New Dawn

Please post here for questions and discussion about scenario, art and sound modding and the game editor for Distant Worlds.

Moderators: Icemania, elliotg

Rosbjerg
Posts: 88
Joined: Wed Mar 11, 2015 4:02 pm

RE: New Dawn

Post by Rosbjerg »

It's complete for now, but any issues that I'm made aware of (or find myself) will of course be updated/fixed, to the best of my ability.

So, barring any suddenly flash of creativity, I consider it done yeah.
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Shogouki
Posts: 200
Joined: Sun Aug 11, 2013 7:35 pm

RE: New Dawn

Post by Shogouki »

Does this mod make use of Icemania's AI improvement mod?
Rosbjerg
Posts: 88
Joined: Wed Mar 11, 2015 4:02 pm

RE: New Dawn

Post by Rosbjerg »

Yes, I've tried to tweak the implemented focused research and the better layout, but in truth it was implemented in the very first iteration and a lot has changed since then.
So I had to loosen up a lot of the research paramaters, as I wasn't as good at figuring out when which race should do what, as Icemania was.
gazdadude
Posts: 28
Joined: Tue Jul 22, 2014 10:01 am

RE: New Dawn

Post by gazdadude »

has anyone managed to get it working with bacon mod
bluescreen1234
Posts: 2
Joined: Thu Nov 09, 2017 8:40 pm

RE: New Dawn

Post by bluescreen1234 »

Just downloaded the mod on a fresh install and im getting intermittent crashing. The base game and other mods work fine.
Rosbjerg
Posts: 88
Joined: Wed Mar 11, 2015 4:02 pm

RE: New Dawn

Post by Rosbjerg »

Sorry to hear that, are there patterns to the crashes that you've noticed?
bluescreen1234
Posts: 2
Joined: Thu Nov 09, 2017 8:40 pm

RE: New Dawn

Post by bluescreen1234 »

Not that I could find unfortunately.
fuke
Posts: 17
Joined: Tue Nov 28, 2017 5:05 pm

RE: New Dawn

Post by fuke »

I'm getting occasional (every 30-60 min) crashes too, no pattern (I think I was zoomed out without any windows open most/every time). Mod is awesome tho.
Rosbjerg
Posts: 88
Joined: Wed Mar 11, 2015 4:02 pm

RE: New Dawn

Post by Rosbjerg »

Hmm thanks guys, I'll see if I can spot the error. It's usually an overlooked 'bad line' somewhere in the files.
Sabranan
Posts: 485
Joined: Wed Feb 24, 2016 4:05 pm

RE: New Dawn

Post by Sabranan »

Rosbjerg, I've just run New Dawn through my tool and it picked up on a few things that might cause this.

The race bias entry and policy file "Khoisan" is misspelt (should be Khosian).

Quite a lot of races are scripted to research projects that don't exist (Project ID's above 395).

The characters file for the Afrikaan contains a lot of race override values for an "Albannaich" race, which doesn't exist.

Those are the only things I could see in the log that might cause DW to crash.
Rosbjerg
Posts: 88
Joined: Wed Mar 11, 2015 4:02 pm

RE: New Dawn

Post by Rosbjerg »

Ah, yes I had a lot of difficulty gettin Iceman's AI fitted to work with my mod, the sheer amount of edits that needs to be done. Thanks for pointing me in the right direction Sabranan, I'll check out your tool!

edit: unfortunately, with the holidays upon us, I might not be able to get it done before New Year. But I'll be sure to post and update here if I do.
Borogwain
Posts: 2
Joined: Sat Dec 02, 2017 8:13 am

RE: New Dawn

Post by Borogwain »

I just want to say that I recently kind of "re-discovered" Distant Worlds: Universe and found this mod. It is impressive work and I am amazed how it changes my perception of DW:U. Most of all immersion is unequivocal. Secondly - brilliant idea - as I understand from one of merged mods - to slower hyperdrives. It really makes the universe, and in consequence gameplay itself, a lot more interesting. Thank you and authors of merged mods for all your efforts and hard work.
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Shogouki
Posts: 200
Joined: Sun Aug 11, 2013 7:35 pm

RE: New Dawn

Post by Shogouki »

ORIGINAL: Rosbjerg

Ah, yes I had a lot of difficulty gettin Iceman's AI fitted to work with my mod, the sheer amount of edits that needs to be done. Thanks for pointing me in the right direction Sabranan, I'll check out your tool!

edit: unfortunately, with the holidays upon us, I might not be able to get it done before New Year. But I'll be sure to post and update here if I do.

No worries at all! I'm just glad that you're willing to fix it. 😁
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Hattori Hanzo
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Joined: Mon Mar 21, 2011 12:40 pm
Location: Okinawa
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RE: New Dawn

Post by Hattori Hanzo »

ORIGINAL: Shogouki

ORIGINAL: Rosbjerg

Ah, yes I had a lot of difficulty gettin Iceman's AI fitted to work with my mod, the sheer amount of edits that needs to be done. Thanks for pointing me in the right direction Sabranan, I'll check out your tool!

edit: unfortunately, with the holidays upon us, I might not be able to get it done before New Year. But I'll be sure to post and update here if I do.

No worries at all! I'm just glad that you're willing to fix it. 😁
me too.. [8D]
Rosbjerg
Posts: 88
Joined: Wed Mar 11, 2015 4:02 pm

RE: New Dawn

Post by Rosbjerg »

Thanks everyone for the feedback, I've been running it through the wonderful modding tool a few times now and I think I've ironed out any issues with missing and wrong strings. Hopefully this'll help with the stability issues you've been experiencing.

You can download the 1.31 patch and just overwrite.
www.moddb.com/mods/new-dawn-distant-worlds/downloads
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Shogouki
Posts: 200
Joined: Sun Aug 11, 2013 7:35 pm

RE: New Dawn

Post by Shogouki »

Awesome! Thanks very much Rosbjerg! [&o]
Rosbjerg
Posts: 88
Joined: Wed Mar 11, 2015 4:02 pm

RE: New Dawn

Post by Rosbjerg »

Also, there's 2 folders that you guys can delete, the 'MyPolicy' in the Policy folder and the 'base_dialogue' in the dialog folder. Those are excess and not used by any faction.

I don't know if it causes any crashes if they are there, but the patch doesn't delete them.
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Hattori Hanzo
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RE: New Dawn

Post by Hattori Hanzo »

cool Rosbjerg, I have downloaded it some minutes ago.

but we have a problem, Houston.. [&:]

I don't know how to unzip the "7z" files.. [8|]

can you please help me ? [&o]
Rosbjerg
Posts: 88
Joined: Wed Mar 11, 2015 4:02 pm

RE: New Dawn

Post by Rosbjerg »

Woops heh it's packed by a program called 7Zip, like winrar, but better.

http://www.7-zip.org
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Shogouki
Posts: 200
Joined: Sun Aug 11, 2013 7:35 pm

RE: New Dawn

Post by Shogouki »

Just had a crash in New Dawn with the patch applied. Here's what the crash dump log had in it:


Distant Worlds - Crash Dump - 1.9.5.12

1:11:47 AM Thursday, December 14, 2017


System.NullReferenceException: Object reference not set to an instance of an object.
at DistantWorlds.Types.Empire.InitiateRaceEvent(Race race, RaceEvent raceEvent)
at DistantWorlds.Types.Empire.DoRaceEvent(Race race)
at DistantWorlds.Types.Empire.ReviewEmpireEvents()
at DistantWorlds.Types.Empire.DoTasks()
at DistantWorlds.Main.C5o6bN55GkBkTp2DuaJ(Object )
at DistantWorlds.Main.n8Otelu22U(Object )


--- COMPLETE ---

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