How to ruin the game?
Moderator: AlvaroSousa
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RE: How to ruin the game?
Warplan is the game that I have played the longest, and the one that I have had the most fun with, it seemed to have no end due to its depth and variety of possible strategies, but the possibility of this defense ruins the game, as our beloved Sillyflower says.
The solution to this problem is difficult, I think that with 6 UK units (you can easily manufacture for the French campaign: 2 tanks, 2 mechanized and 2 troops) it is enough to ruin the Axis game.
My solution is complex and I do not know if it is possible, it would be to apply limitations to each country in the number of units that can be built each type, this could also help to solve other complaints that have been expressed in this forum such as the early appearance of Paratroopers Allies, the exaggerated use of supply trucks or landing ships.
for example:
1939 paratroopers: france 0 / uk 1 / germany 2 / italy 0
1940 paratroopers: France 1 / UK 2 / Germany 3 / Italy 1
Other limited units should be:
Tanks / Mechanized / Landing Ships / Supply Trucks
By limiting build of UK units in 1939 they could not have tanks for the French campaign and by limiting troops they could not protect their colonies if they were sent to France. (This would create a surplus of pp to Uk that could be used in the future, so that all these pp would not go to BoA and ruin it, also production of escorts / mm / ASW should be limited).
It seems to me that this would require a lot of coding and testing work, but I can't find another solution to this difficult problem.
The solution to this problem is difficult, I think that with 6 UK units (you can easily manufacture for the French campaign: 2 tanks, 2 mechanized and 2 troops) it is enough to ruin the Axis game.
My solution is complex and I do not know if it is possible, it would be to apply limitations to each country in the number of units that can be built each type, this could also help to solve other complaints that have been expressed in this forum such as the early appearance of Paratroopers Allies, the exaggerated use of supply trucks or landing ships.
for example:
1939 paratroopers: france 0 / uk 1 / germany 2 / italy 0
1940 paratroopers: France 1 / UK 2 / Germany 3 / Italy 1
Other limited units should be:
Tanks / Mechanized / Landing Ships / Supply Trucks
By limiting build of UK units in 1939 they could not have tanks for the French campaign and by limiting troops they could not protect their colonies if they were sent to France. (This would create a surplus of pp to Uk that could be used in the future, so that all these pp would not go to BoA and ruin it, also production of escorts / mm / ASW should be limited).
It seems to me that this would require a lot of coding and testing work, but I can't find another solution to this difficult problem.
- AlvaroSousa
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RE: How to ruin the game?
So I ask again... when does France fall? If it is July/August it is right.
Losses have also been mitigated by 10% in the latest patch. So 10% of all land combat losses are reverted to effectiveness losses.
U-boats are cheaper to repair.
Air requires no manpower to repair.
While France might be slightly tougher the Eastern Front game will/should be more balanced.
Losses have also been mitigated by 10% in the latest patch. So 10% of all land combat losses are reverted to effectiveness losses.
U-boats are cheaper to repair.
Air requires no manpower to repair.
While France might be slightly tougher the Eastern Front game will/should be more balanced.
Creator Kraken Studios
- WarPlan
- WarPlan Pacific
Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
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- WarPlan
- WarPlan Pacific
Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3
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RE: How to ruin the game?
I think ComadrejaKorp can beat it. Am I wrong Alex?
IMHO that anyone who copies the defense of your AAr will win over any Axis player, depending on the Allies player's ability, France may fall but Axis will end up too damaged to survive the following years.
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RE: How to ruin the game?
The problem is that France does not fall! or if it falls, it is late and with unaffordable losses for the Axis.
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RE: How to ruin the game?
I'm happy to take on any other Nazi who thinks he can beat this strategy, and to do an AAR
I think ComadrejaKorp can beat it. Am I wrong Alex?
Hahaha, sorry I misunderstood the question !!
Yes, I have a strategy to beat this defense, the problem is that it would only work once, due to the surprise factor, and I'm not sure if the losses that Axis would suffer would allow him to survive.
I've only used it once playing against BattlevonWar.
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RE: How to ruin the game?
Anyone got a link showing what the Allied player is able to put into France just before the weather clears for the Axis assault?
Like to take a look at trying to duplicate it to see what the German can do against it.
Like to take a look at trying to duplicate it to see what the German can do against it.
Kennon
RE: How to ruin the game?
ORIGINAL: kennonlightfoot
Anyone got a link showing what the Allied player is able to put into France just before the weather clears for the Axis assault?
Like to take a look at trying to duplicate it to see what the German can do against it.
Perhaps here - was it the all out strategy?
https://www.matrixgames.com/forums/tm.asp?m=4985595
I replicate with success against my poor Axis opponent so far.
Chancellor Gorkon to Captain James T. Kirk:
You don't trust me, do you? I don't blame you. If there is to be a brave new world, our generation is going to have the hardest time living in it.
You don't trust me, do you? I don't blame you. If there is to be a brave new world, our generation is going to have the hardest time living in it.
RE: How to ruin the game?
Losses have also been mitigated by 10% in the latest patch. So 10% of all land combat losses are reverted to effectiveness losses.
Alvaro the losses are not damage but lost corps. I don't mind taking damage I expect it...
But losing 2+ corps, and almost always at least one armor is a problem for the Germans.
SO damage changed to more effectiveness losses? Well that hurts even more. To me repair was cheap...getting back the effectiveness is time and time is what the Germans do not have.
With truck changes my armor is crippled by July. Most of the German armor is down in the 50% after a few turns in France...By July they are in the 30s....I had one down to 18% at one point.
We wish to be part of the solution not the problem and this is a brainstorming session.
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RE: How to ruin the game?
With truck changes my armor is crippled by July. Most of the German armor is down in the 50% after a few turns in France...By July they are in the 30s....I had one down to 18% at one point.
True, the change in supply trucks contributes to Germany not having enough punch for France.
On the other hand, for Barbarossa it worked well, maybe limit them so that they work well in the two campaigns?
RE: How to ruin the game?
A side effect is that Red Army land units deployed on the map is taking less losses and, as such, their experience is slower to increase.
fb.asp?m=4962490
But, as you said, it works well for Barbarossa.
fb.asp?m=4962490
But, as you said, it works well for Barbarossa.
Chancellor Gorkon to Captain James T. Kirk:
You don't trust me, do you? I don't blame you. If there is to be a brave new world, our generation is going to have the hardest time living in it.
You don't trust me, do you? I don't blame you. If there is to be a brave new world, our generation is going to have the hardest time living in it.
RE: How to ruin the game?
ComadrejaKorp / stjeand, just for information, what are your advancements level for UK and France? Can you post a screen just before May 1940 please?
Chancellor Gorkon to Captain James T. Kirk:
You don't trust me, do you? I don't blame you. If there is to be a brave new world, our generation is going to have the hardest time living in it.
You don't trust me, do you? I don't blame you. If there is to be a brave new world, our generation is going to have the hardest time living in it.
RE: How to ruin the game?
Sadly I ended those games but...
France had Assault and Anti-tank 40 for me as well as Heavy Armor. Don't remember interceptors.
UK had 40 for Assault and Heavy Armor...and I believe 41 for interceptors.
We are going to play a test game with some restriction...just not sure what yet.
In the real war the UK only sent 11 divisions to France...but France had more than they can make...but I will have to verify.
And Germany took 4 weeks to take them out. Here it takes 3 months at least, which is okay...but normally it is 4 or 5 months.
Some games limit where the UK can place their units...say only in the north for quick evac.
France had Assault and Anti-tank 40 for me as well as Heavy Armor. Don't remember interceptors.
UK had 40 for Assault and Heavy Armor...and I believe 41 for interceptors.
We are going to play a test game with some restriction...just not sure what yet.
In the real war the UK only sent 11 divisions to France...but France had more than they can make...but I will have to verify.
And Germany took 4 weeks to take them out. Here it takes 3 months at least, which is okay...but normally it is 4 or 5 months.
Some games limit where the UK can place their units...say only in the north for quick evac.
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RE: How to ruin the game?
ORIGINAL: ncc1701e
ComadrejaKorp / stjeand, just for information, what are your advancements level for UK and France? Can you post a screen just before May 1940 please?
I have tried it many times, France gets progress in all technologies right on that date, in our game, I only need to update antitank that has 11 days left.
UK also receives their updates on this date, although they can afford a delay as they are in the rear.
Only once did I receive French anti-tank update in mid-June, it was against stjeand, but I put the English infantry in the front line (I replaced English garrisons in the UK with French garrisons) this gave me time for the French to update and the defense worked and the game was ruined.
It really hurt the eye to see Uk full of blue spots! But as Stjeand said some players do everything that the game allows us to win, I understand that it can annoy, but also annoying that they lower their arms at the first problem.
Since the previous version where this defense already worked, it seemed very difficult for the Axis to conquer France, but it was really in this game where I discovered that it really is a big problem, because it worked, although I had bad cards and against a rival possibly better player than me.
- sillyflower
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RE: How to ruin the game?
ORIGINAL: stjeand
We are going to play a test game with some restriction...just not sure what yet.
The problem seems to be that Alvaro does not think that there's a problem because of the date the games finish, whereas the problem is leaving G too weak and games end in a G resignation. A test with restrictions is not a test of the problem, which is what needs to be done to prove that the problem exists.
web exchange
Post: I am always fearful that when I put this game down on the table and people see the box-art they will think I am some kind of neo-Nazi
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Post: I am always fearful that when I put this game down on the table and people see the box-art they will think I am some kind of neo-Nazi
Reply: They already know you're a gamer. What other shame can possibly compare?
RE: How to ruin the game?
But, is it not one possible solution? Limit the number of labs for UK and for France? In 1940, it was said that the French were fighting like in 1914-1918. If the bulk of the French army is still in 1939 whereas Germans are in 1940, it may help.
Also, CV strikes plus naval bombardments to destroy armor corps... I am doing it now and this is effective (a little too much imo).
Also, CV strikes plus naval bombardments to destroy armor corps... I am doing it now and this is effective (a little too much imo).
Chancellor Gorkon to Captain James T. Kirk:
You don't trust me, do you? I don't blame you. If there is to be a brave new world, our generation is going to have the hardest time living in it.
You don't trust me, do you? I don't blame you. If there is to be a brave new world, our generation is going to have the hardest time living in it.
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- Joined: Sun May 31, 2020 9:15 am
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RE: How to ruin the game?
Limit the number of labs for UK and for France? In 1940,
Sounds like a really cool idea to me! And a more real solution than mine, Uk can help France as much as he wants but pay a high price!
RE: How to ruin the game?
ORIGINAL: sillyflower
ORIGINAL: stjeand
We are going to play a test game with some restriction...just not sure what yet.
The problem seems to be that Alvaro does not think that there's a problem because of the date the games finish, whereas the problem is leaving G too weak and games end in a G resignation. A test with restrictions is not a test of the problem, which is what needs to be done to prove that the problem exists.
Yeah no restrictions, give everything the Allies has...
Chancellor Gorkon to Captain James T. Kirk:
You don't trust me, do you? I don't blame you. If there is to be a brave new world, our generation is going to have the hardest time living in it.
You don't trust me, do you? I don't blame you. If there is to be a brave new world, our generation is going to have the hardest time living in it.
RE: How to ruin the game?
ORIGINAL: ComadrejaKorp
Limit the number of labs for UK and for France? In 1940,
Sounds like a really cool idea to me! And a more real solution than mine, Uk can help France as much as he wants but pay a high price!
Thanks my idea like this is for the UK player to choose between naval, air or land technology but not all like today.
They want Heavy Armor 1940 and Interceptor 1941 for doing a good France 1940, fine but they won't have Convoy Escort or Detection & Electronics right away.
And for France, limit them as well to barely max out only one technology. Anti-Tank 1940 fine but no Interceptor 1940.
Just an idea.
Chancellor Gorkon to Captain James T. Kirk:
You don't trust me, do you? I don't blame you. If there is to be a brave new world, our generation is going to have the hardest time living in it.
You don't trust me, do you? I don't blame you. If there is to be a brave new world, our generation is going to have the hardest time living in it.
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RE: How to ruin the game?
France begins with several corps that have 50% experience (mostly on the Maginot Line). I suggest this be reduced to 40% like the others.
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RE: How to ruin the game?
ORIGINAL: ncc1701e
ORIGINAL: kennonlightfoot
Anyone got a link showing what the Allied player is able to put into France just before the weather clears for the Axis assault?
Like to take a look at trying to duplicate it to see what the German can do against it.
Perhaps here - was it the all out strategy?
https://www.matrixgames.com/forums/tm.asp?m=4985595
I replicate with success against my poor Axis opponent so far.
Has anyone posted it from the Allied view point?
It is hard to tell whether it was achieved by a whole lot of divisions or by moving every UK Corps side unit into France. Which would make it an all or nothing strategy. Win in France or lose Africa and Battle of the Atlantic.
Kennon