Several Questions regarding Command 2

Take command of air and naval assets from post-WW2 to the near future in tactical and operational scale, complete with historical and hypothetical scenarios and an integrated scenario editor.

Moderator: MOD_Command

User avatar
Andrea G
Posts: 327
Joined: Mon Oct 09, 2017 8:48 am
Location: Genoa, Italy

RE: Several Questions regarding Command 2

Post by Andrea G »

ORIGINAL: Marder

https://pbs.twimg.com/media/EFPmqJCXYAA ... =4096x4096

what does it mean?
Ok i'm so hyped i thought it will be released in 6 Days :)

Or 6 months [:D]
User avatar
ultradave
Posts: 1640
Joined: Tue Aug 20, 2013 7:01 pm
Location: Rhode Island, USA

RE: Several Questions regarding Command 2

Post by ultradave »

6 years of C:MANO is what I thought. And thanks for the support?
----------------
Dave A.
"When the Boogeyman goes to sleep he checks his closet for paratroopers"
Ancalagon451
Posts: 330
Joined: Thu Jan 04, 2018 9:04 am

RE: Several Questions regarding Command 2

Post by Ancalagon451 »

Commemoration of the sixth anniversary of CMANO launch, on september 24h 2013.

Ancalagon

EDIT: ninjaed by eight seconds, talk about coordinated response.
Fido81
Posts: 176
Joined: Sat Jul 13, 2019 10:53 pm

RE: Several Questions regarding Command 2

Post by Fido81 »

I'm really impressed by all the improvements to the tactical air combat models that are coming in CMO.
Will toss bombing and air bursts (not EMP) be possible in the new game?
thewood1
Posts: 10130
Joined: Sun Nov 27, 2005 6:24 pm
Location: Boston

RE: Several Questions regarding Command 2

Post by thewood1 »

Yeah know...within a couple hours of the CMO announcement, there were four threads with questions being asked about the new game. Wouldn't common sense tell people that trying to keep them all in one thread would help the devs see and answer their question? Seems like it would be a big time saver for players and the devs. Plus it would cut down on duplicate questions.
User avatar
kevinkins
Posts: 2465
Joined: Wed Mar 08, 2006 11:54 am

RE: Several Questions regarding Command 2

Post by kevinkins »

Darn, I forgot to ask if the in game lua editor will continue to be improved? For example, the font size of the script is by default too small for me ... I would like a size selection that is "sticky" from session to session. The place where the font is too small is where we paste the code in the Action dialog. You can increase the font size temporarily, but it reverts to the default size the next time.

Thanks

Kevin
“The study of history lies at the foundation of all sound military conclusions and practice.”
Alfred Thayer Mahan
Ancalagon451
Posts: 330
Joined: Thu Jan 04, 2018 9:04 am

RE: Several Questions regarding Command 2

Post by Ancalagon451 »

Wouldn't common sense tell people...

People and common sense seldom go together in the same phrase, unless there is a "have no" in the middle.

Ancalagon
pgatcomb
Posts: 57
Joined: Mon Aug 10, 2015 11:17 am

RE: Several Questions regarding Command 2

Post by pgatcomb »

Any hope in having more control over the WRA for ARMs? Right now you can dictate how many to launch period, not at what type of radar. Nothing like wasting expensive missiles on search radars when I'd rather the Weasel's save the ordnance for something that actually is a threat.
Post Reply

Return to “Command: Modern Operations series”