Thanks very much. Like some games have the properties in XML files I think.
Specific question - if someone is in a gully you can control how close the enemy has to be to see them right?
Also wondering about your sprites without numbers. Is it possible to have the sprites with numbers?
I have ToTH and people have created tons of scenarios which is lovely but the AI is not coded to deal with many of them, as in no snow rules, etc.
Point 1.- Indeed, it is similar to XLM files, although it is easier for me to work with Excel files.
Point 2.- I'll give you an example in the attached image.
A unit within the gully K4 hex (level 0 on the board) can always see the 6 adjacent hexes, such as J4 (inside the same gully) or outside it (for example K5, at a level 1 on the board). However, beyond 1 hex there are no LOS, such as M4. That is, it behaves the same as in hill hexes, for example.
Point 3.- I do not understand the question. I do not know if you are referring to the Excel Sprites file, regarding the numbers of the columns X0, Y0, X1, Y1.
Point 4.- I also have the game of TotH. It is a good effort from Peter Fisla and the people who have helped him. I've even made a mod for TotH that has been very well versioned by other fans (RAUBKATER1, for example). However, I believe that Heroes of Stalingrad is much more complete. It is for this reason that I decided to develop Heroes and Leaders mod on this platform.
Regarding what you say about the scenarios, I strongly agree. What I think is happening is that there has been a transfer of many of the ASL and SL scenarios without taking into account the special characteristics of the TotH AI. They should have done a set of tests before taking a scenario of ASL or SL for TotH, and that may not have been done enough.
