ORIGINAL: Duedman
I was referring to an older topic where Hubert asked for examples when a mechanic to choose the boosted HQ would be beneficial.
And this clearly is one.
I would have liked the Hungarian HQ at Saratov (which is on the screenshot) to boost the one east of Kamyschin.
I don't believe I've ever disagreed it could or would be beneficial, and to clarify, it's just a matter of implementation considering when supply is calculated, which is before the turn, and to have it intuitive for the player so that they would understand why their selected HQ for boosting will not provide a boost until the next turn, and then when units have been moved, may not provide a boost at all depending on the new disposition. Then what to do in those cases, e.g. have the engine auto select an HQ for boosting again since the desired HQ did not work, and then how to explain that to players so they understand this and so that they don't think it is a bug and so on.
I had spent some time thinking about it but wasn't able to come up with a good solution just yet, unfortunately.

