Equipment icons library

Graphics, sound, and database mods.

Scenarios should still be posted in the main 'Mods and Scenarios' forum below
User avatar
sPzAbt653
Posts: 10049
Joined: Thu May 03, 2007 7:11 am
Location: east coast, usa

Re: Equipment icons library

Post by sPzAbt653 »

Sweet! Thank you sir 8-)
Attachments
Ukr42.jpg
Ukr42.jpg (146.17 KiB) Viewed 902 times
User avatar
sPzAbt653
Posts: 10049
Joined: Thu May 03, 2007 7:11 am
Location: east coast, usa

Re: Equipment icons library

Post by sPzAbt653 »

A different version for Heavy Self Propelled Artillery:
Attachments
HvySPAmod.png
HvySPAmod.png (7.09 KiB) Viewed 833 times
HvySPA256.png
HvySPA256.png (1.4 KiB) Viewed 833 times
User avatar
rhinobones
Posts: 2160
Joined: Sun Feb 17, 2002 10:00 am

Hard Coded Text Strings

Post by rhinobones »

cathar1244 wrote: Mon Oct 10, 2022 9:31 am Those labels are in the gametext file, but I think 76mm and I determined they are no longer read by the program and appear to be hard-coded :(

During my tinkering with the gametext files I’ve found a number of text strings which fit the hard coding you describe. For developers who need to modify gametext, note that the following are hard coded:
All airmobile units
Guerrilla
Glider Tank
I’m sure there are others. So if you know of any, please add to the list.

I suppose that if the need arose a developer could make the desired text changes to a unit text string that will accept the change, and then use the hard coded unit as the secondary icon. A work around for sure.

Regards, RhinoBones
Colin Wright:
Pre Combat Air Strikes # 64 . . . I need have no concern about keeping it civil

Post by broccolini » Sun Nov 06, 2022
. . . no-one needs apologize for douchebags acting like douchebags
Post Reply

Return to “Mods”