the sp-gun formations.
Brummbar should appear later in the StuG formations.

Brrr....looks like we have quite a task ahead delousing all these oob bugs.

Voriax


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OOB-Wan Kenobi
Oh God give Me strength to accept those things I cannot change with a firearm!
Kharan
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Post by Kharan »

Originally posted by Voriax:

Kharan: While I may not be able to do anything to those messy images I try to remember fix the wrong ones, IF the picture exists already. Missing pics are more problematic as non-copyrighted pictures would be needed.
If you mark the following units to use the lbm's in the brackets, German, British and USMC encyclopedias are complete as far as pictures go.

2 German FJ Airborne squads (7071)
British Stuart VI (7773)
British 75mm How Bty (8205)
British Mk1 Mineplough (7713)
British Command Post (8326)
USMC M2a4 Sherman (8214)
USMC Crewmen (8325)
USMC Dodge T214 WC53 (8261)

US Army and Soviet Union are almost complete as well. But I couldn't find their missing pics from the existing pictures.

US Army:

Boeing P-26
M30 Cgo Carrier
Martin B-10

Soviet Union:

Stalinets S-80
SU-12

[This message has been edited by Kharan (edited October 04, 2000).]

[This message has been edited by Kharan (edited October 04, 2000).]
Kharan
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Post by Kharan »

Here's the replacements for the wrong pictures.

Finnish OT-133 (161)
Finnish OT-130 (161)
Finnish M.S.406/410 (7692)
Finnish 122 H 38 Bty (121)
Nationalist China 122 G 38 Bty (121)
US M2 Medium Tank (443)
Mark McIntosh
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Post by Mark McIntosh »

When playing a generated campaign, destroyed buildings and rubble become restored during play. I particularly noticed this when saving a game and then restarting. Sometime it would even happen between game-saving events.
Voriax
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Post by Voriax »

Popping this topic up....please all oob bugs here, if you have a 4.1 version or newer.

Voriax


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OOB-Wan Kenobi
Oh God give Me strength to accept those things I cannot change with a firearm!
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Don Doom
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Post by Don Doom »

Ok, did not see this one posted, so the icon for the sdkfz 251/17 is really a sdkfz 7/1. Also the OOB editor will not let me change the Marder II and Marder IIIH ICON's. They are swoped.
No more rants ok Image
I have tried to make a PZGRD and PZ division using oob editer, I would put the correct type of units and then added the # of units. I then went to check and the div did not have even haft the units I added? Image
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panda124c
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Post by panda124c »

Add to the list:
German SS MG34 has a truck picture.

The Stummel Sec contains two SPW-251/10 (I'm not sure but this does not seem right.)

The Stug units and SP units are identical, all Stug III's No SP guns like the SIG 33 as late as 10/42.

Kharan
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Post by Kharan »

Originally posted by pbear:
Add to the list:
German SS MG34 has a truck picture.
How could I miss that? Image
I've put in corrections for all the reported wrong pictures as well in The List.

Some misc stuff:
-The icon for the German Barge Carrier is a barge.

-The icon for Czech Pz 35-S 739(f) is a fort.

-The designation (SU-12) for the Soviet GAZ-truck with a 76.2mm KT26 Gun is incorrect. SU-12 was a prototype of the SU-76.( http://www.algonet.se/~toriert/su76.htm ; http://history.vif2.ru/su76.html ; http://www.weapon.df.ru/tanks/sovsau/light/index-e.html#n4)

[This message has been edited by Kharan (edited October 18, 2000).]
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Major Destruction
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Post by Major Destruction »

Originally posted by rexmonday:
I saw another instance of the multiple artillery tube bigbear again - the Japanese 'knee mortar' squad has 3 mortars, and one rifle IIRC. When the unit moves it loses the abilityt to fire only the first of the three mortars - those in slots 2+3 are unaffected by movement, as far as direct fire goes anyhow. Not a big deal, but something to look out for when it comes to SP:MW maybe?
Not bad, I'd say for the team to lose one third of it's firepower whilst on the move. Those knee mortars took very little time to set up and fire, unlike a standard mortar which might require some assembly.

They struggled with a ferocity that was to be expected of brave men fighting with forlorn hope against an enemy who had the advantage of position......knowing that courage was the one thing that would save them.

Julius Caesar, 57 BC
Cona
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Post by Cona »

Don't know if it's a bug ... or my ignorance.
While playing heroes of the motherland one of my KV1s discovered several JU-52 15 hexes away.
Next turn, those JU-52 moved ... 4 or 5 hexes (!) ... that's a speed around 4 km/h.
I checked the enciclopedia ... their speed is 4.
It's this rigth ? or it's a mistake ?
The units are JU-52 Troop, cargo aircraft and i'm playing version 4.3b ... all patches from v. 1.0

Now i must sleep a little to wake up early in the morning to continue playing SPWAW.

Saludos a todos,
Cona.
"War is much too serious to be entrusted to the military." - Tallyrand
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