Showcasing WitE2 #4 - Theatre Boxes & the Events System

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neuromancer
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RE: Showcasing WitE2 #4 - Theatre Boxes & the Events System

Post by neuromancer »

ORIGINAL: loki100

no, what I'm saying is that historically a number of the 6 Army formations were left in France post-refit due to increased fears of an invasion of France.

the game models that by a withdrawal to the Western Theatre. if they go intact, that is a huge gain to the axis player overall as the assets used for their historical rebuild are then available for other formations.

Those that were refitted post-Stalingrad and returned to the Soviet front are simply never removed in the game, so if you lose them somewhere its up to you to decide to refit or not.

This was always something that annoyed me about East Front games - and I mean ALL East Front games I have ever played - that units are withdrawn according to their historical schedule, but not all units were pulled back to garrison other locations, more than a few were withdrawn because they were so heavily damaged they were no longer combat viable. Some underwent refit in the process - upgrading to panzer units for example - and others were simply rebuilt before being returned to the front. In some cases they would later be returned, and in others they would be sent to another front while they underwent rest and replenishment, and another unit was sent to replace them in the Soviet Union. The obvious problem in a game is if you have a unit that isn't shot to hell but is suddenly pulled off the line you have a hole - even if you know it is coming the Germans rarely had enough units to spare to fill too many random holes - and on the other hand a unit that could do with refit is left in place.

So, if I understand what is said here, this is not completely the case here. If a unit was pulled historically and ended up being sent to another front, that still happens even if the reason they were historically withdrawn was because they were shot up, but they still ended up in garrison somewhere else so that is still performed, but as you point out, if a healthy unit is withdrawn it ends up boosting the garrison in the other theatre more than was done historically, which has other benefits. On the other hand units that were only withdrawn for refit and then returned are not actually withdrawn in WitE2, it is up to the player to pull back damaged units for refit, correct?

What about upgrades, if a unit was upgraded (Großdeutschland for example was upgraded several times) are they still withdrawn for that, or is that also handled in theatre? So for example if its not a good time you can delay the upgrade until later?

Thanks.
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loki100
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RE: Showcasing WitE2 #4 - Theatre Boxes & the Events System

Post by loki100 »

ORIGINAL: neuromancer

...
So, if I understand what is said here, this is not completely the case here. If a unit was pulled historically and ended up being sent to another front, that still happens even if the reason they were historically withdrawn was because they were shot up, but they still ended up in garrison somewhere else so that is still performed, but as you point out, if a healthy unit is withdrawn it ends up boosting the garrison in the other theatre more than was done historically, which has other benefits. On the other hand units that were only withdrawn for refit and then returned are not actually withdrawn in WitE2, it is up to the player to pull back damaged units for refit, correct?

What about upgrades, if a unit was upgraded (Großdeutschland for example was upgraded several times) are they still withdrawn for that, or is that also handled in theatre? So for example if its not a good time you can delay the upgrade until later?

Thanks.

yes, you are right, if xxx ID went to France post Stalingrad to refit and stayed in the West, then the game has it move to France. If it goes intact, then that is no demand on your resources to refit and you may end exceeding the Theatre garrison requirements (so some extra VP/AP, maybe even delay the Allies)

I think the upgrades vary a bit. From observation, some times you lose a unit for a while when it changed roles but others happen while on the map

GD seems to alter in situ, I *think* some of the SS Mot disappeaar for a while then come back as PzrGr
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neuromancer
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RE: Showcasing WitE2 #4 - Theatre Boxes & the Events System

Post by neuromancer »

ORIGINAL: loki100

yes, you are right, if xxx ID went to France post Stalingrad to refit and stayed in the West, then the game has it move to France. If it goes intact, then that is no demand on your resources to refit and you may end exceeding the Theatre garrison requirements (so some extra VP/AP, maybe even delay the Allies)

I think the upgrades vary a bit. From observation, some times you lose a unit for a while when it changed roles but others happen while on the map

GD seems to alter in situ, I *think* some of the SS Mot disappeaar for a while then come back as PzrGr

Cool, thanks for the info. [8D]
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Top(W.)Model
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RE: Showcasing WitE2 #4 - Theatre Boxes & the Events System

Post by Top(W.)Model »

I have some issues/questions regarding the theatre box system, so I figured I may as well make a post about it here.
I've been looking in the editor for a list of soviet « patrol » aircrafts since I've noticed that my northern theater was always under the 90% strength threshold in the naval sub-section. Alas, it turns out that such aircrafts are in low supply for the soviets, and it doesn't seem possible to make naval-only air groups (those using torpedoes-equipped IL-2s or B-20s, for example) use these «patrol» aircrafts, even when they are available in the pool.

Since the player is not given any tools allowing him/her to correct this shortage, I'm wondering about the relevance of tracking this aircraft type in the theater box (for the soviet side, of course; Axis got plenty of patrol-type aircrafts).

This brings up the fact that it is quite unclear (to me, at least) how the game rates the units of a given TB, especially since CV is not relevant to air combat and therefore can't be used to assess air groups value or strength.

For instance, in my current game I am getting some of the «patrol» points in the naval category of the Northern Front TB, yet none of the air groups in this theater box, or anywhere else in the game for that matter, is currently using such aircrafts.

TLDR: IMO, the info/numbers given in the theater boxes screens could use a bit of re-organisation (or at least some re-wording), especially since the manual doesn't contain much information on this precise topic.
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