Impulse: 7
The factional odds brings this up to 4:1 and a 6 result destroys the Chinese - but once again the Japanese are disorganised.

Moderator: Shannon V. OKeets

And the blitz table would have been a better pick this time. [:D]ORIGINAL: warspite1
Sep/Oct 1939
Impulse: 7
The factional odds brings this up to 4:1 and a 6 result destroys the Chinese - but once again the Japanese are disorganised.
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You nailed it. [:D][:)]ORIGINAL: warspite1
The roll is an 8 so Congress are distinctly bored by European matters [>:]

Increase damage is in the next spend surprise points form. I am not sure if Warspite1 just missed, or forgot, that or if it was a bug. We have previously received, and used, that form to increase damage.ORIGINAL: composer99
How could it be that the Germans were unable to increase their own damage in the port attack?
Surely that's a bug?
warspite1ORIGINAL: Orm
Increase damage is in the next spend surprise points form. I am not sure if Warspite1 just missed, or forgot, that or if it was a bug. We have previously received, and used, that form to increase damage.ORIGINAL: composer99
How could it be that the Germans were unable to increase their own damage in the port attack?
Surely that's a bug?


Just letting the Japanese troops move annoys me. Stupid of me to move last impulse. [:@]ORIGINAL: warspite1
Sep/Oct 1939
Impulse: 13
Well I cannot see anything so I simply move a few remaining organised German and Japanese troops around and the turn continues on an 8.