Allied paratroopers and APDs have landed at Kirakira and at Guadalcanal.
I've been trying to avoid fighting in the Solomons because they seem like a distraction too far from Japan and the SRA. But looks like the Allies might be trying to manufacture a Guadalcanal-style attritional campaign here. I'm reinforcing the Rabaul area and will commit the fleet if I can inflict disproportionate losses but ultimately I don't think it will be worth stripping garrisons from more important regions in order to defend these islands. Thus, we might see a somewhat historical Allied effort to isolate or take Rabaul in the coming months.
I've tried looking at any SNLF units called anything like "8th", but can't seem to find any that combine or upgrade to make this unit. Tracker says it never arrives but is available.
I've tried looking at any SNLF units called anything like "8th", but can't seem to find any that combine or upgrade to make this unit. Tracker says it never arrives but is available.
It is probably a unit that doesn't go into the queue until a certain trigger makes it a reinforcement, like the invasion of the Japanese Home Islands. They give it an impossible arrival delay to make sure it doesn't show up if the trigger does not occur.
No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
I've tried looking at any SNLF units called anything like "8th", but can't seem to find any that combine or upgrade to make this unit. Tracker says it never arrives but is available.
The Kure 6th and Yokosuka 7th are sub units.
They both arrive on day 348.
I have advocated using Pete's as night CAP, they disrupt the bombing but don't die in droves like fighters. You of course need AA, make sure it has searchlights and plenty of radars present. Later on Dinah fighters can do good work at disrupting night time bombing runs, I always make a squadron or two and break them down into thirds for night time duty.
Taking Chungking without stacking limits. Move as much heavy artillery there as you can, bombard with only them each day, especially after they have fortified to level 1, plus daily aerial bombings. Take hexside control, and if you also send the 1st and 2nd Tank Divisions there you will be able to take the city in 5-7 attacks resting 5 days or so between attacks. I did it to Wargamr, he pretty much sir robin'd most of China into Chungking. Try to prevent aerial resupply, too.
Chungking is mixed bag of emotions for Japan. You will go through several extremely bloody assaults, where Chinese AV stays strong with no signs of wavering (thanks to respawns). And then suddenly everything folds in a couple more battles, as supplies are zeroed and morale/disruption hit lows. All your tanks and most arty should be there, no other productive uses for them in late 42 or early 43 unless Allies blunder onto some major operation this early.
Also, look on the experience gains for your units and rejoice CK is the best training there is in the game
The walls are closing on Chungking, the last major Chinese base.
He's got an incredible ~14K AV defending, but they've got to be low on supplies and we're bombing every day.
not sure how you would ever take this base against 14k enemy av. If you want to look at my AAR, I took Chungking and the rest of China and had massive probs to take the base with my 10k Army vs just something like 2-2,5k of Chinese in total over the course of the battle there. And yes, I was using 500 IJA medium bombers for a year in China and the Chinese were out of supply everywhere. No idea how you would take the base against this stack. I would just place 2500 av there and block the base forever, the enemy can't force you to retreat but you also won't be able to take the base IMO.
Chungking is mixed bag of emotions for Japan. You will go through several extremely bloody assaults, where Chinese AV stays strong with no signs of wavering (thanks to respawns). And then suddenly everything folds in a couple more battles, as supplies are zeroed and morale/disruption hit lows. All your tanks and most arty should be there, no other productive uses for them in late 42 or early 43 unless Allies blunder onto some major operation this early.
Also, look on the experience gains for your units and rejoice CK is the best training there is in the game
You can also buy out the trashed units a lot cheaper.
Seek peace but keep your gun handy.
I'm not a complete idiot, some parts are missing!
“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).” ; Julia Child
I've tried looking at any SNLF units called anything like "8th", but can't seem to find any that combine or upgrade to make this unit. Tracker says it never arrives but is available.
The Kure 6th and Yokosuka 7th are sub units.
They both arrive on day 348.
The Kure 6th and Yokosuka 7th are sub units.
They both arrive on day 348.
I have advocated using Pete's as night CAP, they disrupt the bombing but don't die in droves like fighters. You of course need AA, make sure it has searchlights and plenty of radars present. Later on Dinah fighters can do good work at disrupting night time bombing runs, I always make a squadron or two and break them down into thirds for night time duty.
Taking Chungking without stacking limits. Move as much heavy artillery there as you can, bombard with only them each day, especially after they have fortified to level 1, plus daily aerial bombings. Take hexside control, and if you also send the 1st and 2nd Tank Divisions there you will be able to take the city in 5-7 attacks resting 5 days or so between attacks. I did it to Wargamr, he pretty much sir robin'd most of China into Chungking. Try to prevent aerial resupply, too.
Petes for disruption are a good idea if they don't die so much. I've been losing good pilots in Nicks at night which don't seem to make a dent but still die.
The walls are closing on Chungking, the last major Chinese base.
He's got an incredible ~14K AV defending, but they've got to be low on supplies and we're bombing every day.
not sure how you would ever take this base against 14k enemy av. If you want to look at my AAR, I took Chungking and the rest of China and had massive probs to take the base with my 10k Army vs just something like 2-2,5k of Chinese in total over the course of the battle there. And yes, I was using 500 IJA medium bombers for a year in China and the Chinese were out of supply everywhere. No idea how you would take the base against this stack. I would just place 2500 av there and block the base forever, the enemy can't force you to retreat but you also won't be able to take the base IMO.
Hmm, is this true? I figured the first few assaults are purely to drop forts at extremely heavy cost. Once the forts are below 3, artillery and air will start to grind him down so he will no longer have such a devastatingly strong stack.
I have advocated using Pete's as night CAP, they disrupt the bombing but don't die in droves like fighters. You of course need AA, make sure it has searchlights and plenty of radars present. Later on Dinah fighters can do good work at disrupting night time bombing runs, I always make a squadron or two and break them down into thirds for night time duty.
Taking Chungking without stacking limits. Move as much heavy artillery there as you can, bombard with only them each day, especially after they have fortified to level 1, plus daily aerial bombings. Take hexside control, and if you also send the 1st and 2nd Tank Divisions there you will be able to take the city in 5-7 attacks resting 5 days or so between attacks. I did it to Wargamr, he pretty much sir robin'd most of China into Chungking. Try to prevent aerial resupply, too.
Encircled pretty much Sir Robined to Chungking too...
How much AV did China have in Chungking for the first assault Lowpe? How much did you have?
In my game with witpqs (DBB so basically scenario 1), the first assault was across the river. I am pretty sure witpqs retreated most of his forces into the mountains on the Burma side. I had bombed since August while blocking hexsides and such before the first attacks.
000202 Ground combat 1942-12-07 Chungking 76,45
Ground combat at Chungking (76,45)
Japanese Shock attack
Attacking force 49269 troops, 619 guns, 1019 vehicles, Assault Value = 1449
Defending force 146121 troops, 140 guns, 0 vehicles, Assault Value = 4577
In my game with witpqs (DBB so basically scenario 1), the first assault was across the river. I am pretty sure witpqs retreated most of his forces into the mountains on the Burma side. I had bombed since August while blocking hexsides and such before the first attacks.
000202 Ground combat 1942-12-07 Chungking 76,45
Ground combat at Chungking (76,45)
Japanese Shock attack
Attacking force 49269 troops, 619 guns, 1019 vehicles, Assault Value = 1449
Defending force 146121 troops, 140 guns, 0 vehicles, Assault Value = 4577
Boy that's really not a lot of Chinese forces he left defending Chungking, all things considered. Did the exiles come back to bite you once reconstituted in India?
So far, I have only seen one Chinese unit in Burma. It is one of those nasty 950 AV ones. The rest were pretty beat up by the time they arrived. It will take him a bit of management to get them filled back out at 200 squads per month. We are only in Oct 1943 so there is plenty of time for them to grow teeth.
I have advocated using Pete's as night CAP, they disrupt the bombing but don't die in droves like fighters. You of course need AA, make sure it has searchlights and plenty of radars present. Later on Dinah fighters can do good work at disrupting night time bombing runs, I always make a squadron or two and break them down into thirds for night time duty.
Taking Chungking without stacking limits. Move as much heavy artillery there as you can, bombard with only them each day, especially after they have fortified to level 1, plus daily aerial bombings. Take hexside control, and if you also send the 1st and 2nd Tank Divisions there you will be able to take the city in 5-7 attacks resting 5 days or so between attacks. I did it to Wargamr, he pretty much sir robin'd most of China into Chungking. Try to prevent aerial resupply, too.
Petes for disruption are a good idea if they don't die so much. I've been losing good pilots in Nicks at night which don't seem to make a dent but still die.
Pete and Dinah lack the rate of climb to normally engage the night bombers, so they show up, but almost never engage hence no losses.
In looking back in my game against Wargamr I laid siege to Chungking in August, and the first attack was near the end of Nov, and it fell quite quickly. The vast majority of the Chinese Army was there.
How is it lowering morale if I'm just bombing the airfield? Should I switch to bombing some ground troops too?
Bombing airfields quite often results in casualties to LCUs in the hex.
Bombing the troops is a guarantee they are on the receiving end, so yes, its a better choice if your goal is to keep morale suppressed, fatigue high and stifle recovery of disruption and disablements.
Even better is bombing both the airfield and the troops.
The troops for the reasons stated above and the airfield for the purposes of preventing fort building and destroying supplies.
The walls are closing on Chungking, the last major Chinese base.
He's got an incredible ~14K AV defending, but they've got to be low on supplies and we're bombing every day.
not sure how you would ever take this base against 14k enemy av. If you want to look at my AAR, I took Chungking and the rest of China and had massive probs to take the base with my 10k Army vs just something like 2-2,5k of Chinese in total over the course of the battle there. And yes, I was using 500 IJA medium bombers for a year in China and the Chinese were out of supply everywhere. No idea how you would take the base against this stack. I would just place 2500 av there and block the base forever, the enemy can't force you to retreat but you also won't be able to take the base IMO.
Hmm, is this true? I figured the first few assaults are purely to drop forts at extremely heavy cost. Once the forts are below 3, artillery and air will start to grind him down so he will no longer have such a devastatingly strong stack.
Yes.
Against the AI, I have had much more than 10K AV in CK that I have had to reduce. Bombing, ARTY, and Armor are your friends. Yes, the first few attacks are horrible as in Ironman CK has Level 9 forts. The key is to be sure your units have no (zero) disablements so that all of your casualties are disablements and not losses. The point units will go from 400AV to 3AV, literally. But, move them out to Neikiang to recover; in a couple of weeks they will be ready to return to the fray. Well maybe a few weeks time. [;)]