Ship movement into battle

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John B.
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RE: Ship movement into battle

Post by John B. »

Lol, when I post my AARs against the computer in the Strategic Command section I call it Allies vs. Skynet.

When Scott and I redid the turn a couple of times I wonder if the pixels started to feel like Bill Murray waking up in Groundhog day. [:D]
John Barr
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RE: Ship movement into battle

Post by John B. »

So Scott and I redid the turn a couple of times leaving everything basically the same and the CVs continued to stay two hexes away from Tokyo. Then, last night, we redid the turn again except this time I (a) took the ASW patrol zones away from the CV TF path and (b) took the on CV TF off of follow. The result was that all three CV TFs wound up exactly where there were supposed to be!

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John Barr
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RE: Ship movement into battle

Post by John B. »

As you can see, the CLAAs were not refueled and now are in the orange zone. I really have to think that based on this it was not a refueling issue but rather some sort of glitch. I can't show it in the code of course, but, without the ASW patrol zones both CV TFs moved as one would expect and so did the Hiei BB TF and the low fuel on the CLAAs did not have any effect.

I know some people are sensitive to the term "bug" when it comes to the game, but this is a strong indication of some kind of anomaly. The lesson for the IJN is to never have ASW TFs. [:D] (I am kidding of course).

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John Barr
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RE: Ship movement into battle

Post by BBfanboy »

Right, so the Emperor's cousin's son was in charge of the ASW TF and he forbade the carriers to go through lest it mess up his sonar reception? [:-]
No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
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John B.
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RE: Ship movement into battle

Post by John B. »

It's the only logical explanation! :)
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RE: Ship movement into battle

Post by GetAssista »

ORIGINAL: John B.
I can't show it in the code of course, but, without the ASW patrol zones both CV TFs moved as one would expect and so did the Hiei BB TF and the low fuel on the CLAAs did not have any effect.
You also said earlier you took the other CV TF off of follow
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John B.
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RE: Ship movement into battle

Post by John B. »

Yes, I did that as well. I don't know if that would have freed up the Hiei TF as well, but who knows!
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RE: Ship movement into battle

Post by Dili »

Something resembling this happened to me recently , i had no solution except resetting follow on Curiously i also had 2 TF's following the carrier TF.

Initially i had a 1 cruiser TF following the carrier TF, no issues, then in a turn i added a second cruiser TF, all were okay with fuel. But then the carrier TF instead of moving the typical mission speed hexes only moved 2 hexes. There was no logical explanation.
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RE: Ship movement into battle

Post by BBfanboy »

ORIGINAL: Dili

Something resembling this happened to me recently , i had no solution except resetting follow on Curiously i also had 2 TF's following the carrier TF.

Initially i had a 1 cruiser TF following the carrier TF, no issues, then in a turn i added a second cruiser TF, all were okay with fuel. But then the carrier TF instead of moving the typical mission speed hexes only moved 2 hexes. There was no logical explanation.
If any ship in any of the TFs needed fuel, all would be held up waiting for that to happen. Check fuel states of each ship before and after the turn.

Otherwise, if you set one cruiser TF to follow the Carriers and then set the other cruiser TF to follow the first one, you have a daisy chain and the AI can get confused about how to process the follow commands. This seems to happen when TF numbers are not in sequence, because the AI executes the movement phase in sequence by TF # but the follow commands may be non-sequential by TF#, creating an unsolvable loop. But having both cruiser TFs follow the Carrier TF should work.
No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
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