Focus pacific mod anyone playing?

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btd64
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RE: Focus pacific mod anyone playing?

Post by btd64 »

Hi dcaflak, I am working on a more balanced version (Scenario 78). It looks like I will be able to finish it towards the middle of April. I will then post it in a new thread. Stay tuned....GP
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RE: Focus pacific mod anyone playing?

Post by dcaflak »

That's amazing! thank you very much, I'll stay tuned!

Also, will you update the ''Soviets OFF'' scenario as well? If not no biggie, but I personally find it more enjoyable than the basic Focus Pacific.
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RE: Focus pacific mod anyone playing?

Post by Cavalry Corp »

Dear GP

This sounds interesting please keep us posted on how things go.

I think the list of changes before you publish would be a good thing so I can check against my experience to see if you have changed anything that I agree with or maybe you have changed other things that will help. It's part of your baby I will leave it to you.

I can tell you as things currently stand I was not playing this mod as Japan.

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RE: Focus pacific mod anyone playing?

Post by btd64 »

Quick update. I'm currently looking at China. I've finished adjusting allied air units. I've added 8 IJN DD's and E boats. Radar and ASW are historical and will not be changed. I removed some allied ships, don't remember which ones. I know some French subs were removed. That's all for now....GP
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RE: Focus pacific mod anyone playing?

Post by btd64 »

Michael, I sent you an email. Let me know if you didn't get it and PM me the correct email. Thanks....GP
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RE: Focus pacific mod anyone playing?

Post by traskott »

ORIGINAL: cavalry

Please note we have abandoned our game in May 42 by my agreement as Japan. I have given the iPlayer my password. There is just no way from Japan to progress in this game as it stands. They would never have attacked I cannot believe the historical context. In fact it could be the other way round. This mod feels more like 1950 in terms of the development of the bases and other general matters. That need not be a killer there are some good ideas that could be put in.



One thing that would be interesting in a new mod would be to have the jet fighters available earlier for both siides. I have never played the game where any jets have been available..

The other issues in this game are
Allied submarines are way too powerful at the beginning if Russia is active you are dead. We did have a house rule that Russia would only come into the game at the end of 42. Realistically with events on the Eastern front Russia would in theory not really have become active until late 1944

Japan basically has almost no antisubmarine warfare ships at all of any use and many of the destroyers have no antisubmarine at all. This means by mid 42 is risky to take the carriers out of port.

Allied four engine bombers are available in large quantities at the beginning of the war and Japan has nothing to stop them with.

Allied fighters at the beginning of the war are far superior to anything Japan has especially the French fighters and P38 . On the other hand Japan has the best quality pilots I've ever seen in a scenario but in the obsolete aircraft they are just dying in droves... By mid 42 I was not flying virtually any of my best pilots on any significant missions.Okay there are a lot of factories to crush in the DEI and it looks tempting to try and do but I made no progress into the DTI at all. Once the bases have garrisons and they generate their own supply the sieges become like World War I.

Singapore should have no supply generation the Japanese basically defeated it by turning off the water supply which came from the mainland. Both Singapore and Manila in this game are almost impossible to take if the allies have any significant forces available. I had to take around 10 divisions out of China et cetera just to try and besiege Manila

The Japanese four engine bomber is interesting and adds some new dimensions to the game but as it has no armour it cannot be used anywhere where it will meet fighters. The game designer sure that this, would have had a armour rating of zero. The second version in 43 does have armour but that's no good. I managed to build around 100 of these by mid 42 but they could only be used against rear area bases under siege.

Japan has a lot of land units but the quality of them seems terrible. They are incapable of taking on even the low grade allied units. What is interesting is all the extra little units that come on once you capture a base et cetera. That is a very good point of this game.

The Japanese navy is very large and interesting to use but without any antisubmarine capability it will suffer (And has in our game)enormous attrition quickly. I cannot believe in the world shown by this scenario that Japan would not have prepared more for the large number of submarines present.

Allied reinforcements need to be delayed around six months in general. This would tempt Japan to attack in real-life I suppose.

It is true that Russia has a large volume of oil and could be an alternative to the DEI and maybe I would have tried that but the problem is I do not believe the Japanese land units are capable of offensive operations. I see just a large number of sieges developing. I'm not sure I really want to play a game based around land sieges anyway. Especially as this game system has an odd and fickle way of handling land combat.

In this game in general Russian land units are overrated anyway. They should have very low morale and experience all the way through until mid-1943 I would have thought. Pilots are also overrated and should be lowered in experience. This is just my personal opinion on historical reading and other games. Including those designed by matrix wite.

Those are some of my key points. I would suggest that designers consider looking at some of the replays from other games in progress to really get the feel of the problems.

We are awaiting the outcome of a revised scenario before deciding whether or not to restart.

I would say in the meantime that my game of RA, feels realistic and very interesting though we do have an issue in that game with the high availability of advanced Japanese fighters early on. That said it is still making for a very interesting scenario.
Please, could you send me the game to check it?

Thanks.
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RE: Focus pacific mod anyone playing?

Post by Cavalry Corp »

Traskott - Sorry for the delay. The mod is being revised... no point to see my game, I would say it was not playable though it was very different from standard - feels like the world in say 1950.
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RE: Focus pacific mod anyone playing?

Post by btd64 »

A Little update. About a page of updates and fixes have been completed. Still waiting on some tester input, but I think i'm close to a release....GP
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RE: Focus pacific mod anyone playing?

Post by dcaflak »

Awesome Gen Patton, keep up the amazing work, I can't wait to try it out!
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RE: Focus pacific mod anyone playing?

Post by BillBrown »

When Brian does publish his FP mod, I am an Allied player with experience with this mod that would like to start a game if there
are any Japanese players who are willing. I normally do not play with any house rules, but there are a few first turn rules
I would like to discuss and will entertain any house rules you might want.
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RE: Focus pacific mod anyone playing?

Post by btd64 »

Attached to this post is the last change log for scenario 78. Unless the test players get back to me with other stuff. If there are no other updates, I will post the scenario in a new thread on or around May 1st....GP
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FP Scenari..ange Log.zip
(12.07 KiB) Downloaded 13 times
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RE: Focus pacific mod anyone playing?

Post by btd64 »

ORIGINAL: BillBrown

When Brian does publish his FP mod, I am an Allied player with experience with this mod that would like to start a game if there
are any Japanese players who are willing. I normally do not play with any house rules, but there are a few first turn rules
I would like to discuss and will entertain any house rules you might want.

I recommend one other HR. Pay PP's to cross national boundaries....GP
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RE: Focus pacific mod anyone playing?

Post by BillBrown »

ORIGINAL: btd64

ORIGINAL: BillBrown

When Brian does publish his FP mod, I am an Allied player with experience with this mod that would like to start a game if there
are any Japanese players who are willing. I normally do not play with any house rules, but there are a few first turn rules
I would like to discuss and will entertain any house rules you might want.

I recommend one other HR. Pay PP's to cross national boundaries....GP

I don't even like that one to be honest.
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RE: Focus pacific mod anyone playing?

Post by btd64 »

ORIGINAL: BillBrown

ORIGINAL: btd64

ORIGINAL: BillBrown

When Brian does publish his FP mod, I am an Allied player with experience with this mod that would like to start a game if there
are any Japanese players who are willing. I normally do not play with any house rules, but there are a few first turn rules
I would like to discuss and will entertain any house rules you might want.

I recommend one other HR. Pay PP's to cross national boundaries....GP

I don't even like that one to be honest.

Your choice Bill....GP
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RE: Focus pacific mod anyone playing?

Post by btd64 »

I will be posting the new FP Scen 78 this weekend....GP
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RE: Focus pacific mod anyone playing?

Post by btd64 »

A little late but look for the new thread....GP
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RE: Focus pacific mod anyone playing?

Post by Cavalry Corp »

Just to say game is now in progress and in mid Jan 42.
all seems ok and its much better in general than last time.

The PP reduction is having a big effect on Japan and again neither Manila nor Singapore look takeable - I cannot even take Clark field yet. I do hope the supply in both these places was reduced especially Singapore - otherwise it will never fall and as I said before the Japanese turned the water off and that was it in real life.
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RE: Focus pacific mod anyone playing?

Post by btd64 »

ORIGINAL: cavalry

Just to say game is now in progress and in mid Jan 42.
all seems ok and its much better in general than last time.

The PP reduction is having a big effect on Japan and again neither Manila nor Singapore look takeable - I cannot even take Clark field yet. I do hope the supply in both these places was reduced especially Singapore - otherwise it will never fall and as I said before the Japanese turned the water off and that was it in real life.

Michael, I do appreciate your feedback. But in the future please post in the thread for Focus Pacific scenario 78 so that I can have all of the issues in one place. Are you sure it's the political points that is having the effect of not being able to take those bases? The supply issue was fixed. I think I lowered it to a point below were it was but just above Vanilla. I'm guessing it's because you can't buy out LCU's fast enough. I would like to know how much you think the Japanese should get daily? Or maybe a larger existing pool at start. The larger at start pool is the way I'm leaning. Thoughts????....GP
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RE: Focus pacific mod anyone playing?

Post by Cavalry Corp »

Yes that is correct because you cannot buy out large units from China you do not have enough capacity to take these bases. If you try and besiege these bases with time you still have to bring back the units to take them and those units will be needed elsewhere on the front will collapse. I do realise this is a hypothetical scenario.

I looked at the quality of the Allied units in Manila et cetera typical experience level is around 40 or less but experience seems to count very little against units because my Japanese units are 70 to 90 it makes no difference. I'm not actually very sure what role this actually plays in the game.


I will try and post in the correct forum next time.
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