ORIGINAL: Flaviusx
WITE is not so punishing of individual small mistakes, but I think it requires more time and micromanagement. Turns take longer over there. It is as fiddly as you want it to be, and that can be very fiddly.
You can get by with careless play, but it will catch up to you. And the game rewards the player who takes minute attention to detail over the one who doesn't...just not immediately. It is more of a cumulative effect.
Even in WITE it is possible to make big individual mistakes, usually by failing to garrison some important city and assuming the German cannot get there. (The German side is less prone to such errors than the Soviet, obviously.) Mobile units with full movement have an enormous theoretical range of action. The combat system is also not very intuitive and takes a while to develop a feel for as compared to War Plan.
Once you get behind the curve in WITE it is difficult to recover. I have hardly ever seen it.
And over time WITE is pretty darn scripted. Veteran players practically have the opening turn down to a science and indeed one of my gripes about the game is that this opening turn is far more effective than it should be. The infamous Lvov pocket, where most of SW Front gets cut off on turn 1. I have never liked it and the designers never got around to fixing that. Min maxing this opening turn reached the point where it robbed a lot of fun of the game for me.
At any rate I am not going to say one of these games is better than the other because they are doing different things. Apples and oranges. They scratch different itches. If you are looking for operational warfare on the Eastern Front, WITE is the last word on the subject. (At least until WITE2 comes out!)
"Rubber-banding" (i.e., automatically buffing the losing side) needs to be more of a thing in strategy games in general. In too many games the decisive period is always the first few turns, and once one side is ahead there's just no way the other side can ever catch up as everything just snow-balls in the winning side's favour.









