4 player E-mail: AAR

Post descriptions of your brilliant successes and unfortunate demises.

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AllenK
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RE: 4 player E-mail: AAR

Post by AllenK »

Gamble, yes but I go back to what Mayhemizer wrote.

"If you see a HQ alone ATTACK."

I believe the odds of success vs the risk of potential losses were good enough to not make this a "stupid" attack. Clearly you have a different opinion on the matter, which is fine.
brian brian
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RE: 4 player E-mail: AAR

Post by brian brian »

It would also take several Japanese to screen a Nationalist-held Chengchow while they simultaneously drive forward farther west. The hex is the key to the Chinese Communist position while they await first bad weather and then reinforcements over the winter, Imo. The Japanese couldn't ignore a Nationalist supply source in their rear and it is a key rail junction to hold, particularly if Partisans or Nationalist raiding units begin to appear. It also has good defensive terrain if the Nationalists invest in the area. Should Japan choose a drive on Chang-Sha instead, they still can't ignore Chengchow and also let the ChiComms move any farther east.

Totally worth the slight risk to Japan, esp. with no chance of a 'Magic 14'

Only a 1/3 or so chance of outright eliminating Mao, but an excellent chance of pushing him out of the way of the other Japanese objectives. With a little 'Hitler Weather' for Japan on the first turn, the ChiComm position can be quite fragile.
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warspite1
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RE: 4 player E-mail: AAR

Post by warspite1 »

ORIGINAL: peskpesk

ORIGINAL: AllenK

Always a bit of a Hail Mary move, reliant on a good degree of luck but the lone HQ was just too tempting.


Its very hard to beat the odds - it looks so much like something you earned, but in reality it was a stupid gamble that you should never try your luck with again.

warspite1

To be fair we know what life is like, whether sport or politics or military or whatever.

A general can take the biggest risk - and if it comes off he's an absolute genius; if it fails then everyone knew he was stupid for doing it - and are quick to tell him that [;)]

The attack was a gamble but it came off and so ultimately was worth it and AllenK will now reap the rewards. I hear he has been ordered back to Tokyo where, after some mind-numbingly dull meeting with the Emperor, he will be whisked off to the Hilton Hotel in downtown Tokyo where he will spend the night with 6 Geishas of his choice. Nice.

https://www.youtube.com/watch?v=FIFWXXaEEjY [:D]
Now Maitland, now's your time!

Duke of Wellington to 1st Guards Brigade - Waterloo 18 June 1815
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warspite1
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RE: 4 player E-mail: AAR

Post by warspite1 »

Sep/Oct 1939
Impulse: 2


CW: Combined
France: Naval
China: Land
Soviet Union and USA: Combined

The RAF order a Hampden to Kiel for a port strike attempt.

I assume no submarines will be committed?

The surprise roll is a 4. The CW has 7 points to spend. How do they want to do this?

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Now Maitland, now's your time!

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Mayhemizer_slith
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RE: 4 player E-mail: AAR

Post by Mayhemizer_slith »

You are correct, subs stay in safe.
If your attack is going really well, it's an ambush.

-Murphy's war law
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Orm
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RE: 4 player E-mail: AAR

Post by Orm »

I assume no submarines will be committed?
Can we have a standing order that no submarines will be included in port strikes? Until cancelled, that is? This will eliminate the need to as the question warspite1 just had to ask.

So what do you say?
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warspite1
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RE: 4 player E-mail: AAR

Post by warspite1 »

ORIGINAL: Orm
I assume no submarines will be committed?
can we have a standing order that no submarines will be included in port strikes? Until cancelled, that is? This will eliminate the need to as the question warspite1 just had to ask.

So what do you say?
warspite1

Okay for France, USSR and the massive Communist China Fleet [:D]
Now Maitland, now's your time!

Duke of Wellington to 1st Guards Brigade - Waterloo 18 June 1815
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Orm
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RE: 4 player E-mail: AAR

Post by Orm »

ORIGINAL: warspite1

Sep/Oct 1939
Impulse: 2


CW: Combined
France: Naval
China: Land
Soviet Union and USA: Combined

The RAF order a Hampden to Kiel for a port strike attempt.

I assume no submarines will be committed?

The surprise roll is a 4. The CW has 7 points to spend. How do they want to do this?

Image
All points to increase damage. You can select the Allied targets.

Edit: That is to increase the "naval combat column"
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
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Mayhemizer_slith
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RE: 4 player E-mail: AAR

Post by Mayhemizer_slith »

ORIGINAL: warspite1

ORIGINAL: Orm
I assume no submarines will be committed?
can we have a standing order that no submarines will be included in port strikes? Until cancelled, that is? This will eliminate the need to as the question warspite1 just had to ask.

So what do you say?
warspite1

Okay for France, USSR and the massive Communist China Fleet [:D]

OK to Germany and I would say is it OK to Italy and Japan too unless AllenK tells otherwise. He have never committed submarines in ports in our games.
If your attack is going really well, it's an ambush.

-Murphy's war law
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warspite1
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RE: 4 player E-mail: AAR

Post by warspite1 »

Sep/Oct 1939
Impulse: 2


The increase in column means an expected loss / abort of 1/3. Let's see how that pans out. The first target is Graf Spee and she is sunk (bottomed) with a throw of 6.

Who do the Germans want the next throw against?

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Now Maitland, now's your time!

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Mayhemizer_slith
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RE: 4 player E-mail: AAR

Post by Mayhemizer_slith »

CA Deutschland, thank you.
If your attack is going really well, it's an ambush.

-Murphy's war law
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warspite1
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RE: 4 player E-mail: AAR

Post by warspite1 »

Sep/Oct 1939
Impulse: 2


Okay, sorry guys but I am doing my best to make a total horlicks of this - but at least we kind of got there in the end even though I telegraphed the dice throws! [8|]

Mayhemizer I saw your request for Deutschland too late - but took your request for aborts from your e-mail so no real harm done.

Here are the scores on the doors following the RAF's first visit of the war to Germany

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Now Maitland, now's your time!

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Mayhemizer_slith
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RE: 4 player E-mail: AAR

Post by Mayhemizer_slith »

All OK. I'm not planning any large naval operations for this turn.

Edit: Targeting A's to BB's would have been better idea.
If your attack is going really well, it's an ambush.

-Murphy's war law
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warspite1
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RE: 4 player E-mail: AAR

Post by warspite1 »

ORIGINAL: Mayhemizer

All OK. I'm not planning any large naval operations for this turn.

Edit: Targeting A's to BB's would have been better idea.
warspite1

Sorry I must have read your e-mail wrong I thought it said A's to CA's?
Now Maitland, now's your time!

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Mayhemizer_slith
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RE: 4 player E-mail: AAR

Post by Mayhemizer_slith »

ORIGINAL: warspite1

ORIGINAL: Mayhemizer

All OK. I'm not planning any large naval operations for this turn.

Edit: Targeting A's to BB's would have been better idea.
warspite1

Sorry I must have read your e-mail wrong I thought it said A's to CA's?
You read it right. But A is safe to take with BB and it gets less likely disorganized. I realized it too late [:)]
If your attack is going really well, it's an ambush.

-Murphy's war law
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AllenK
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RE: 4 player E-mail: AAR

Post by AllenK »

Good idea Orm on the standing order for submarines in port strikes. Happy with that.
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warspite1
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RE: 4 player E-mail: AAR

Post by warspite1 »

Sep/Oct 1939
Impulse: 2


The Allies eschew naval air and the French put the 1st Cruiser Division to sea. I assume the Blucher does not want to intercept?

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Now Maitland, now's your time!

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Mayhemizer_slith
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RE: 4 player E-mail: AAR

Post by Mayhemizer_slith »

No interception, thanks.
If your attack is going really well, it's an ambush.

-Murphy's war law
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warspite1
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RE: 4 player E-mail: AAR

Post by warspite1 »

Sep/Oct 1939
Impulse: 2


The French Squadron sail into the Baltic, the Royal Navy put a fleet into the North Sea loaded with Gort, 2 x MOT and a division. The Poles sail their destroyer flotilla and merchant ships to the North Sea. I have taken the liberty of assuming no interception once again.

French Submarines take up station in the Med and the French send a corps from Syria to Metropolitan France. Finally a couple of ancient battleships head for Cape St Vincent.

I take it the CW wish to initiate combat in the North Sea? The French certainly do in the Baltic.
Now Maitland, now's your time!

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warspite1
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RE: 4 player E-mail: AAR

Post by warspite1 »

Gents I just clicked on the Axis only AAR by mistake. I immediately came out having seen nothing. Soz..[:(]
Now Maitland, now's your time!

Duke of Wellington to 1st Guards Brigade - Waterloo 18 June 1815
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