Endsieg: 1942 AAR (vs Soviet AI)

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kahta
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RE: Endsieg: 1942 AAR (Kahta vs AI)

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AFV Comparison

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kahta
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RE: Endsieg: 1942 AAR (Kahta vs AI)

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Soviet Aircraft pool

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kahta
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RE: Endsieg: 1942 AAR (Kahta vs AI)

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Soviet AFV Pool

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IslandInland
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RE: Endsieg: 1942 AAR (Kahta vs AI)

Post by IslandInland »

I know this mod is a WIP but I'm not a fan of all the units spilling out of the Balkans TB and onto the map on the first Axis turn. I'm much rather they were assigned to Axis Reserves rather than having to sort through hundreds of units on the map and organise them into armies or then send them to the AR.

BTW, I'm enjoying the AAR. [:)]
Beta Tester for:
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Strategic Command WWII: War in the Pacific
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kahta
Posts: 566
Joined: Sat Sep 21, 2019 6:42 pm
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RE: Endsieg: 1942 AAR (Kahta vs AI)

Post by kahta »

ORIGINAL: IslandInland

I know this mod is a WIP but I'm not a fan of all the units spilling out of the Balkans TB and onto the map on the first Axis turn. I'm much rather they were assigned to Axis Reserves rather than having to sort through hundreds of units on the map and organise them into armies or then send them to the AR.

BTW, I'm enjoying the AAR. [:)]

Thanks!

Yes, that is how I initially set it up. I learned during play testing that in changing the TB to the reserves via CSV, the trucks attached to the units don't go back to the pool and instead, the units lose all their trucks. The easiest way for me to fix this was changing them to arrive from the Balkans.

Once editor changes are complete from the dev team, I'm going to do a rebuild of the mod and try to start as many units as possible in their historical locations as of 11/42. That will also create some challenges for the player with rail congestion as the units move from France and Italy to the east. It will also be easier to preserve existing army/unit structures, which I recognize takes a ton of time to set up.
kahta
Posts: 566
Joined: Sat Sep 21, 2019 6:42 pm
Location: Arkansas

RE: Endsieg: 1942 AAR (Kahta vs AI)

Post by kahta »

Quick update here. The front has quieted down over the past several weeks as deep snow slows down unit movement and residual rail line congestion limits the flow of supplies, limiting the offensive capabilities of the Axis.



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RE: Endsieg: 1942 AAR (Kahta vs AI)

Post by IslandInland »

ORIGINAL: kahta
ORIGINAL: IslandInland

I know this mod is a WIP but I'm not a fan of all the units spilling out of the Balkans TB and onto the map on the first Axis turn. I'm much rather they were assigned to Axis Reserves rather than having to sort through hundreds of units on the map and organise them into armies or then send them to the AR.

BTW, I'm enjoying the AAR. [:)]

Thanks!

Yes, that is how I initially set it up. I learned during play testing that in changing the TB to the reserves via CSV, the trucks attached to the units don't go back to the pool and instead, the units lose all their trucks. The easiest way for me to fix this was changing them to arrive from the Balkans.

Once editor changes are complete from the dev team, I'm going to do a rebuild of the mod and try to start as many units as possible in their historical locations as of 11/42. That will also create some challenges for the player with rail congestion as the units move from France and Italy to the east. It will also be easier to preserve existing army/unit structures, which I recognize takes a ton of time to set up.

Thanks for the explanation. I can see now why they arrive in the Balkans.
Beta Tester for:
War In The East 2 & Steel Inferno Expansion
War In The West Operation Torch
Strategic Command American Civil War
Strategic Command WWII: War in the Pacific
XXXCorps
1941 Hitler's Dream Scenario for WITE 2
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