Soviet Dawn Beta Test Ausf. B

Germany At War: Operation Barbarossa 1941 is an elegant turn-based design, inspired by classics such as Panzer General, but with more of a historical focus. You command the German forces through a branching historical campaign covering the entire 1941 campaign as well as part of the 1942 campaign. Dozens of scenarios stretch from the Soviet border all the way to Archangel and towards Astrakhan, the original military goals of Operation Barbarossa. Step into a wargame where your performance will rewrite history, through an addictive combination of compelling gameplay, realistic events and challenging battles.

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terminator
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RE: Soviet Dawn Beta Test Ausf. B

Post by terminator »

Moscow 1942

The objective says 26 days but the counter indicates 27 turns.
The problem is the turns comparision: if you change greater than by equal, it's ok.

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RE: Soviet Dawn Beta Test Ausf. B

Post by Ronald Wendt »

Hi folks,

Sea of Asov was fixed:

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RE: Soviet Dawn Beta Test Ausf. B

Post by Ronald Wendt »

Partisans at Rumyantsev no got panning & text:

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RE: Soviet Dawn Beta Test Ausf. B

Post by Ronald Wendt »

- Kiev had victory markers where they made no sense
- Lwow: wrong line breaks in normal victory text
- Jassy-Kishinev: 15.Inf.Div. had wagon; timing of victory was off



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RE: Soviet Dawn Beta Test Ausf. B

Post by Ronald Wendt »

- Vienna: wrong line break in German condition
- Prague: timing of victory was off;715.Inf.Div. had a usesless support unit
- Smolensk: timing of vicotry was off
- Bagration: added panning for reinforcements & changed heading of unit + font in some messages
- Warsaw: Wrong title in hint messages; adjusted overall text message design
ORIGINAL: terminator

Berlin 1/2

They still have to survive 13 days -> 15 days

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In the image above you see a countdown. So next turn you have 12 days left to win. 15 Days was the original task which is reduced with each day of successful survival.
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RE: Soviet Dawn Beta Test Ausf. B

Post by Ronald Wendt »

Hi terminator,

Vienna:

There is no way i can reproduce the error where you cannot select your victory conditions in thee briefing.
I have explicitly made the jump from Konrad/Budapest but i always have access to it.
Could you play the map after all ? Could you access the objectives during the mission by pressing 'O' ?

Bagration:

This seems to be a bug with the counter which is off one turn somehow. Its not a problem of the setting:
ORIGINAL: terminator
ORIGINAL: Ronald Wendt

Bagration:

You should be able to get a brillant victory. The event triggers another one, that is why there is no "end" action.
Ok but there is a problem with the turn condition for the brilliant victory.

Bagration Turn 10/11 (1/3):

What does it mean 0 of 9 days ? Why is the brilliant victory still visible at turn 10?

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RE: Soviet Dawn Beta Test Ausf. B

Post by Ronald Wendt »

- Berlin: Hints fixed and design adjusted
- Kalinin: timing of victory was off (terminator)
- Mozdok: timing of victory was off;typos (terminator)

All timing issues with 0 days left refer to the same problem which is noted for fixing (which i cannot do in this case).

Currently there is no Czech nation in the game so i leave the engineers as they are for this update.

The markers for Berlin and Bagration havee been fixed:



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RE: Soviet Dawn Beta Test Ausf. B

Post by terminator »

ORIGINAL: Ronald Wendt

Currently there is no Czech nation in the game so i leave the engineers as they are for this update.
No Czech nation ?

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RE: Soviet Dawn Beta Test Ausf. B

Post by Ronald Wendt »

Hi terminator,

you are right, i was not precise enough. There is an entry and a flag for the Czech nation but no content for it. So i would have to get that done first, before adding the engineers.
ORIGINAL: terminator

Berlin 1/2

There is a problem with the name "Center Berlin", only "Center" appears in the Player's Objectives :

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As you can see the words have different colours. The "Berlin" description is for the landscape, the whole city so to speak. It is not meant to form an expression with "Center", even though the hex could be called "Berlin center".
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RE: Soviet Dawn Beta Test Ausf. B

Post by terminator »

ORIGINAL: Ronald Wendt

Hi terminator,

you are right, i was not precise enough. There is an entry and a flag for the Czech nation but no content for it. So i would have to get that done first, before adding the engineers.
ORIGINAL: terminator

Berlin 1/2

There is a problem with the name "Center Berlin", only "Center" appears in the Player's Objectives :

As you can see the words have different colours. The "Berlin" description is for the landscape, the whole city so to speak. It is not meant to form an expression with "Center", even though the hex could be called "Berlin center".
This is the first time I’ve seen this kind of presentation.
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RE: Soviet Dawn Beta Test Ausf. B

Post by Ronald Wendt »

Hi terminator,

its done by adding a name to the terrain before you set an object. Then you can have two layers of names in a region.

But its a bit tricky as it is design for something like the Pripyat swamps etc. which means the location of the actual name on the map follows a given pattern you cannot change. So you have to adjust your design to that pattern if you want a certain result.

The routine looks if there is a bunch of hexes which share a designation and places one designation for a specific amount of them so you can also have several of them (as can be seen in maps with vast sea areas such as Sea of Asov of the Baltics).

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