Strategic Command WWII: War in Europe – The “Panzerfaust Update”

Fury Games has now signed with Matrix Games, and we are working together on the next Strategic Command. Will use the Slitherine PBEM++ server for asynchronous multi-player.

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Sugar
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RE: Strategic Command WWII: War in Europe – The “Panzerfaust Update”

Post by Sugar »

A link to V 1.15.02 would be nice (not Steam).

Cameraeye
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RE: Strategic Command WWII: War in Europe – The “Panzerfaust Update”

Post by Cameraeye »

Hi, I'm not able to get the game running this morning. It keeps saying "Failed to extract project file to memory"
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Hubert Cater
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RE: Strategic Command WWII: War in Europe – The “Panzerfaust Update”

Post by Hubert Cater »

ORIGINAL: kessler1975

reapply patch 1.15.02 to be able to play ongoing games, but each time i load u game i got failed(draw-frontline-border-on-map-surface) error.Someone else got this.

Reapplying the 1.15.02 patch after installing v1.16.00 is likely to cause issues, your best bet is to uninstall the game, reinstall the original game and then apply the 1.15.02 patch after that.
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Hubert Cater
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RE: Strategic Command WWII: War in Europe – The “Panzerfaust Update”

Post by Hubert Cater »

ORIGINAL: Simulacra53

Just as feedback, no it was the full Steam patch, not the beta thread.
I run a Steam version on desktop and non-Steam on laptop.

Also did a file verification on Steam after manually removing directories - call it exploratory testing.

I did not take notes [:D]

These steps solved my problem, it may work for others or give some info - but needs confirmation / replication.

Nothing too big.

EDIT: for the record
Just deleted the Steam install
Reinstalled a clean 1.16

The community pack was not working.
The new directory structure is created (..\Community Pack\Campaigns), but the community pack files themselves are in the old directory (..\CommunityPack)

Hope this helps a little

Thanks and that does clarify it if you are running the Steam version as it looks like the Community Pack is indeed installing to the incorrect directory when updating. Moving it as you've done resolves it for now and we are looking into correcting this as soon as possible as well as to sort out the Matrix install of the Community Pack.
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Hubert Cater
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RE: Strategic Command WWII: War in Europe – The “Panzerfaust Update”

Post by Hubert Cater »

ORIGINAL: Simulacra53

Found another 1.6 Panzerfaust issue (or at least I never noticed before)

The standard Campaign directory structure contains Bitmap\Major_04 folder with unit_sprites that will overrule the mod in the regular Bitmap\Major_04 folder

Strategic Command WWII War in Europe\Campaigns\_CAMPAIGN-NAME\Bitmaps\Major_04

will override

Strategic Command WWII War in Europe\Bitmaps\Major_04
So either the mod has to include the Campaign folders, alternatively you can remove or rename the _CAMPAIGN-NAME\Bitmaps folder
(EDIT - looks like you need to add the extra Campaign Bitmap folders).

Not sure why the Campaign folders needs to have a separate unit_sprites set for the Soviet Union?


The good news - other than this the WaW mod IronX seems to work on WiE, including flags (except the campaign folders)

WaW > WiE 1.5

ALM = Allied minor
AXM = Axis minor
M01 = Britain (same 1.5)
M02 = France (same 1.5)
M03 = USA (same 1.5)
M04 = Soviet (same 1.5)
M05 = Poland (same 1.5)
M06 = China (n/a 1.5)
M07 = Britain/India (Germany 1.5)
M08 = Germany (Italy 1.5)
M09 = Italy (n/a 1.5)
M10 = Japan (n/a 1.5)

Now WaW = WiE 1.6

Hi Simulacra53,

Thanks for this and in a technical sense this is not actually an issue, but a feature that allows campaigns to modify the default graphics as needed, including the default campaigns.

The reason for this is that for the USSR, we have our own modification in place that alters the default Pillbox slot to allow the Soviets to have specialized Shock Troops instead.

This is why the Bitmaps\Major_04 folder is included in the campaign subfolder, and the good news is that any other graphical mod, such as the IronX mod, can be structured to also overwrite campaign modfications as needed, which the IronX mod does.

Hopefully this makes sense,
Hubert
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Hubert Cater
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RE: Strategic Command WWII: War in Europe – The “Panzerfaust Update”

Post by Hubert Cater »

ORIGINAL: Hartmann301

Hi, I'm not able to get the game running this morning. It keeps saying "Failed to extract project file to memory"

Was it previously working? If so, then I would suggest perhaps a reboot might resolve the issue?

If it is due to something else, and if you can outline what changes you possibly made, this will help us track down the issue.

Hubert
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Hubert Cater
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RE: Strategic Command WWII: War in Europe – The “Panzerfaust Update”

Post by Hubert Cater »

ORIGINAL: Odenathus

Hi, sadly I'm very simple when it comes to PCs: I do know how directory paths and folders work. Installed the new update but the Community Pack content disappeared. I've got the folder that contains the Community Pack games. Now, does this have to be copied to a new sub-directory, or renamed?

If you're kind enough to answer do please keep it childishly clear.

Cheers

For the Matrix version of the Community Pack, the download link and installer can be found here:

https://www.matrixgames.com/members/pub ... sp?gid=714

It will properly install to your USER folder for the game and I can confirm it works as expected.

Hubert
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Cataphract88
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RE: Strategic Command WWII: War in Europe – The “Panzerfaust Update”

Post by Cataphract88 »

For the Matrix version of the Community Pack, the download link and installer can be found here:

https://www.matrixgames.com/members/pub ... sp?gid=714

It will properly install to your USER folder for the game and I can confirm it works as expected.

Hubert


Sorry, Hubert, but which of the Community Packs is the latest, because the dates/version numbers seem to contradict each other?
Richard
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Toby42
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RE: Strategic Command WWII: War in Europe – The “Panzerfaust Update”

Post by Toby42 »

ORIGINAL: Cataphract88

For the Matrix version of the Community Pack, the download link and installer can be found here:

https://www.matrixgames.com/members/pub ... sp?gid=714

It will properly install to your USER folder for the game and I can confirm it works as expected.

Hubert


Sorry, Hubert, but which of the Community Packs is the latest, because the dates/version numbers seem to contradict each other?

you are right, it is confusing! Which one to use?
Tony
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RE: Strategic Command WWII: War in Europe – The “Panzerfaust Update”

Post by dox44 »

you mean like? 116 bottom link 110 top link? which version you have?

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Simulacra53
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RE: Strategic Command WWII: War in Europe – The “Panzerfaust Update”

Post by Simulacra53 »

ORIGINAL: Hubert Cater

ORIGINAL: Simulacra53

Found another 1.6 Panzerfaust issue (or at least I never noticed before)

The standard Campaign directory structure contains Bitmap\Major_04 folder with unit_sprites that will overrule the mod in the regular Bitmap\Major_04 folder

Strategic Command WWII War in Europe\Campaigns\_CAMPAIGN-NAME\Bitmaps\Major_04

will override

Strategic Command WWII War in Europe\Bitmaps\Major_04
So either the mod has to include the Campaign folders, alternatively you can remove or rename the _CAMPAIGN-NAME\Bitmaps folder
(EDIT - looks like you need to add the extra Campaign Bitmap folders).

Not sure why the Campaign folders needs to have a separate unit_sprites set for the Soviet Union?


The good news - other than this the WaW mod IronX seems to work on WiE, including flags (except the campaign folders)

WaW > WiE 1.5

ALM = Allied minor
AXM = Axis minor
M01 = Britain (same 1.5)
M02 = France (same 1.5)
M03 = USA (same 1.5)
M04 = Soviet (same 1.5)
M05 = Poland (same 1.5)
M06 = China (n/a 1.5)
M07 = Britain/India (Germany 1.5)
M08 = Germany (Italy 1.5)
M09 = Italy (n/a 1.5)
M10 = Japan (n/a 1.5)

Now WaW = WiE 1.6

Hi Simulacra53,

Thanks for this and in a technical sense this is not actually an issue, but a feature that allows campaigns to modify the default graphics as needed, including the default campaigns.

The reason for this is that for the USSR, we have our own modification in place that alters the default Pillbox slot to allow the Soviets to have specialized Shock Troops instead.

This is why the Bitmaps\Major_04 folder is included in the campaign subfolder, and the good news is that any other graphical mod, such as the IronX mod, can be structured to also overwrite campaign modfications as needed, which the IronX mod does.

Hopefully this makes sense,
Hubert

Thanks for taking time to explain the mechanics, I suspected something like a variable sprite set but I was too lazy to compare them all.
Looking forward to playing with the latest patch!
Simulacra53
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Hubert Cater
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RE: Strategic Command WWII: War in Europe – The “Panzerfaust Update”

Post by Hubert Cater »

Apologies for the confusion.

1) If you are keeping v1.15.02 or have reverted to v1.15.02, then install the community pack listed as v1.10 (if you've already installed a community pack prior to the v1.16.00 update then reinstalling should not be necessary)

2) If you've updated to v1.16.00, then install the community pack listed as v1.16.00

In the meantime, I'll see if we can get that page to be a bit more intuitive.
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Toby42
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RE: Strategic Command WWII: War in Europe – The “Panzerfaust Update”

Post by Toby42 »

ORIGINAL: Hubert Cater

Apologies for the confusion.

1) If you are keeping v1.15.02 or have reverted to v1.15.02, then install the community pack listed as v1.10 (if you've already installed a community pack prior to the v1.16.00 update then reinstalling should not be necessary)

2) If you've updated to v1.16.00, then install the community pack listed as v1.16.00

In the meantime, I'll see if we can get that page to be a bit more intuitive.

It's OK! It generally doesn't take too much to confuse me!!
Tony
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Cataphract88
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RE: Strategic Command WWII: War in Europe – The “Panzerfaust Update”

Post by Cataphract88 »

Thanks for the clarification, Hubert. [:)]
Richard
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HannoMeier
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RE: Strategic Command WWII: War in Europe – The “Panzerfaust Update”

Post by HannoMeier »

Dear Hubert, we are in the middle of very interesting Campaign games. I won't start any new with 1.15.02, but I really would like to finish them - the 3 month limit until you disable the PBEM mode for the ongoing 1.15.02 games is by far too short. Please keep it active for longer.

Thanks,
Hanno
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elveranomaslargo
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RE: Strategic Command WWII: War in Europe – The “Panzerfaust Update”

Post by elveranomaslargo »


¿Is it any way to keep playing the current games (without Steam)? [&:]

¿Will it work to uninstall everything and add patch 1.15.02 if somebody have it? [:(]

Odenathus
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RE: Strategic Command WWII: War in Europe – The “Panzerfaust Update”

Post by Odenathus »

Cheers Hubert, installed and it seems to work fine now

Thanks
jjdenver
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RE: Strategic Command WWII: War in Europe – The “Panzerfaust Update”

Post by jjdenver »

Tactical Bombers' De-Moralization value increased to 30%, and their attack values reduced from 2.5 to 1.5 against Soft and Hard targets.
• Medium Bombers' De-Moralization value increased to 50%, and their attack values reduced from 1.5 to 0.5 against all land targets.

Man I hope this reduces the destructive power of planes enough because when I played this game last year it was out of control.
AARS:
CEAW-BJR Mod 2009:
tm.asp?m=2101447
AT-WW1:
tm.asp?m=1705427
AT-GPW:
tm.asp?m=1649732
David Hansen
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RE: Strategic Command WWII: War in Europe – The “Panzerfaust Update”

Post by David Hansen »

Is the game now "safe" to buy after the last patch issues?

PvtBenjamin
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RE: Strategic Command WWII: War in Europe – The “Panzerfaust Update”

Post by PvtBenjamin »

Yes great game. Authors are very diligent to clear up any tech issues, never an issue.

I'd buy on Matrix and transfer code to Steam (if u use Steam). Goes on sale from time to time.

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