new beta 05 russian tank corp fuel
Moderators: Joel Billings, Sabre21
RE: new beta 05 russian tank corp fuel
In 2x3+ we are at turn 59, it's roughly the same situation on the map as Brian's game, and the Soviet commander mentionned a few turns back that rail supply capacity was becoming a real problem.
"The closer you get to the meaning, the sooner you'll know that you're dreamin'" -Dio
RE: new beta 05 russian tank corp fuel
ORIGINAL: Telemecus
ORIGINAL: morvael
It's all WAD, but the multipliers may be a bit too low (this sadly has to be determined by people playing the game).
<snip>
The only way you can accomodate both the games in which the Axis do well and do not do well is adding off-map railyards.
Instead of just directly adding them in, (in effect penalizing the GE player for doing good), the Soviet player should have to make a choice to increase off-map railyards by diverting some of his HI to pay for it. Just a thought.
Member since January 2007 (as Gray_Lensman)
Wargaming since 1971 (1st game Avalon Hill's Stalingrad)
Computering since 1977 (TRS-80) (adhoc programming & game modding ever since)
Wargaming since 1971 (1st game Avalon Hill's Stalingrad)
Computering since 1977 (TRS-80) (adhoc programming & game modding ever since)
- HardLuckYetAgain
- Posts: 9011
- Joined: Fri Feb 05, 2016 12:26 am
RE: new beta 05 russian tank corp fuel
ORIGINAL: BrianG
Interesting, 20 Tank Corps already.
German Turn 1 opening moves. https://www.matrixgames.com/forums/view ... 1&t=390004
A nice post, thank you K62.
https://forums.matrixgames.com/viewtopi ... 4#p5114154
A nice post, thank you K62.
https://forums.matrixgames.com/viewtopi ... 4#p5114154
RE: new beta 05 russian tank corp fuel
Interesting, 20 Tank Corps already.
yes and they were supposed to all have 50 mp's!
Maybe I should put them on the front lines and make them static. [X(]
- HardLuckYetAgain
- Posts: 9011
- Joined: Fri Feb 05, 2016 12:26 am
RE: new beta 05 russian tank corp fuel
ORIGINAL: BrianG
Interesting, 20 Tank Corps already.
yes and they were supposed to all have 50 mp's!
Maybe I should put them on the front lines and make them static. [X(]
hahahhahaha, you would probably end up with more MP's ;-P
German Turn 1 opening moves. https://www.matrixgames.com/forums/view ... 1&t=390004
A nice post, thank you K62.
https://forums.matrixgames.com/viewtopi ... 4#p5114154
A nice post, thank you K62.
https://forums.matrixgames.com/viewtopi ... 4#p5114154
- Bozo_the_Clown
- Posts: 890
- Joined: Tue Jun 25, 2013 1:51 pm
- Location: Bozotown
RE: new beta 05 russian tank corp fuel
On the other hand it was a goal to finish the ability to resupply armies of any size, every turn, along the entire front. Sometimes you have to pause to let the system catch up (as units will stop, supplies will build up and need will lessen).
Two thumbs up.
RE: new beta 05 russian tank corp fuel
turn 57
so i lowered my rail reserve to zero
That really hurt my troop transport number
I have 3000 on rails and only now 4576 for troops. Not good. Not good at all! Rail cap is 4576/67418
Rail under resource status is at 26%.
I dont need the 67418 to move factories. Is that a delayed thing to get more supply?
mp's for tank corp is medium 25% and top at 42%, low at 14%.
so i lowered my rail reserve to zero
That really hurt my troop transport number
I have 3000 on rails and only now 4576 for troops. Not good. Not good at all! Rail cap is 4576/67418
Rail under resource status is at 26%.
I dont need the 67418 to move factories. Is that a delayed thing to get more supply?
mp's for tank corp is medium 25% and top at 42%, low at 14%.
RE: new beta 05 russian tank corp fuel
If you read the changelog for 12.00 you’ll see that industry rail is always 80% (or so can’t remember) of non-reserve rail. It doesn’t cost you anything to use it. It’s “free.”
And yeah it looks like you’ve hit a hole with not enough railyards. Might help to disband a lot of tank brigades to cut down on the fuel need for rail.
And yeah it looks like you’ve hit a hole with not enough railyards. Might help to disband a lot of tank brigades to cut down on the fuel need for rail.
RE: new beta 05 russian tank corp fuel
should rail reserve be at 100% for better supply? That way its very little for industry and more troops/supply?
or do I remain confused.
or do I remain confused.
RE: new beta 05 russian tank corp fuel
Might help to disband a lot of tank brigades to cut down on the fuel need for rail.
I need every tank unit possible.
Ultimately, I need a coding change!
RE: new beta 05 russian tank corp fuel
You need a data change!ORIGINAL: BrianG
Ultimately, I need a coding change!
And that is quite easy to do - I believe Denniss is in charge of it for each patch?
Wargamers Discord https://discord.gg/U6DcDxT
RE: new beta 05 russian tank corp fuel
No you want rail reserve at 0% for best supply. Essentially 0% means use as much rail capacity as possible for supply while 100% means use as much as possible for railing units.
New tests
I tested my suspicions of who uses what. I loaded the 42-45 campaign and ran a few turns. I think the numbers speak for themselves.


- Attachments
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- logistics.jpg (168.97 KiB) Viewed 378 times
RE: New tests
I'm guessing you meant 100 fuel and 125 supply per air group?
RE: new beta 05 russian tank corp fuel
the latest
armor corp had mp of 49,
does not move, next turn has mp of 40
is this the new normal?
armor corp had mp of 49,
does not move, next turn has mp of 40
is this the new normal?
RE: new beta 05 russian tank corp fuel
One change since at least v1.10 is that there are ratings checks for movement points even after an HQBU. So even if you have a full tank of petrol, if you fail your admin check for MPs you have 20% fewer MPs. If you fail your initiative check you would also lose 20% of your MPs. If you lose both you lose the compund which is 36% of MPs.
Given the ratings of Soviet generals I would say it is very likely you will lose at least one of your ratings checks. 50MPs less 20% is indeed 40 MPs. If you lost both you would expect 32MPs. Only in the occasions where you pass both do you have close to 50MPs.
So I would say yes, under the new rules, 40 MPs sounds typical.
Given the ratings of Soviet generals I would say it is very likely you will lose at least one of your ratings checks. 50MPs less 20% is indeed 40 MPs. If you lost both you would expect 32MPs. Only in the occasions where you pass both do you have close to 50MPs.
So I would say yes, under the new rules, 40 MPs sounds typical.
Wargamers Discord https://discord.gg/U6DcDxT
RE: new beta 05 russian tank corp fuel
@BrianG - Yeah, I believe so since MP is recalculated each turn not stored like fuel/supplies/etc. So even if you had 1000% fuel and just sit there with 50 MP, the next turn if you fail and admin check then you have 40 MP.
RE: new beta 05 russian tank corp fuel
well he has lost basically all of European Russia....so that's a lot of rail cap
Not sure how to realistically fix...unless rail cap evacuates as a fix perhaps. Then again Losing Moscow would have been a huge blow to the Soviet rail network.
Not sure how to realistically fix...unless rail cap evacuates as a fix perhaps. Then again Losing Moscow would have been a huge blow to the Soviet rail network.
RE: new beta 05 russian tank corp fuel
You should really consider reserving most of your aircraft if you haven’t yet. Winning the air war is a sideshow and luxury if your ground is starving. I just jumped from 67% to 83% in my turn 17 game simply by sticking anything not modern into hangars. Even your IL-4s if you’re not using them to the utmost every turn.
RE: new beta 05 russian tank corp fuel
ORIGINAL: chaos45
well he has lost basically all of European Russia....so that's a lot of rail cap
Not sure how to realistically fix...unless rail cap evacuates as a fix perhaps. Then again Losing Moscow would have been a huge blow to the Soviet rail network.
I stated earlier that the Soviet player needs to be able to produce rail cap to some degree using perhaps HI or whatever. If the Soviets could produce Tanks, Artillery, and everything else in the Urals, they sure as heck would have been able to produce rail engines, cars, and rail track etc. to use on their existing tracks still in their possession. It shouldn't be "freely" added however... It should be at a cost to something else since they have basically lost all of European Russia to the Germans.
Member since January 2007 (as Gray_Lensman)
Wargaming since 1971 (1st game Avalon Hill's Stalingrad)
Computering since 1977 (TRS-80) (adhoc programming & game modding ever since)
Wargaming since 1971 (1st game Avalon Hill's Stalingrad)
Computering since 1977 (TRS-80) (adhoc programming & game modding ever since)