ORIGINAL: Lokasenna
Except that your leaders aren't checked against enemy leaders for the adjustment to AV. Hence, it has to be just flat out failing a roll despite stellar stats.
They aren't?
Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition
ORIGINAL: Lokasenna
Except that your leaders aren't checked against enemy leaders for the adjustment to AV. Hence, it has to be just flat out failing a roll despite stellar stats.
ORIGINAL: Bullwinkle58
ORIGINAL: Lokasenna
Except that your leaders aren't checked against enemy leaders for the adjustment to AV. Hence, it has to be just flat out failing a roll despite stellar stats.
They aren't?
ORIGINAL: Alfred
ORIGINAL: dr.hal
Is it also possible that if there is more than one Japanese unit, it would depend upon which unit the Cav unit is being checked against?
Whichever Allied unit/leader is being checked, it isn't against any enemy unit/leader.
Alfred
It begs the question: if the check is not against any enemy leader, then what standard is being used to decide the Leader + or - rating? That is not in any documentation either.ORIGINAL: Lokasenna
ORIGINAL: Bullwinkle58
ORIGINAL: Lokasenna
Except that your leaders aren't checked against enemy leaders for the adjustment to AV. Hence, it has to be just flat out failing a roll despite stellar stats.
They aren't?
The esteemed Alfred heavily implied that they aren't:
ORIGINAL: Alfred
ORIGINAL: dr.hal
Is it also possible that if there is more than one Japanese unit, it would depend upon which unit the Cav unit is being checked against?
Whichever Allied unit/leader is being checked, it isn't against any enemy unit/leader.
Alfred
FWIW, I've always assumed they weren't because it just doesn't make sense to me from a design standpoint and it was never brought up. Something like that would be in the documentation somewhere, I'd think.
Yeah, I knew random rolls are always involved, it's the adjustment part that is jelly to pin to the wall!ORIGINAL: PaxMondo
Most of the "checks" are random rolls and the value adjusts the outcome ...
ORIGINAL: Lokasenna
ORIGINAL: Bullwinkle58
ORIGINAL: Lokasenna
Except that your leaders aren't checked against enemy leaders for the adjustment to AV. Hence, it has to be just flat out failing a roll despite stellar stats.
They aren't?
The esteemed Alfred heavily implied that they aren't:
ORIGINAL: Alfred
ORIGINAL: dr.hal
Is it also possible that if there is more than one Japanese unit, it would depend upon which unit the Cav unit is being checked against?
Whichever Allied unit/leader is being checked, it isn't against any enemy unit/leader.
Alfred
FWIW, I've always assumed they weren't because it just doesn't make sense to me from a design standpoint and it was never brought up. Something like that would be in the documentation somewhere, I'd think.
ORIGINAL: SheperdN7
Just a thought here- but what if admin affected AV through the "employment" of the commanders off-screen subordinate officers? Rommel surrounded himself with incredible junior staff officers that definitely only helped him do his job- kicking the Tommy's butts in North Africa. Its said that he would simply sack anyone on his staff that proved to be incompetent or lacking in skill. Maybe the admin skill has an affect on your leaders "+/-" in the combat summary.
ORIGINAL: geofflambert
Beauregard was a master at how do you defeat a superior foe and sometimes making him wish he'd never heard your name. Aggression in a commander will measure whether he will sit on his backside or take advantage of a situation that presents itself. Unless your strategy is to collapse as slowly as possible to bide for time, aggression in a commander is your friend. If you are playing the Japanese side, watch out for samurai swords. But, you know, they might usher you into a better reality.
ORIGINAL: Lokasenna
Terrain is not a random in the adjusted AV.
And yeah, the leader(+) and/or leader(-) is the result of die rolls compared to your leader. Everything in that line does affect AV.
The defenders were in good defensive terrain and at least one of their units was not in Combat/Defend mode or Reserve (likely in Move mode).ORIGINAL: Bullwinkle58
ORIGINAL: Lokasenna
Terrain is not a random in the adjusted AV.
And yeah, the leader(+) and/or leader(-) is the result of die rolls compared to your leader. Everything in that line does affect AV.
So what does this mean:
Ground combat at 81,33 (near Lanchow)
Allied Deliberate attack
Attacking force 1258 troops, 0 guns, 0 vehicles, Assault Value = 29
Defending force 13470 troops, 123 guns, 84 vehicles, Assault Value = 484
Allied adjusted assault: 0
Japanese adjusted defense: 1588
Allied assault odds: 1 to 99
Combat modifiers
Defender: terrain(+), op mode(-)
Attacker:
ORIGINAL: BBfanboy
The defenders were in good defensive terrain and at least one of their units was not in Combat/Defend mode or Reserve (likely in Move mode).ORIGINAL: Bullwinkle58
ORIGINAL: Lokasenna
Terrain is not a random in the adjusted AV.
And yeah, the leader(+) and/or leader(-) is the result of die rolls compared to your leader. Everything in that line does affect AV.
So what does this mean:
Ground combat at 81,33 (near Lanchow)
Allied Deliberate attack
Attacking force 1258 troops, 0 guns, 0 vehicles, Assault Value = 29
Defending force 13470 troops, 123 guns, 84 vehicles, Assault Value = 484
Allied adjusted assault: 0
Japanese adjusted defense: 1588
Allied assault odds: 1 to 99
Combat modifiers
Defender: terrain(+), op mode(-)
Attacker:
Unfortunately, because the AI cannot divide by 0 (the defender's AV), the assault odds get the default 99:1 odds.
What's your point? I think everyone agreed that the Terrain bonus affects the outcome.
ORIGINAL: Bullwinkle58
ORIGINAL: BBfanboy
The defenders were in good defensive terrain and at least one of their units was not in Combat/Defend mode or Reserve (likely in Move mode).ORIGINAL: Bullwinkle58
So what does this mean:
Ground combat at 81,33 (near Lanchow)
Allied Deliberate attack
Attacking force 1258 troops, 0 guns, 0 vehicles, Assault Value = 29
Defending force 13470 troops, 123 guns, 84 vehicles, Assault Value = 484
Allied adjusted assault: 0
Japanese adjusted defense: 1588
Allied assault odds: 1 to 99
Combat modifiers
Defender: terrain(+), op mode(-)
Attacker:
Unfortunately, because the AI cannot divide by 0 (the defender's AV), the assault odds get the default 99:1 odds.
What's your point? I think everyone agreed that the Terrain bonus affects the outcome.
My point is that Terrain is on the plus minus line, but I'm being told it doesn't affect adjusted AV. Which I'm willing to believe, because Lokasenna runs rings around me on any Land issue.
But it's also just BS in the design. Ten years in and people are STILL debating the Land reports. GG was too clever by half with his hide-everything mania. So I get a Leadership (-) in my CR. OK, what does that mean? Can I do anything about it? Which leader in the stack got the (-)? How much did it matter? Is it worth changing him? I don't know any of that because it's all black-box and all I'm doing is riding in the backseat watching the scenery go by.
I can grasp how a Naval leader might affect rate of fire, accuracy, DC, etc. But naval battles don't tease me with (-) and (+). Why put that feature in the CR if it's behind glass and all I can do is press my nose up on it?
Grump.
ORIGINAL: Bullwinkle58
Thanks, Alfred. Much clearer.
I just did my annual re-reading of the manual on the land combat model, and a lot of this is there, but some isn't, or isn't as clear. I'll probably never really be at peace with land combat as I want to "see" the sausage being made more fully. I don't think I'm alone there. Sometimes the results are just maddening. I'm in a siege situation now against Lokasenna in Burma--have been for many months--and the feedback I get has never really told me what to change to improve. I pull what levers I see or think I can, but so far nothing has worked. So when I get Leadership (-) lines, and I have Gen. Slim in charge, I lose hair. But if I know it's just him compared to himself it's a bit less.
One question--is it correct to say that field forts, those built in the bush by LCUs, never deteriorate or are reduced until the final break and retreat by the defenders? I recall a lot of discussion of this early, and I don't recall any patch on it, but the notes are deep now.