Order of Victory Dodo98(G) vs HLYA(S)
Moderator: Joel Billings
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DeletedUser1769703214
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RE: Order of Victory Dodo98(G) vs HLYA(S)
Turn 1 End of Soviet Turn
Air
I did "NO" bombing!! To me bombing for the Soviets just has to wait. All but 11 Squadrons are either in Reserve or resting. I ran only two Air Directives for the first turn. Will have to wait to see the outcome if any.
Air
I did "NO" bombing!! To me bombing for the Soviets just has to wait. All but 11 Squadrons are either in Reserve or resting. I ran only two Air Directives for the first turn. Will have to wait to see the outcome if any.
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DeletedUser1769703214
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RE: Order of Victory Dodo98(G) vs HLYA(S)
ORIGINAL: carlkay58
2. Forts can be disbanded as long as they are not isolated. So I disband them when I have another unit in the hex to maintain the fort level.
Of course, the above have been my experiences and may not reflect reality.
Yes, all forts can be disbanded. But the MG forts can not

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DeletedUser1769703214
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RE: Order of Victory Dodo98(G) vs HLYA(S)
ORIGINAL: HardLuckYetAgain
ORIGINAL: carlkay58
2. Forts can be disbanded as long as they are not isolated. So I disband them when I have another unit in the hex to maintain the fort level.
Of course, the above have been my experiences and may not reflect reality.
Yes, all forts can be disbanded. But the MG forts can notThus you are going to have a ton of the MG Forts not able to be disbanded per this picture. Many will consider them forts
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Once unfrozen from turn 1 should be able to disband
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DeletedUser1769703214
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RE: Order of Victory Dodo98(G) vs HLYA(S)
Turn 1 End of Soviet Turn
One of the weakest units I have seen in a long time

One of the weakest units I have seen in a long time

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RE: Order of Victory Dodo98(G) vs HLYA(S)
ORIGINAL: carlkay58
3. Almost all of your refitting that will do anything for the first five or six turns will have to be in the Reserve Theater Box. All of the other Theater Boxes are understrength and will have priority on refitting back up to strength before your on-map units will get anything.
I can't agree with this.
On turn 1 you need to be getting under-strength rifle units onto depots and into refit mode. Ideally these are your high morale rifle divisions but their numbers are obviously limited. On turn 2, these will be at full strength of 14k being 41a divisions and ready for use because the initial mobilized manpower is enough to fill them, TBs or no. You need units with prep points and you don't get them in the reserves.
As soon as rifle divisions arrive in the SR box, those you refit, in order to kick them out as soon as possible onto the map.
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DeletedUser1769703214
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RE: Order of Victory Dodo98(G) vs HLYA(S)
Turn 1 End of Soviet turn
Well M60 gave awesome advice on the Air in his pearls of wisdom. I have considered the information and have made my mind up on the fighter that I will be using the most quantities permitting.

Well M60 gave awesome advice on the Air in his pearls of wisdom. I have considered the information and have made my mind up on the fighter that I will be using the most quantities permitting.

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RE: Order of Victory Dodo98(G) vs HLYA(S)
ORIGINAL: HardLuckYetAgain
Turn 1 End of Soviet Turn
One of the weakest units I have seen in a long time
![]()
Yeah, better get used to it. You're in the Red Army now.
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DeletedUser1769703214
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RE: Order of Victory Dodo98(G) vs HLYA(S)
Turn 1 End of Soviet Turn
The Mig is just not for me. Granted they are produced faster than cockroaches the durability & light armament just isn't doing it for me. I have a hunch that the Lagg is going to shoot down more because of the armament. But hey I could be eating crow in a few turns.
The Mig is just not for me. Granted they are produced faster than cockroaches the durability & light armament just isn't doing it for me. I have a hunch that the Lagg is going to shoot down more because of the armament. But hey I could be eating crow in a few turns.
RE: Order of Victory Dodo98(G) vs HLYA(S)
ORIGINAL: HardLuckYetAgain
Turn 1 End of Soviet Turn
The Mig is just not for me. Granted they are produced faster than cockroaches the durability & light armament just isn't doing it for me. I have a hunch that the Lagg is going to shoot down more because of the armament. But hey I could be eating crow in a few turns.
Yes, it has the best armament with the worst max speed, durability and maneuverability. Still, you may show me something here, but wouldn't bet my life savings on it.
RE: Order of Victory Dodo98(G) vs HLYA(S)
ORIGINAL: HardLuckYetAgain
T1 End of Soviet Turn
I set ToE of Corps HQ's to 50. The few that I do keep I set to 100. I believe I kept a whopping total of 4 Corps HQs. This is my preference on how I do things and the administrative nightmare that are Corps HQ's dictate me to get rid of them as quickly as possible. So I do so since it is easy to do.
![]()
But there are Corp HQs that become Army HQs
21.11.8. Headquarters Conversions and
Upgrades
In the course of the game a number of HQs will change
their designation. Some of these will have little impact on
gameplay such as the early German motorized corps being
re-designated as Panzer Corps.
However, a number of Soviet armies will be created
by converting some of the at-start rifle and mechanized
corps HQs. Equally Soviet Guards armies will be created
according to the historical OOB and almost all will be
converted from an existing HQ.
Building a new PC.
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DeletedUser1769703214
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- Joined: Fri Feb 05, 2016 12:26 am
RE: Order of Victory Dodo98(G) vs HLYA(S)
ORIGINAL: M60A3TTS
ORIGINAL: HardLuckYetAgain
Turn 1 End of Soviet Turn
One of the weakest units I have seen in a long time
![]()
Yeah, better get used to it. You're in the Red Army now.
Oh yeah, notice a great many hurt units
RE: Order of Victory Dodo98(G) vs HLYA(S)
ORIGINAL: Aurelian
ORIGINAL: HardLuckYetAgain
T1 End of Soviet Turn
I set ToE of Corps HQ's to 50. The few that I do keep I set to 100. I believe I kept a whopping total of 4 Corps HQs. This is my preference on how I do things and the administrative nightmare that are Corps HQ's dictate me to get rid of them as quickly as possible. So I do so since it is easy to do.
![]()
But there are Corp HQs that become Army HQs
21.11.8. Headquarters Conversions and
Upgrades
In the course of the game a number of HQs will change
their designation. Some of these will have little impact on
gameplay such as the early German motorized corps being
re-designated as Panzer Corps.
However, a number of Soviet armies will be created
by converting some of the at-start rifle and mechanized
corps HQs. Equally Soviet Guards armies will be created
according to the historical OOB and almost all will be
converted from an existing HQ.
+1. You may have just shot yourself in the foot with an SMG.
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DeletedUser1769703214
- Posts: 9319
- Joined: Fri Feb 05, 2016 12:26 am
RE: Order of Victory Dodo98(G) vs HLYA(S)
ORIGINAL: Aurelian
ORIGINAL: HardLuckYetAgain
T1 End of Soviet Turn
I set ToE of Corps HQ's to 50. The few that I do keep I set to 100. I believe I kept a whopping total of 4 Corps HQs. This is my preference on how I do things and the administrative nightmare that are Corps HQ's dictate me to get rid of them as quickly as possible. So I do so since it is easy to do.
![]()
But there are Corp HQs that become Army HQs
21.11.8. Headquarters Conversions and
Upgrades
In the course of the game a number of HQs will change
their designation. Some of these will have little impact on
gameplay such as the early German motorized corps being
re-designated as Panzer Corps.
However, a number of Soviet armies will be created
by converting some of the at-start rifle and mechanized
corps HQs. Equally Soviet Guards armies will be created
according to the historical OOB and almost all will be
converted from an existing HQ.
Yup. I know. I hate Corps HQ's that much as Soviets.
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DeletedUser1769703214
- Posts: 9319
- Joined: Fri Feb 05, 2016 12:26 am
RE: Order of Victory Dodo98(G) vs HLYA(S)
ORIGINAL: HardLuckYetAgain
ORIGINAL: Aurelian
ORIGINAL: HardLuckYetAgain
T1 End of Soviet Turn
I set ToE of Corps HQ's to 50. The few that I do keep I set to 100. I believe I kept a whopping total of 4 Corps HQs. This is my preference on how I do things and the administrative nightmare that are Corps HQ's dictate me to get rid of them as quickly as possible. So I do so since it is easy to do.
But there are Corp HQs that become Army HQs
21.11.8. Headquarters Conversions and
Upgrades
In the course of the game a number of HQs will change
their designation. Some of these will have little impact on
gameplay such as the early German motorized corps being
re-designated as Panzer Corps.
However, a number of Soviet armies will be created
by converting some of the at-start rifle and mechanized
corps HQs. Equally Soviet Guards armies will be created
according to the historical OOB and almost all will be
converted from an existing HQ.
Yup. I know. I hate Corps HQ's that much as Soviets.
But thank you for pointing that out for others that may not know. I never seem to run out of Army HQ's in WITE1 and I bet you don't here. If I do need one I can always build one. Plus Assualt HQ's help a great deal. Will be doing that shortly with the Soviets.
Edit:
Note to people reading, you can't build more HQ's and I assumed something from WITE1
- Beethoven1
- Posts: 1439
- Joined: Wed Mar 24, 2021 9:23 pm
RE: Order of Victory Dodo98(G) vs HLYA(S)
ORIGINAL: HardLuckYetAgain
Well M60 gave awesome advice on the Air in his pearls of wisdom.
Are there other pearls of wisdom posted somewhere that you are getting this from?
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DeletedUser1769703214
- Posts: 9319
- Joined: Fri Feb 05, 2016 12:26 am
RE: Order of Victory Dodo98(G) vs HLYA(S)
ORIGINAL: M60A3TTS
ORIGINAL: Aurelian
ORIGINAL: HardLuckYetAgain
T1 End of Soviet Turn
I set ToE of Corps HQ's to 50. The few that I do keep I set to 100. I believe I kept a whopping total of 4 Corps HQs. This is my preference on how I do things and the administrative nightmare that are Corps HQ's dictate me to get rid of them as quickly as possible. So I do so since it is easy to do.
![]()
But there are Corp HQs that become Army HQs
21.11.8. Headquarters Conversions and
Upgrades
In the course of the game a number of HQs will change
their designation. Some of these will have little impact on
gameplay such as the early German motorized corps being
re-designated as Panzer Corps.
However, a number of Soviet armies will be created
by converting some of the at-start rifle and mechanized
corps HQs. Equally Soviet Guards armies will be created
according to the historical OOB and almost all will be
converted from an existing HQ.
+1. You may have just shot yourself in the foot with an SMG.
Nice! Lesson learned. You can still build Army HQ's?
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DeletedUser1769703214
- Posts: 9319
- Joined: Fri Feb 05, 2016 12:26 am
RE: Order of Victory Dodo98(G) vs HLYA(S)
ORIGINAL: Beethoven1
ORIGINAL: HardLuckYetAgain
Well M60 gave awesome advice on the Air in his pearls of wisdom.
Are there other pearls of wisdom posted somewhere that you are getting this from?
He is doing 10, one per turn for 10 turns. The wise one has only given us one at the moment
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DeletedUser1769703214
- Posts: 9319
- Joined: Fri Feb 05, 2016 12:26 am
RE: Order of Victory Dodo98(G) vs HLYA(S)
ORIGINAL: HardLuckYetAgain
ORIGINAL: M60A3TTS
ORIGINAL: Aurelian
But there are Corp HQs that become Army HQs
21.11.8. Headquarters Conversions and
Upgrades
In the course of the game a number of HQs will change
their designation. Some of these will have little impact on
gameplay such as the early German motorized corps being
re-designated as Panzer Corps.
However, a number of Soviet armies will be created
by converting some of the at-start rifle and mechanized
corps HQs. Equally Soviet Guards armies will be created
according to the historical OOB and almost all will be
converted from an existing HQ.
+1. You may have just shot yourself in the foot with an SMG.
Nice! Lesson learned. You can still build Army HQ's?
So next time I will just re-assign all unit to Army HQ's then move them far to the rear. Thanks for the info.
RE: Order of Victory Dodo98(G) vs HLYA(S)
ORIGINAL: HardLuckYetAgain
ORIGINAL: M60A3TTS
ORIGINAL: Aurelian
But there are Corp HQs that become Army HQs
21.11.8. Headquarters Conversions and
Upgrades
In the course of the game a number of HQs will change
their designation. Some of these will have little impact on
gameplay such as the early German motorized corps being
re-designated as Panzer Corps.
However, a number of Soviet armies will be created
by converting some of the at-start rifle and mechanized
corps HQs. Equally Soviet Guards armies will be created
according to the historical OOB and almost all will be
converted from an existing HQ.
+1. You may have just shot yourself in the foot with an SMG.
Nice! Lesson learned. You can still build Army HQ's?
Ummmm... nope.
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DeletedUser1769703214
- Posts: 9319
- Joined: Fri Feb 05, 2016 12:26 am
RE: Order of Victory Dodo98(G) vs HLYA(S)
ORIGINAL: M60A3TTS
ORIGINAL: HardLuckYetAgain
ORIGINAL: M60A3TTS
+1. You may have just shot yourself in the foot with an SMG.
Nice! Lesson learned. You can still build Army HQ's?
Ummmm... nope.
Oh, very nice
