To "dumb down" the Enhanced Assault logic, here's how I typically approach it:ORIGINAL: devoncop
Just wondering...is it more effective to launch two separate assaults from two different directions ( maybe using one or more units from different hexes each time ) or better to throw everything you have available in all adjoining hexes to the enemy at him in one big attack ?
[*] Try to reduce the unit(s) defending there. Defender Morale is key here, so kills, disruptions, morale losses, they all can be an outcome if you have been able to pound the hex first with your air, indirect, direct fire units, what ever available.
[*] Then, you would be basically looking for an assault where you can assault the hex from opposite sides, or at least from multiple sides. There's an advantage to that.
[*] As for multiple assaults, yes, I would go for two or more assaults with decent odds rather than for one with really good odds. There's the chance defender Morale dropping, assault by assault, until they collapse.
Optimally, you would be able to assault even twice per assaulting unit, but for instance the assault I did this turn took 51 Action Points to execute (movement factors to assaulted hex, then the assault cost). Annoyingly, just one assault then.
I would have risked it with another if available, even if that would have meant I am stuck with an overstacked hex again...