An Open Letter To Scenario Designers

Take command of air and naval assets from post-WW2 to the near future in tactical and operational scale, complete with historical and hypothetical scenarios and an integrated scenario editor.

Moderator: MOD_Command

thewood1
Posts: 10133
Joined: Sun Nov 27, 2005 6:24 pm
Location: Boston

RE: An Open Letter To Scenario Designers

Post by thewood1 »

Again, I want to point to the very beginning of this exchange. All I did was point out an option that should be considered when looking at the issue. There is no rule or mechanism in place for me not to address someone posting mistaken information. I mean how immature do you have to be to start screaming someone's name a bunch of times to get some kind of attention. That is something my 5 year olf son would have done.

This is the ultimate snowflake meltdown I have seen on this forum...and I am still not sure why.

I will also point out to people too dense or ignorant to understand how the web works...

You can have a name in your profile. I do it because I don't like people being anonymous. But if someone starts posting it on an open forum multiple times, google and other bots start scraping your name and it starts showing up at the top of google searches. Its why in most forums, there are explicit rules about posting real full names in the open. I have a fairly public profile in my job and when people at work google me, there is a good chance this is what starts showing up. SO this has a potential effect on my work, my livelihood, and my career.

I put my name in my profile so people can contact me as needed and it has worked. I have connected with multiple people on the forum on LinkedIn. Now, because of an uneducated and ignorant individual, that trust in the forum has been breached, irrevocably. I have nothing I post I am ashamed of in any way, but I am very careful that my gaming doesn't cross over into my work profile. I have always placed my faith in the forumites here that regardless of what happens here, they would go to the extreme of bring my name into the public forum.

If anyone has an issue with that philosophy, lets all put our names out there and see what happens.
RedBunny
Posts: 99
Joined: Wed Dec 08, 2010 9:43 pm

RE: An Open Letter To Scenario Designers

Post by RedBunny »

hmm...

Yeah, the 'Command: Modern Air / Naval Operations' forum. Yep, at Matrix.

Thought I wandered into the My Little Pony forums again.
thewood1
Posts: 10133
Joined: Sun Nov 27, 2005 6:24 pm
Location: Boston

RE: An Open Letter To Scenario Designers

Post by thewood1 »

I am not really sure how to address someone so cavalierly breaching a common forum protocol. Someone who has a complete lack of understanding of how to communicate that they can't suppress some self-induced rage. This comes down to a couple things...

1) Someone came up with their own rule on how they wanted to be addressed
2) Doesn't seem to recognize they have a tool that will actually do what they want
3) Pulls a nutty in a very weird and creepy manner

I am still at a loss as to what would send someone over the edge like that first post.

thewood1
Posts: 10133
Joined: Sun Nov 27, 2005 6:24 pm
Location: Boston

RE: An Open Letter To Scenario Designers

Post by thewood1 »

btw, its not "bully" that concerns me, its "crazy" that I am seeing come around the corner.
User avatar
ultradave
Posts: 1640
Joined: Tue Aug 20, 2013 7:01 pm
Location: Rhode Island, USA

RE: An Open Letter To Scenario Designers

Post by ultradave »

Personally I like it when there are preset missions. While I design and test nuclear submarines for a living, that does not include any operational experience. ("There are no tactical situations at the pier" was our mantra in Nuclear Test). My military background is as an Airborne Field Artillery officer.

So I'm a learner when it comes to operating a Navy task force or a large air strike/operation. The preset missions that I see help me learn. I frequently change them, sometimes delete them and make my own.

While I'm a learner I do now have a fair amount of experience so I'm more confident with doing everything myself.

It's a snap to open the scenario, open the Mission Editor and then do whatever you want there - modify/delete/leave as is.

I don't see the point of telling designers what to do. They spend a lot of time working hard to make good scenarios as they see fit.
----------------
Dave A.
"When the Boogeyman goes to sleep he checks his closet for paratroopers"
Rory Noonan
Posts: 2418
Joined: Thu Dec 18, 2014 1:53 am
Location: Brooklyn, NY

RE: An Open Letter To Scenario Designers

Post by Rory Noonan »

ORIGINAL: ultradave

Personally I like it when there are preset missions. While I design and test nuclear submarines for a living, that does not include any operational experience. ("There are no tactical situations at the pier" was our mantra in Nuclear Test). My military background is as an Airborne Field Artillery officer.

So I'm a learner when it comes to operating a Navy task force or a large air strike/operation. The preset missions that I see help me learn. I frequently change them, sometimes delete them and make my own.

While I'm a learner I do now have a fair amount of experience so I'm more confident with doing everything myself.

It's a snap to open the scenario, open the Mission Editor and then do whatever you want there - modify/delete/leave as is.

I don't see the point of telling designers what to do. They spend a lot of time working hard to make good scenarios as they see fit.

Yeah particularly with large scenarios I like having some of the basics covered for me already (AEW for example). If I don't like it, I can move it or delete it easily.
Image
thewood1
Posts: 10133
Joined: Sun Nov 27, 2005 6:24 pm
Location: Boston

RE: An Open Letter To Scenario Designers

Post by thewood1 »

"I don't see the point of telling designers what to do. They spend a lot of time working hard to make good scenarios as they see fit."

I just want to clarify this statement that I agree with. 1:1 feedback is always good. But general "open letters" complaining about scenarios and how they are built is counterproductive in many ways. In the worst way, it discourages people designing scenarios. A bad scenario is always better than no scenario.

Along with that, if the complaint is completely ungrounded in an understanding of the game or the design process, its even worse.
User avatar
ultradave
Posts: 1640
Joined: Tue Aug 20, 2013 7:01 pm
Location: Rhode Island, USA

RE: An Open Letter To Scenario Designers

Post by ultradave »

ORIGINAL: thewood1

I just want to clarify this statement that I agree with. 1:1 feedback is always good. But general "open letters" complaining about scenarios and how they are built is counterproductive in many ways. In the worst way, it discourages people designing scenarios. A bad scenario is always better than no scenario.

Oh, yeah. Definitely. Wasn't my intent to include constructive feedback. That's a whole different thing and scenario authors post soliciting comments to test and improve their scenarios. I don't count that telling them what do do. Or I didn't intend to if I wasn't clear enough.
----------------
Dave A.
"When the Boogeyman goes to sleep he checks his closet for paratroopers"
User avatar
HalfLifeExpert
Posts: 1342
Joined: Mon Jul 20, 2015 3:39 pm
Location: California, United States

RE: An Open Letter To Scenario Designers

Post by HalfLifeExpert »

ORIGINAL: apache85

ORIGINAL: ultradave

Personally I like it when there are preset missions. While I design and test nuclear submarines for a living, that does not include any operational experience. ("There are no tactical situations at the pier" was our mantra in Nuclear Test). My military background is as an Airborne Field Artillery officer.

So I'm a learner when it comes to operating a Navy task force or a large air strike/operation. The preset missions that I see help me learn. I frequently change them, sometimes delete them and make my own.

While I'm a learner I do now have a fair amount of experience so I'm more confident with doing everything myself.

It's a snap to open the scenario, open the Mission Editor and then do whatever you want there - modify/delete/leave as is.

I don't see the point of telling designers what to do. They spend a lot of time working hard to make good scenarios as they see fit.

Yeah particularly with large scenarios I like having some of the basics covered for me already (AEW for example). If I don't like it, I can move it or delete it easily.


Yes indeed, it is very helpful to have such basic operations already taken care of.
Dimitris
Posts: 15376
Joined: Sun Jul 31, 2005 10:29 am
Contact:

RE: An Open Letter To Scenario Designers

Post by Dimitris »

thewood1: Please clear out your inbox, I am getting "Undeliverable" message when trying to send a PM. Thanks.
Post Reply

Return to “Command: Modern Operations series”