warspite1ORIGINAL: sPzAbt653
Well we each like games for different reasons and have different requirements. As per my post, my comment was based on the game design and why I believe they've 'done it best' but would respond as follows:
This game has no editor that allows users to modify it
This seems to be important to many gamers (no idea of the percentage) but certainly not to everyone. I have made use of a small, aesthetic, mod of the original game (Counter colour for the CW, Dutch, Spanish and Portuguese) but could easily live without it. I know others have edited certain aspects but no, I don't believe there is a comprehensive editing ability. But World In Flames shouldn't need editing. It is based on a hugely successful board game and just coding the rules - designed for the world of cardboard and not pixels - has been an enormous challenge. If editing games is a must, then I can understand why this would be a no no. For me, I have no ability to edit and, for a game like this, I don't think its necessary so lack of an editor has zero impact for me.
Therefore, for the purposes of this thread, WiF is a complete fail.
I can't see having an editor was a specific requirement laid out by the OP. It was a question "which wargame has done it best"? This game is at the 'strategy end of the spectrum' but regardless, I think its the best wargame ever. It seeks to allow players to play out World War II and it is, by some margin, the best game to do this.
no Computer Opponent. What good is a game if it can't let the computer run the game?
This could set in train the old argument about an AI and its value so won't go down that route. I think the game would be difficult to add a meaningful AI (although the programmer begs to differ). If correct, it would be good to have one - if only to boost sales - but I think human vs human is the best way to play games so again, for me personally, I don't have an issue.
On a more general note, the size and complexity of WiF would exclude it from being at the top of many gamer's list.
Again this is a personal thing but size and complexity shouldn't disqualify a game from such a list - the game either works for a player or it doesn't. WITP-AE is a monster but that has a large following and many players of that will have it as no.1. World In Flames the same. There are plenty of smaller games that I've really enjoyed, really got my money's worth out of - but I know I will never go back to them. WIF however stands the test of time for me and I keep returning to it. It's replayability (added to its sheer fun factor) means it never gets old.
And every time I look into the WiF Forum, don't I see them squashing big bugs?
I don't know which big bugs you refer to. The game is playable, but yes bugs remain and it remains imperfect - although as you say - sadly that is not something unique to WIF and is an all too common issue with computer wargames.