Mapping each system takes anywhere up to 10 or 15 minutes depending on what information is available on that system....and we are looking at hundreds of systems across the entire map covering the Alpha and Beta Quadrants.
From example Rondac III....
In 2375 this planet was the location of a Dominion cloning facility during the Dominion Wars and was a planet important in Trek history for the beginning of the Cardassian Rebellion fighting against the Dominion.
When mapping each system I look for the details such as the type of primary star in the system, how many planets are in that system and the name of each and every one of those planets.
As is the case with Rondac III there is very little in the way of details of what planets are in that system , or how many for that fact, so in cases like this it comes down to making a guess based on what data I have.
In most cases I can find the information I am looking for and put the systems and their stars and planets into the mod as they are recorded in official Star Trek cannon, but if that data is not available I make my best guess using what data I have and can go back to it at a later date if I have 3 planets in the system and I later find there were 7.
The level of realism going into this mod does slow down the mapping of the Galactic Map but I am developing this mod with the plans of playing Distant Worlds Universe for many years and when Distant Worlds 2 comes out transferring all this over to DW2 as well.
The importance of realism is , for example, if you go to the Sol system and find only 3 planets in there instead of the 9 we know, you lose all realism in the game.
So the development of this mod is going to be slower thab expected but the information I am collecting on each system will make it quicker for me to create the mod in Distant Worlds 2 when it is released so that I have a completed version in both DW1 Universe and DW2.
