ORIGINAL: HerpInYourDerp
Nearly 10 years on, GalCiv2 still doesn't have MP and Stardock has substantially more resources. Plus, using a single host/multiple clients system would just exacerbate one of the DW:U game-engine's fundamental problems - it's completely dependent on CPU power for literally everything as it is in post-XP machines and performance suffers substantially as the system gets larger and more populated.
I promise my last post about multiplayer..
The fundamental problems of Elliot's choice to use a certain Game-Engine is his own Fundamental fault.. ha.
Whatever, Distant Worlds worked and we all play it..
I'm pretty sure all other games use a ton of more CPU power than Distant Worlds.. but I won't get into that.
meanwhile, Stardock which you mention, even talks about things like this in their annual report:
(Whether you hate Galac Civ III or not.) See below picture..
My final word. Elliot! Please consider using resources in 2016 to help fund DW2! (and use a better game-engine..)
Nitrous Oxide perhaps!? http://www.oxidegames.com/nitrous/
As much as I complain and bi@cht.. I still play the game and have fun most of the time.
*This was from 2014 Annual Report from Stardock
