turn 6, the axis AI puts everything it has into line so stop my advance, now it comes down to numbers and who wants it bad enough and is willing to pay the butchers bill at the end of the day
with air losses becoming lighter and the axis forces weakening, i move all i dare and push on for the last few VL for the points, in a real war i would maybe wait and build up my forces more and rest some units and recover some strength, but for now on ease with nothing else to do or loose, i go full out for the win, and try to do it in style, it's your choice as commander on how hard to push, how deep to go, when to say it's enough and stop the advance, and as with everything it also depends on settings used, as now the AI is only playing with me, toying as such, as if i made in harder, it wouldn't have maybe given up the ground so easy in the first place, and i wouldn't have seen it's defences with out FOW off, so all in all, it's easy because i wish it to be, and as far as balance goes, if you wish for more of a challenge, then make it harder, depending on your skill level, but most of all enjoy it as it's the base mark game which all will be judge on imo...