ORIGINAL: Veitikka
The red light map is a very interesting idea. I had to get closer to the screen because I wasn't sure if that's really from the game [:)]
Extremely impressive overall!
I've been making great progress with removing the one-unit-per-cell stacking limitation. Currently we're testing it with max three units per cell, and it's working very well. I believe it will change how urban battles play out in this game.
Thank you (and Budd as well)! [:)]
And yes, I'll be curious to see how the stacking will work. In a way, I actually sort of like the way it is now - sort of! [:D] In a way, the fact that vehicles have trouble getting around each other is a bit relevant. But I imagine there's still going to be limits, and infantry and vehicles will behave differently - and if so, yep, that will definitely be really interesting to see in all sorts of ways!
Another thing I just thought of about light maps, by the way - if you have any interest in expanding that feature, I thought it might also be pretty interesting if "day maps"/"terrain shading" layers could also be created in basically the same way, just without being night-time (and possibly being "below" buildings and trees in the draw order). It could make for some interesting touches on maps (like, just having slightly different shades of grass or water in various areas as opposed to the "flat" look).
---------------------------
Anyway - the update is now live - check the first post of this thread for the details and download!
Among other things included are the (still experimental) new lighting layer for Grozny, the elevation map updates, the (relatively minor DB changes sans the SU-122 which I decided not to include after all), and the promised 10-mission package of scenarios.
Feedback and AARs always appreciated - I've played these a whole lot by now, but it'll be interesting how others tackle the missions!