Command LIVE: Korean Missile Crisis is Released!

Take command of air and naval assets from post-WW2 to the near future in tactical and operational scale, complete with historical and hypothetical scenarios and an integrated scenario editor.

Moderator: MOD_Command

ZoroastroBR
Posts: 100
Joined: Thu Feb 09, 2017 5:58 pm

RE: Command LIVE: Korean Missile Crisis is Released!

Post by ZoroastroBR »

Quick question:

Why are all of the Patriot Missile systems facing 0 deg? The ones that use "Track Via Missile" targeting cant really engage NK's planes since the radar faces 90 deg... I that a bug or a feature so we can't use the patriots?


Edit: Nvm... I just learned i can move them....

So many scenarios that I was angry at the designer for facing the missile batteries in the wrong direction lol
Tailhook
Posts: 293
Joined: Sun Jan 18, 2015 6:31 am

RE: Command LIVE: Korean Missile Crisis is Released!

Post by Tailhook »

ORIGINAL: ZoroastroBR

Quick question:

Why are all of the Patriot Missile systems facing 0 deg? The ones that use "Track Via Missile" targeting cant really engage NK's planes since the radar faces 90 deg... I that a bug or a feature so we can't use the patriots?
I'm fairly certain you can give them a move command and reposition them that way.
ZoroastroBR
Posts: 100
Joined: Thu Feb 09, 2017 5:58 pm

RE: Command LIVE: Korean Missile Crisis is Released!

Post by ZoroastroBR »

ORIGINAL: Tailhook

ORIGINAL: ZoroastroBR

Quick question:

Why are all of the Patriot Missile systems facing 0 deg? The ones that use "Track Via Missile" targeting cant really engage NK's planes since the radar faces 90 deg... I that a bug or a feature so we can't use the patriots?
I'm fairly certain you can give them a move command and reposition them that way.

Yeah thx lol, just realized that
Beckles
Posts: 125
Joined: Tue Apr 09, 2002 5:32 pm
Location: Kansas City, MO, USA

RE: Command LIVE: Korean Missile Crisis is Released!

Post by Beckles »

I haven't seen this mentioned, in my version of this scenario the two US DDG's start with only 13,198 fuel units, which doesn't last long, and I must confess I'm not an expert with the Scenario Editor and can not figure out how to fix this myself.
Eggstor
Posts: 353
Joined: Sun Jan 24, 2016 9:04 pm

RE: Command LIVE: Korean Missile Crisis is Released!

Post by Eggstor »

Do a deep rebuild of the scenario, making sure the "apply ini file" box is checked and, when prompted, find the Korean Missile Crisis ini file. Also, make sure you save after rebuilding.
Beckles
Posts: 125
Joined: Tue Apr 09, 2002 5:32 pm
Location: Kansas City, MO, USA

RE: Command LIVE: Korean Missile Crisis is Released!

Post by Beckles »

ORIGINAL: Eggstor

Do a deep rebuild of the scenario, making sure the "apply ini file" box is checked and, when prompted, find the Korean Missile Crisis ini file. Also, make sure you save after rebuilding.
Thanks, that fixed it!
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