Finland MOD V4.0

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Moderator: Joel Billings

DarenMoss
Posts: 84
Joined: Sat Jul 21, 2018 12:35 pm

Re: Finland MOD V3.4

Post by DarenMoss »

Thank you. I had similar results. I asked the Devs for a few changes such as Axis shipping for the Baltic and some terrain changes but they obviously have their hands full now with the new OB etc. Hopefully the new editor will allow for more changes as there are a few things (such as impacting Lend Lease) I would really like to try and implement properly. As well as some events to model the political pressure options etc.
Thanks for the interest in the mod. Regards Daren
Denniss
Posts: 9226
Joined: Thu Jan 10, 2002 10:00 am
Location: Germany, Hannover (region)

Re: Finland MOD V3.4

Post by Denniss »

what changes did you ask for? I may have missed them
antwniago
Posts: 65
Joined: Sat Mar 16, 2002 7:04 pm
Location: United Kingdom
Contact:

Re: Finland MOD V3.4

Post by antwniago »

DarenMoss wrote: Thu May 04, 2023 10:05 pm Thank you. I had similar results. I asked the Devs for a few changes such as Axis shipping for the Baltic and some terrain changes but they obviously have their hands full now with the new OB etc. Hopefully the new editor will allow for more changes as there are a few things (such as impacting Lend Lease) I would really like to try and implement properly. As well as some events to model the political pressure options etc.
Thanks for the interest in the mod. Regards Daren
No problem, Do you mean Barents rather Baltic for Axis shipping? I am not sure it will work as I think the shipping only works within a sea zone not across them so Barents would allow shipping to any captured ports in that area but not supply from Germany as it is in a different sea zone also you have North Sea and Norwegian Sea zones in between to get to Hamburg.
RudiDutschke
Posts: 38
Joined: Thu Oct 07, 2021 1:06 pm

Re: Finland MOD V3.4

Post by RudiDutschke »

Hello!

Thank you for the great work! In your initial post, you mentioned that playing against the AI doesnt work well. Does it not work at all, or are there just some minor issues?

Regards.
Denniss
Posts: 9226
Joined: Thu Jan 10, 2002 10:00 am
Location: Germany, Hannover (region)

Re: Finland MOD V3.4

Post by Denniss »

Small bump so it does not get forgotten.
This scenario needs an update to be compatible with the OB 2.0 WitE2 update. It needs to be loaded with the game exe it was made compatible with (or the latest before OB 2.0) and then set to use locked generic data.
DarenMoss
Posts: 84
Joined: Sat Jul 21, 2018 12:35 pm

Re: Finland MOD V3.4

Post by DarenMoss »

Hi Dennis, I know but unfortunately have a lot going on in my life right now. Busy work, just moved house and very sick parents. It might be a while before I can get to this but it is on the list. I thought it would be a major bit of work to update for Ob2.0 but if it as simple as what you imply below I can try to do at the weekend.
Denniss
Posts: 9226
Joined: Thu Jan 10, 2002 10:00 am
Location: Germany, Hannover (region)

Re: Finland MOD V3.4

Post by Denniss »

That locked generic data would make it usable with OB2 files AKA quick fix. To become fully compatible this would be a lot of work as you'd need to find a proper OB 2 for each active unit.
I believe 1.02.52 was the latest update using the old OBs, all 1.03.x use OB2.
If you still have 1.02.52 on hand just load the scen and save it with generic data locked.
DarenMoss
Posts: 84
Joined: Sat Jul 21, 2018 12:35 pm

Re: Finland MOD V4.0

Post by DarenMoss »

I have just uploaded Version 4 of my Finnish MOD, now updated to the latest (1.04.01) version of the game and the updated OOB. Enjoy. :D
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