Variants - Empire Side - Game over

Post descriptions of your brilliant victories and unfortunate defeats here.

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Xargun
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March 10th, 1942

Post by Xargun »

China:
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Well China... Nomad was retreating since turn 1 here and gave up everything until the mail rail from Changsha to Nanning. He had 6-8 units at each base and we were slugging it out at Changsha with artillery for weeks before I noticed a weak spot at Siangtan. I had tried some end runs on the northern trails, but ran into enough chinese to prevent any breakthroughs.

Recon spotted only 2 units at Siangtan - it was behind a river but I took the risk. I sent 1 Bde and 2 Rgts across the river and then pulled everything from Changsha and sent them as well. The initial attack lowered the forts there and beat up on the two units defending there - but also suffered heavily in the river crossing. I kept them attacking while supporting it with every bomber in range -- including naval bombers from Formosa.

In the end, Nomad noticed my move, but I don't think he noticed right away. He reacted by moving troops from Changsha to Siangtan, but it was to little to late. Between my bombers and the huge force from Changsha invading, Siangtan was going to fall. Once this was recognized he pulled a huge retreat.

Everything along the rail has pulled out leaving me the four bases there. He also pulled out of Nanning and I am guessing from Kweilin and Liuchow as well. He has 12 units at Chengteh but will probably establish large forces at Tuyung and Chikiang. I hope he doesn't just pull everything out of China and into Burma / India. I have no idea what sort of mess that would turn into in a year and am dreading it.

Wenchow is still in chinese hands, but I finally have it surrounded and am beating on it until it falls. There are 8 chinese units there that will be destroyed => 3 Corps, 1 Rgt, 1 Construction Rgt, 2 Group Army HQs, the 3rd War Area HQ and a Base Force.


Ground combat at Wenchow (89,58)

Japanese Deliberate attack

Attacking force 58525 troops, 507 guns, 315 vehicles, Assault Value = 1932

Defending force 28583 troops, 117 guns, 0 vehicles, Assault Value = 639

Japanese adjusted assault: 445

Allied adjusted defense: 1207

Japanese assault odds: 1 to 2 (fort level 2)

Combat modifiers
Defender: terrain(+), preparation(-), experience(-)
Attacker: supply(-)

Japanese ground losses:
912 casualties reported
Squads: 3 destroyed, 87 disabled
Non Combat: 0 destroyed, 16 disabled
Engineers: 4 destroyed, 19 disabled
Guns lost 15 (3 destroyed, 12 disabled)
Vehicles lost 33 (2 destroyed, 31 disabled)

Allied ground losses:
1268 casualties reported
Squads: 3 destroyed, 95 disabled
Non Combat: 1 destroyed, 16 disabled
Engineers: 0 destroyed, 9 disabled


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March 10th, 1942

Post by Xargun »

Burma:
Image


Nomad has been retreating completely in Burma and I havent spotted any allied troops south of India yet. I am spotting a ton of chinese units fleeing China into Burma. If my recon is to be trusted there are at least 20 Chinese Units in Burma - mostly at Myitkyina and Lashio - as well as the trail between them and along the rail to Myitkyina. I am not sure how much impact this will have in Burma, but I am a bit worried once they Chinese units get all supplied up and turn into 600 Strength juggernauts. I don't have the forces to take Lashio yet - roughly 3 Inf Rgts in theater and 1 is stuck on garrison at Rangoon.

Recon shows the coastal bases of Akyab and Cox's Bazaare to be empty of enemy troops and if they stay that way I will occupy them - mostly as roadbumps on his eventual march south.

Unlike in China, there will be no easy way to crack the chinese backed Indian defensive line.

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March 11th - 14th, 1942

Post by Xargun »


Malaya:
Well I did a Shock attack at Singapore on the 11th and it paid off with the base falling to me !! It was a long siege and I probably handled it poorly but Singapore is finally mine. As normal for me, the industry at Singapore is completely toast - everything is 100% destroyed [:@] The facilities are all at 100% damage as well. I sent 3 DMS to the port and they just now (on the 14th) finished clearing the mines. I have 500 engineers repairing the facilities and am landing 30k supplies there next turn with another 30k a couple days away. I plan on repairing the shipyard up to size 15 at least -- that size can fit my CAs and smaller into them. Question will be whether to repair higher to be able to repair CVs or not. Hong Kong is a few days away and was capture intact so its a hard decision... It will probably come down to how much I plan on using my CVs in the Indian Ocean.

Ground combat at Singapore (50,84)

Japanese Shock attack

Attacking force 99860 troops, 1271 guns, 523 vehicles, Assault Value = 2628

Defending force 39582 troops, 528 guns, 442 vehicles, Assault Value = 259

Japanese adjusted assault: 3210

Allied adjusted defense: 435

Japanese assault odds: 7 to 1 (fort level 0)

Japanese forces CAPTURE Singapore !!!

Combat modifiers
Defender: terrain(+), leaders(+), supply(-)
Attacker: shock(+)

Japanese ground losses:
4611 casualties reported
Squads: 95 destroyed, 206 disabled
Non Combat: 5 destroyed, 22 disabled
Engineers: 28 destroyed, 14 disabled
Guns lost 52 (5 destroyed, 47 disabled)
Vehicles lost 23 (5 destroyed, 18 disabled)

Allied ground losses:
43467 casualties reported
Squads: 478 destroyed, 0 disabled
Non Combat: 4816 destroyed, 0 disabled
Engineers: 323 destroyed, 0 disabled
Guns lost 638 (638 destroyed, 0 disabled)
Vehicles lost 499 (499 destroyed, 0 disabled)
Units destroyed 28

Defending units:
27th Australian Brigade
11th Indian Division
9th Indian Division
109th RAF Base Force
22nd Indian Mountain Gun Regiment
112th RAF Base Force
III Indian Corps
3rd HK&S Light AA Regiment
AHQ Far East
111th RAF Base Force
224 Group RAF
3rd Heavy AA Regiment
22nd Australian Brigade
Singapore Fortress
1st HK&S Heavy AA Regiment
2/17 Dogra Battalion
110th RAF Base Force
1st ISF Base Force
SSVF Brigade
2nd HK&S Heavy AA Regiment
Malaya Army
24th NZ Pioneer Coy
2nd ISF Base Force
Malayan Air Wing
223 Group RAF
1st Indian Heavy AA Regiment
Singapore Base Force
109th RN Base Force


Java:
I am landing some smaller LCUs at Merak and am working on surrounding Batavia so I can bring in 2 Divisions from Singapore and smash the 13 enemy units there and then march down the island.


Celebes:
The last patch of resistance at Surigao fell and the entire island is mine now. I am moving my troops back to a base with a large port so I can pick them up easier. Not sure where they will go, but then need to get off that island.


Ambon:
The Ambon invasion has been delayed by the desire to repair some damage to baby KB and stock the fighter groups up with zeros - several of the CVLs were modified and their air wings are now just filling out.


Rabaul:
Rabaul fell with a token resistance by enemy subs. No ground troops were present at all. Not sure if he marched them to Gasmata or picked them up off the island. I have reinforced Kavieng with a base force to build a size 2 airfield there for backup fighter support and I am taking Shortland this turn with a base force and a naval guard unit.


Wake & Marcus Islands:
10k supply and a base force are now on each island along with a dozen Mavis search planes. The base force will build up the airfield (if possible) and then build forts while the Mavis are set to range 20 naval search. These planes along with my picket line of 'fishing boats' off the coast of Japan should give me good protection from raids against Japan via the mid and northern pacific routes.

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RE: March 11th - 14th, 1942

Post by BBfanboy »

Saigon also has a shipyard ...
No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
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Economy Update

Post by Xargun »

With the capture of Balikpapan and Tarakan my oil / fuel stockpiles are looking better. Still losing 5k oil a day, but base gain on fuel is over 10k before ship use. All of my engine and producing air factories have been expanded so my supplies are moving in the right direction every day as well.

My Naval and Merchant ship points are slowly dwindling by my stockpiles are good. I have stop acceleration of all ships but am still bleeding some shipyards points per day.


Current Empire Wide Stockpiles:

Supply: 3,871,199 (Producing 28,177 per day; daily surplus varies but around 8-10k)
Resources: 9,699,863 (Producing 330,700 per day; daily surplus +27,655)
Oil: 2,677.608 (Producing 22,850 per day; daily surplus -5,050)
Fuel: 5,217,506 (Producing 25,110 per day; daily surplus +10,878)

Nav Shipyard: 1,232 (Losing 11 per day)
Mer Shipyard: 511 (Losing 5 per day)


Aircraft R&D:
Ki-49-IIb Helen factories are all repaired (5 of them) and advancing the place 1 month every 20 days. Once I get enough engines stockpiled, this will go down to every 10 days which will bring the Helen online fairly fast. I should have enough Ha-34s in stockpile by end of March which means I should get the IIb Helen active around September 42 - a year early.


Xargun



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Ship Plans

Post by Xargun »

It took me a while to find the time I needed to spend to actually go through all the ship classes and decide which to build and which to stop. Some decisions will be changed depending on ship losses throughout the war but I needed somewhere to start so here we go.

CVs: I am building everything except Kasagi, Aso, Ikoma and Kurama - they all arrive in 45 or 46 and I'm not sure I will be needing new CVs at that point.

CVLs: I am only building Ryuho. The only other CVL in the queue is Ibuki and it is stopped.

CVEs: I am currently building Unyo, Chuyo, Kaiyo and Shinyo. Everything in 45 or later has been stopped - to little to late.

BBs: Only 2 BBs in the queue so Musashi is halted and Yamato will be built. In future variant games I will simply 'buy' a couple current BBs to the Yamato class and not build either of them. But I didn't think of it until after we started.

Cruisers: Right now I'm building all of them.

DDs: I will build them all. This is one of the two main places I accelerate ships. Here and in the Patrol category. They are cheap and a few naval points can go a long way.

APDs: Not sure if I will build them or not - but they don't arrive until mid 44 so I don't have to decide until 43 most likely.

APs: I am building them all.

AKs: I am building 2 Kyushu, 2 Yusen N, 2 Toho, and 1 Ansyu-C for sure. I am debating how many Std-A, Std-B and Std-C to build. I have 90, 22 and 57 respectively in the queue. I may just lean to build all Std-A and Std-B (they are 14 knt big haulers) and stop all the Std-C. If I stop all the Cs - that will pay for the 22 Bs and 11 As by itself. I am leaning towards that decision right now. I am stopping 1 Akasi, 2 Gozan, 57 Std-Cs and all 129 Std-D. I am also shutting off all xAKL production - only thing to build are Std-E and Std-F class and they are worthless.

AOs: I am building them all - but the ones in 44 may be stopped if my losses do not go crazy.

TKs: I am building all 30 Type-1 TM (8150t), all 26 Type-1 TL (11,600t) ships and all 29 Type-2 (10,800t). I will pay for the Type-2s by halting all Std-C, Std-B and only building 10 Std-A Tankers. These numbers may change depending on losses throughout the war. Thinking on this I may change some of the building as some of these large tankers don't arrive until 44 or later so I may stop those and build more Std-As. I will come back to these in a game month or two.

SSs: It took me a while to decide on what to build and I'm still not 100% but my current plan is to halt everything that comes in 44 except for the 3 Type STs - they carry 3 seaplanes and I like subs with seaplanes. I am building 1 Type A1, 15 Type B1/B2, all 18 Type K6 and not sure how many Type KS (RO subs). I do not like them in particular due to their short legs, but they work well as last minute base defense at islands. I am still mulling over the Type C3 class (can build 3) and they may get built.

SSTs: I am only planning on building 6 Type D1 (out of 12), both Type SH and 5 Type Yu (out of 10). Everything else is stopped.

Aux: I am building four of the ships (out of 7 - leaving the 3 AGs unbuilt).

Mine: I will be building the CMs and DMS for sure, but am unsure on the AMc and CMc classes. What good are those really for?

Patrol: These will all get built - and many of them will be accelerated - especially the E ships.

LS: Building them all

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RE: March 11th - 14th, 1942

Post by Xargun »

ORIGINAL: BBfanboy

Saigon also has a shipyard ...

yeah but its a baby one. Size 10 I believe. Maybe just expand that instead? What do you think?

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RE: March 11th - 14th, 1942

Post by Mark VII »

ORIGINAL: Xargun

ORIGINAL: BBfanboy

Saigon also has a shipyard ...

yeah but its a baby one. Size 10 I believe. Maybe just expand that instead? What do you think?

Xargun
I always expand it to at least handle a CA.
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RE: March 11th - 14th, 1942

Post by BBfanboy »

Pro: Saigon is harder for he Allies to attack - you might get six months more use out of it.
Con: If you are adventuring in the IO, Saigon is a couple of days sailing further for damaged ships to travel.
No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
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RE: Ship Plans

Post by castor troy »

ORIGINAL: Xargun

It took me a while to find the time I needed to spend to actually go through all the ship classes and decide which to build and which to stop. Some decisions will be changed depending on ship losses throughout the war but I needed somewhere to start so here we go.

CVs: I am building everything except Kasagi, Aso, Ikoma and Kurama - they all arrive in 45 or 46 and I'm not sure I will be needing new CVs at that point.

CVLs: I am only building Ryuho. The only other CVL in the queue is Ibuki and it is stopped.

CVEs: I am currently building Unyo, Chuyo, Kaiyo and Shinyo. Everything in 45 or later has been stopped - to little to late.

BBs: Only 2 BBs in the queue so Musashi is halted and Yamato will be built. In future variant games I will simply 'buy' a couple current BBs to the Yamato class and not build either of them. But I didn't think of it until after we started.

Cruisers: Right now I'm building all of them.

DDs: I will build them all. This is one of the two main places I accelerate ships. Here and in the Patrol category. They are cheap and a few naval points can go a long way.

APDs: Not sure if I will build them or not - but they don't arrive until mid 44 so I don't have to decide until 43 most likely.

APs: I am building them all.

AKs: I am building 2 Kyushu, 2 Yusen N, 2 Toho, and 1 Ansyu-C for sure. I am debating how many Std-A, Std-B and Std-C to build. I have 90, 22 and 57 respectively in the queue. I may just lean to build all Std-A and Std-B (they are 14 knt big haulers) and stop all the Std-C. If I stop all the Cs - that will pay for the 22 Bs and 11 As by itself. I am leaning towards that decision right now. I am stopping 1 Akasi, 2 Gozan, 57 Std-Cs and all 129 Std-D. I am also shutting off all xAKL production - only thing to build are Std-E and Std-F class and they are worthless.

AOs: I am building them all - but the ones in 44 may be stopped if my losses do not go crazy.

TKs: I am building all 30 Type-1 TM (8150t), all 26 Type-1 TL (11,600t) ships and all 29 Type-2 (10,800t). I will pay for the Type-2s by halting all Std-C, Std-B and only building 10 Std-A Tankers. These numbers may change depending on losses throughout the war. Thinking on this I may change some of the building as some of these large tankers don't arrive until 44 or later so I may stop those and build more Std-As. I will come back to these in a game month or two.

SSs: It took me a while to decide on what to build and I'm still not 100% but my current plan is to halt everything that comes in 44 except for the 3 Type STs - they carry 3 seaplanes and I like subs with seaplanes. I am building 1 Type A1, 15 Type B1/B2, all 18 Type K6 and not sure how many Type KS (RO subs). I do not like them in particular due to their short legs, but they work well as last minute base defense at islands. I am still mulling over the Type C3 class (can build 3) and they may get built.

SSTs: I am only planning on building 6 Type D1 (out of 12), both Type SH and 5 Type Yu (out of 10). Everything else is stopped.

Aux: I am building four of the ships (out of 7 - leaving the 3 AGs unbuilt).

Mine: I will be building the CMs and DMS for sure, but am unsure on the AMc and CMc classes. What good are those really for?

Patrol: These will all get built - and many of them will be accelerated - especially the E ships.

LS: Building them all

Xargun

You are aware that if you halt a couple of subs you can accelerate a CV? I'm usually halting dozens of subs which gives me all those carriers you say you don't need because they arrive too late around early 44. Brings your potential carrier based aircraft up to around 1500 if you also convert the CS into CVL. Shinano has to be halted forever though.

And when the carriers are finished you can still get all subs for the fight in 45. I never build all those electric subs with no range and small torp numbers, never had luck with them and subs are way too expensive to build in the game, never really understood why 3 subs are as expensive as an Unryu class carrier.
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RE: Ship Plans

Post by Xargun »

ORIGINAL: castor troy

You are aware that if you halt a couple of subs you can accelerate a CV? I'm usually halting dozens of subs which gives me all those carriers you say you don't need because they arrive too late around early 44. Brings your potential carrier based aircraft up to around 1500 if you also convert the CS into CVL. Shinano has to be halted forever though.

And when the carriers are finished you can still get all subs for the fight in 45. I never build all those electric subs with no range and small torp numbers, never had luck with them and subs are way too expensive to build in the game, never really understood why 3 subs are as expensive as an Unryu class carrier.

The Shinano is a Taiho class in this scenario and worth building.
As for the CS -> CVL conversions - they don't come with their own air wings correct? or do they?

I would like to see somewhere how many naval points it actually takes to build a ship - Not just cost per day (which is what you see on the ship availability screen) but cost / day and how many days it takes. Also when do you start paying actual shipyard points for a ship? When they are yellow? I don't think so, cuz if I halt yellow ships I don't get more ship points. Is there any way to see this information in Tracker?

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RE: Ship Plans

Post by Xargun »

I messed around in Tracker some more and found what I was looking for. Interesting - not in the format I exactly want but I can work with it.

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RE: Ship Plans

Post by castor troy »

ORIGINAL: Xargun

ORIGINAL: castor troy

You are aware that if you halt a couple of subs you can accelerate a CV? I'm usually halting dozens of subs which gives me all those carriers you say you don't need because they arrive too late around early 44. Brings your potential carrier based aircraft up to around 1500 if you also convert the CS into CVL. Shinano has to be halted forever though.

And when the carriers are finished you can still get all subs for the fight in 45. I never build all those electric subs with no range and small torp numbers, never had luck with them and subs are way too expensive to build in the game, never really understood why 3 subs are as expensive as an Unryu class carrier.

The Shinano is a Taiho class in this scenario and worth building.
As for the CS -> CVL conversions - they don't come with their own air wings correct? or do they?

I would like to see somewhere how many naval points it actually takes to build a ship - Not just cost per day (which is what you see on the ship availability screen) but cost / day and how many days it takes. Also when do you start paying actual shipyard points for a ship? When they are yellow? I don't think so, cuz if I halt yellow ships I don't get more ship points. Is there any way to see this information in Tracker?

Xargun

Shinano is worth building then for sure. Two of the four CS come with their own air wings (1 fighter 1 bomber unit) and two are coming without. I always convert three of them, but leave the slowest as CS. Those that come with air wings I usually only use the fighter unit, which gives me around 100 additional fighters for KB (if you put a fighter unit on the third) if you resize them to fit the CVLs.

Yes, that's true of course, TOTAL points for a carrier are more than for a sub but if you halt three subs you can accellerate a carrier and that way I had all carriers built in early 44 except Shinano which you could also build, you just have to halt another four subs or so.

I'm not sure the exact information about the shipbuilding points is anywhere in tracker but I never needed this info because all info I need is in the ship building screen anyways which is available nav points per day vs spent nav points per day. I just halt as many subs that are needed to accellerate a carrier and this has always more than paid off for me.
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RE: Ship Plans

Post by Xargun »

ORIGINAL: castor troy

Shinano is worth building then for sure. Two of the four CS come with their own air wings (1 fighter 1 bomber unit) and two are coming without. I always convert three of them, but leave the slowest as CS. Those that come with air wings I usually only use the fighter unit, which gives me around 100 additional fighters for KB (if you put a fighter unit on the third) if you resize them to fit the CVLs.

Yes, that's true of course, TOTAL points for a carrier are more than for a sub but if you halt three subs you can accellerate a carrier and that way I had all carriers built in early 44 except Shinano which you could also build, you just have to halt another four subs or so.

I'm not sure the exact information about the shipbuilding points is anywhere in tracker but I never needed this info because all info I need is in the ship building screen anyways which is available nav points per day vs spent nav points per day. I just halt as many subs that are needed to accellerate a carrier and this has always more than paid off for me.

I looked at one CS -> CVL upgrade and it didn't show air wings. Maybe I looked at the wrong one or maybe it just doesn't show them in the upgrade panel in the game.

I halted some subs and accelerated Shinano a few turns ago. Halted another one or two ROs and added another CV to acceleration. Until they hit the 10*durability mark they are cheap to accelerate - only double cost. At that point they go from x2 to x3 and are a bit more expensive to handle. Hopefully Yamato will be done by then and I get that huge 233 points / day back.

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RE: Ship Plans

Post by Xargun »

I have halted every sub I can and despite a current negative 39 nav points per day I am accelerating the following CV/CVLs: Ryuho, Taiho, Unryu, Amagi, Katsuragi and Shinano. The Junyo and Hiyo are normal speed and will arrive in 39 days and on July 31st. These are the most expensive CVs I am building at 128 pts/day, followed closely by the 2 Taiho class (Taiho and Shinano) at 103 pts/day then the Unryu class at 61 pts / day.

I am starting to upgrade my warships as they are not needed and rotate to a repair yard. Nomad is being a pain with his subs - he has them sitting off several important bases and blocking strategic oil routes. I have been lucky for the past 10 or so turns with his subs not hitting anything, but that is bound to change and I can ill afford to lose important ship this early to a sub.

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Update

Post by Xargun »

I know I haven't posted in several weeks - my biggest issue is I am not sure what to post. Many turns are not very exciting and I have no idea what to post. So, what do you guys want to hear about?

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RE: Update

Post by RangerJoe »

Remember, if you post what is going on and what you would like to do, you might get help. You might also get suggestions on optional plans to consider.
Seek peace but keep your gun handy.

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RE: Update

Post by mattj78 »

I'm following both aars I would hate to see you give up I do have an interest in your game I'm nomads opponent in a pbem game I did ask him before I read either to make sure was ok with him
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Trying to be back

Post by Xargun »

I am going to try to get back into this AAR. Nomad and I am still pushing out 3-5 turns a day so its moving fast. For those not reading his AAR we are in early Feb 1943 and the Allies have made a few pushes in Burma and the South Pacific. I will work on some more indepth updates to post later today.

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RE: Trying to be back

Post by CaptBeefheart »

Looks like Nomad dropped out of the AAR and this forum. I hope your game is going well.

Cheers,
CB
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