Ocean Hexes or Ocean areas similar to HoI

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RE: Ocean Hexes or Ocean areas similar to HoI

Post by AlvaroSousa »

Well more working through it and formulating all the variations I have come up with a different conclusions. Some of the things with fixes sea zones were an issue as were a separate naval phase.

You will still have missions.
You will still have dynamic sea zones.

The big issue is invasion and transport.

So a couple things I am making better expanding on the current system.
#1 every possible land hex will have an invasion zone or coastal hex.
#2 no units stuck on beaches with no land.
#3 you have to have control in your dynamic sea zone to invade or transport.
#4 to invade you need to be real close to your objective. So say I make all fleets have 48 operation points (2 opt moves currently) You will need 40 points to invade or disembark to coast.
#5 invasions still have to go up to the coast. Doing it the other way created all sorts of positioning issues and exploits.

One of the issues with interception from port I found is that the fleet could be baited out and destroyed by a second fleet.
Separate naval/land phases gave a huge advantage to the person moving second assuming you had to move one turn and unload the next.
Creator Kraken Studios
- WarPlan
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Designer Strategic Command
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