new beta 05 russian tank corp fuel

Share your gameplay tips, secret tactics and fabulous strategies with fellow gamers here.

Moderators: Joel Billings, Sabre21

User avatar
joelmar
Posts: 1027
Joined: Sat Mar 16, 2019 4:05 pm

RE: new beta 05 russian tank corp fuel

Post by joelmar »

In 2x3+ we are at turn 59, it's roughly the same situation on the map as Brian's game, and the Soviet commander mentionned a few turns back that rail supply capacity was becoming a real problem.
"The closer you get to the meaning, the sooner you'll know that you're dreamin'" -Dio
User avatar
Gandalf
Posts: 365
Joined: Wed Dec 15, 2010 7:20 pm
Location: Jefferson City, MO

RE: new beta 05 russian tank corp fuel

Post by Gandalf »

ORIGINAL: Telemecus
ORIGINAL: morvael
It's all WAD, but the multipliers may be a bit too low (this sadly has to be determined by people playing the game).

<snip>

The only way you can accomodate both the games in which the Axis do well and do not do well is adding off-map railyards.

Instead of just directly adding them in, (in effect penalizing the GE player for doing good), the Soviet player should have to make a choice to increase off-map railyards by diverting some of his HI to pay for it. Just a thought.
Member since January 2007 (as Gray_Lensman)

Wargaming since 1971 (1st game Avalon Hill's Stalingrad)

Computering since 1977 (TRS-80) (adhoc programming & game modding ever since)
User avatar
HardLuckYetAgain
Posts: 9011
Joined: Fri Feb 05, 2016 12:26 am

RE: new beta 05 russian tank corp fuel

Post by HardLuckYetAgain »

ORIGINAL: BrianG

Image

Interesting, 20 Tank Corps already.
BrianG
Posts: 4674
Joined: Mon Mar 05, 2012 11:52 pm

RE: new beta 05 russian tank corp fuel

Post by BrianG »

Interesting, 20 Tank Corps already.

yes and they were supposed to all have 50 mp's!

Maybe I should put them on the front lines and make them static. [X(]

User avatar
HardLuckYetAgain
Posts: 9011
Joined: Fri Feb 05, 2016 12:26 am

RE: new beta 05 russian tank corp fuel

Post by HardLuckYetAgain »

ORIGINAL: BrianG
Interesting, 20 Tank Corps already.

yes and they were supposed to all have 50 mp's!

Maybe I should put them on the front lines and make them static. [X(]


hahahhahaha, you would probably end up with more MP's ;-P
User avatar
Bozo_the_Clown
Posts: 890
Joined: Tue Jun 25, 2013 1:51 pm
Location: Bozotown

RE: new beta 05 russian tank corp fuel

Post by Bozo_the_Clown »

On the other hand it was a goal to finish the ability to resupply armies of any size, every turn, along the entire front. Sometimes you have to pause to let the system catch up (as units will stop, supplies will build up and need will lessen).

Two thumbs up.
BrianG
Posts: 4674
Joined: Mon Mar 05, 2012 11:52 pm

RE: new beta 05 russian tank corp fuel

Post by BrianG »

turn 57

so i lowered my rail reserve to zero

That really hurt my troop transport number

I have 3000 on rails and only now 4576 for troops. Not good. Not good at all! Rail cap is 4576/67418

Rail under resource status is at 26%.

I dont need the 67418 to move factories. Is that a delayed thing to get more supply?

mp's for tank corp is medium 25% and top at 42%, low at 14%.

eskuche
Posts: 1152
Joined: Tue Mar 27, 2018 2:29 am
Location: OH, USA

RE: new beta 05 russian tank corp fuel

Post by eskuche »

If you read the changelog for 12.00 you’ll see that industry rail is always 80% (or so can’t remember) of non-reserve rail. It doesn’t cost you anything to use it. It’s “free.”

And yeah it looks like you’ve hit a hole with not enough railyards. Might help to disband a lot of tank brigades to cut down on the fuel need for rail.
BrianG
Posts: 4674
Joined: Mon Mar 05, 2012 11:52 pm

RE: new beta 05 russian tank corp fuel

Post by BrianG »

should rail reserve be at 100% for better supply? That way its very little for industry and more troops/supply?

or do I remain confused.
BrianG
Posts: 4674
Joined: Mon Mar 05, 2012 11:52 pm

RE: new beta 05 russian tank corp fuel

Post by BrianG »

Might help to disband a lot of tank brigades to cut down on the fuel need for rail.

I need every tank unit possible.

Ultimately, I need a coding change!
User avatar
Telemecus
Posts: 4689
Joined: Sun Mar 20, 2016 8:32 pm
Contact:

RE: new beta 05 russian tank corp fuel

Post by Telemecus »

ORIGINAL: BrianG
Ultimately, I need a coding change!
You need a data change!

And that is quite easy to do - I believe Denniss is in charge of it for each patch?
Wargamers Discord https://discord.gg/U6DcDxT
redrum68
Posts: 1698
Joined: Sun Nov 26, 2017 1:53 am

RE: new beta 05 russian tank corp fuel

Post by redrum68 »

No you want rail reserve at 0% for best supply. Essentially 0% means use as much rail capacity as possible for supply while 100% means use as much as possible for railing units.
eskuche
Posts: 1152
Joined: Tue Mar 27, 2018 2:29 am
Location: OH, USA

New tests

Post by eskuche »

I tested my suspicions of who uses what. I loaded the 42-45 campaign and ran a few turns. I think the numbers speak for themselves.


Image
Attachments
logistics.jpg
logistics.jpg (168.97 KiB) Viewed 378 times
BrianG
Posts: 4674
Joined: Mon Mar 05, 2012 11:52 pm

RE: new beta 05 russian tank corp fuel

Post by BrianG »

the latest

armor corp had mp of 49,

does not move, next turn has mp of 40


is this the new normal?
User avatar
Telemecus
Posts: 4689
Joined: Sun Mar 20, 2016 8:32 pm
Contact:

RE: new beta 05 russian tank corp fuel

Post by Telemecus »

One change since at least v1.10 is that there are ratings checks for movement points even after an HQBU. So even if you have a full tank of petrol, if you fail your admin check for MPs you have 20% fewer MPs. If you fail your initiative check you would also lose 20% of your MPs. If you lose both you lose the compund which is 36% of MPs.

Given the ratings of Soviet generals I would say it is very likely you will lose at least one of your ratings checks. 50MPs less 20% is indeed 40 MPs. If you lost both you would expect 32MPs. Only in the occasions where you pass both do you have close to 50MPs.

So I would say yes, under the new rules, 40 MPs sounds typical.
Wargamers Discord https://discord.gg/U6DcDxT
redrum68
Posts: 1698
Joined: Sun Nov 26, 2017 1:53 am

RE: new beta 05 russian tank corp fuel

Post by redrum68 »

@BrianG - Yeah, I believe so since MP is recalculated each turn not stored like fuel/supplies/etc. So even if you had 1000% fuel and just sit there with 50 MP, the next turn if you fail and admin check then you have 40 MP.
chaos45
Posts: 2015
Joined: Mon Jan 22, 2001 10:00 am

RE: new beta 05 russian tank corp fuel

Post by chaos45 »

well he has lost basically all of European Russia....so that's a lot of rail cap

Not sure how to realistically fix...unless rail cap evacuates as a fix perhaps. Then again Losing Moscow would have been a huge blow to the Soviet rail network.
eskuche
Posts: 1152
Joined: Tue Mar 27, 2018 2:29 am
Location: OH, USA

RE: new beta 05 russian tank corp fuel

Post by eskuche »

You should really consider reserving most of your aircraft if you haven’t yet. Winning the air war is a sideshow and luxury if your ground is starving. I just jumped from 67% to 83% in my turn 17 game simply by sticking anything not modern into hangars. Even your IL-4s if you’re not using them to the utmost every turn.
User avatar
Gandalf
Posts: 365
Joined: Wed Dec 15, 2010 7:20 pm
Location: Jefferson City, MO

RE: new beta 05 russian tank corp fuel

Post by Gandalf »

ORIGINAL: chaos45

well he has lost basically all of European Russia....so that's a lot of rail cap

Not sure how to realistically fix...unless rail cap evacuates as a fix perhaps. Then again Losing Moscow would have been a huge blow to the Soviet rail network.

I stated earlier that the Soviet player needs to be able to produce rail cap to some degree using perhaps HI or whatever. If the Soviets could produce Tanks, Artillery, and everything else in the Urals, they sure as heck would have been able to produce rail engines, cars, and rail track etc. to use on their existing tracks still in their possession. It shouldn't be "freely" added however... It should be at a cost to something else since they have basically lost all of European Russia to the Germans.
Member since January 2007 (as Gray_Lensman)

Wargaming since 1971 (1st game Avalon Hill's Stalingrad)

Computering since 1977 (TRS-80) (adhoc programming & game modding ever since)
Post Reply

Return to “The War Room”