I dislike the OOB's and the whole approach to unit composition

A military-oriented and sci-fi wargame, set on procedural planets with customizable factions and endless choices.

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TC2712
Posts: 12
Joined: Fri Dec 24, 2010 9:51 am

RE: I dislike the OOB's and the whole approach to unit composition

Post by TC2712 »

Also the fact that militia start with articulated combined arms formations and the actual state organised army cant do this is nuts.

Like most people I would prefer the full TOE editor from ATG perhaps with the staff council generating 'design points' that allow you to create new formations.

Failing that as a short term fix unlocking the mixed RIGLE/RPG/MG infantry unit upon the discovery and development of RPGs would stop this part of the game feeling so absurd.

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Sieppo
Posts: 933
Joined: Sat Dec 15, 2012 10:37 am
Location: Helsinki, Finland

RE: I dislike the OOB's and the whole approach to unit composition

Post by Sieppo »

ORIGINAL: TC2712

Also the fact that militia start with articulated combined arms formations and the actual state organised army cant do this is nuts.

Like most people I would prefer the full TOE editor from ATG perhaps with the staff council generating 'design points' that allow you to create new formations.

Failing that as a short term fix unlocking the mixed RIGLE/RPG/MG infantry unit upon the discovery and development of RPGs would stop this part of the game feeling so absurd.


Yes I feel the game is a bit unfinished until this happens.
> What is the hardest thing in the universe?
> A diamond?
> No. 500 machine gun men on a mountain.
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