U.S. mobilization

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Beriand
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Re: U.S. mobilization

Post by Beriand »

Just to note, it is not only AA units, though I guess they are most commonly used to garrison stuff because of being rather cheap and plentiful. But this is anything what is not Soft/Hard target type, as amphibious tech increases attack values only against these targets, yes? So, especially on 1-hex islands, one can put AA, but also artillery or anti-tank units, well, mechanised and tanks too. Bombers are usually weak, as they can be killed by carriers, though fighters seem to be ok. Same thing with coastline, army unit on the coast is completely toast in 43/44, but say mechanized or anti-tank is quite fine - can be killed, but with 2x more attacks of one-shot amphibs.
Hm, and by the way, if AA units still can embark as amphibious transports, maybe this could be removed. The cheapest one-shot amphib missile without any logic behind it.
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BillRunacre
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Re: U.S. mobilization

Post by BillRunacre »

Beriand wrote: Wed Dec 07, 2022 6:20 pm Same thing with coastline, army unit on the coast is completely toast in 43/44, but say mechanized or anti-tank is quite fine - can be killed, but with 2x more attacks of one-shot amphibs.
Thanks Beriand, and on the above point, is this still as bad as it was?

Only I did make a change introduced in the last patch (Sep22), though only applicable to games started since that was released, as follows:

Infantry Weapons and Heavy Tanks research now provides a 0.5 increase in attack and defense values against Transports (HamburgerMeat)
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Bavre
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Re: U.S. mobilization

Post by Bavre »

There was actually a rather lengthy discussion on that topic a while back (pre patch):

https://www.matrixgames.com/forums/view ... 6&t=382878

I think the changes made are definitely for the better, but 1 defense from 2x infantry weapons vs 5 or 6 attack is still not much. For Tanks and Antitanks it's better, simply because the have more tech level and the attack progression of amphibs is only half as much for those types.
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Beriand
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Re: U.S. mobilization

Post by Beriand »

BillRunacre wrote: Thu Dec 08, 2022 10:33 amis this still as bad as it was?
Hmm not sure which part is 'bad'. As Bavre stated, effects for infantry were not that impactful, say change from 0:4 to 0:3 combat prediction. Thus infantry on the coast is still toast. But I guess it is not bad, one has to be able to land somewhere. The bad thing (for me) is that most of the other, seemingly 'lighter' units are not toast - fighters on Guam, Anti-Tank in Cherbourg or Artillery in Palermo are 2x or more like 3x harder to kill than army units, if I am not mistaken.
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BillRunacre
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Re: U.S. mobilization

Post by BillRunacre »

Beriand wrote: Thu Dec 08, 2022 8:33 pm
BillRunacre wrote: Thu Dec 08, 2022 10:33 amis this still as bad as it was?
Hmm not sure which part is 'bad'. As Bavre stated, effects for infantry were not that impactful, say change from 0:4 to 0:3 combat prediction. Thus infantry on the coast is still toast. But I guess it is not bad, one has to be able to land somewhere.
Yes, this is why I didn't want to increase the defensive benefits too much against amphibious attacks.
Beriand wrote: Thu Dec 08, 2022 8:33 pm The bad thing (for me) is that most of the other, seemingly 'lighter' units are not toast - fighters on Guam, Anti-Tank in Cherbourg or Artillery in Palermo are 2x or more like 3x harder to kill than army units, if I am not mistaken.
I'll be looking into this too, leave it with me. :)
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Bavre
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Re: U.S. mobilization

Post by Bavre »

Maybe limiting amphibs to fewer unit types would be beneficial. That way you can still have successful landings, but not nuclear strikes against the entire coastline.
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Re: U.S. mobilization

Post by Chernobyl »

ThunderLizard11 wrote: Tue Dec 06, 2022 9:57 pm
Is this a thing? I often put AAs on Pacific Islands but didn't know they took less damage than infantry. Any stats?
Well it wasn't me who pointed this out. Other more experienced players were mentioning this in some other thread and I checked it out in the editor.

According to the editor, amphibs start with 2 attack vs Soft, 1 attack vs Hard, and 0 vs everything else. Then on upgrade they get +1 against Soft and Hard and +0.5 against everything else.

So a level 5 amphib transport (LR or not) gets 7 attack vs Soft, 6 attack vs Hard, and 2.5 = 2 attack vs everything else. That pretty much means putting a Corps, Army or Garrison (or anything Soft or Hard) on the coast is suicide, correct me if I'm wrong (they get +1 now with a couple Infantary Weapons upgrades of 1.15 but I don't think this is enough).

I think this is why I read in AAR about people making sure to place tanks or AAA in crucial coastal cities like Rome.

Edit: Oh I didn't notice there was a whole third page to this thread. Yeah everyone pretty much confirmed what I thought.
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Re: U.S. mobilization

Post by Chernobyl »

BillRunacre wrote: Fri Dec 09, 2022 10:01 am leave it with me. :)
I would suggest boosting defense of certain terrains vs amphibious transports.

For example, currently we have: Mountain/HighMountain defense = 1, MajorCity/MajorCapital defense = 2, Fortification defense = 1.

Incidentally I always wondered this: does hexwise direction of fortification (or entrenchment in WWI) matter against anything coming from the sea such as amphibious assault (or bombardment)?
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BillRunacre
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Re: U.S. mobilization

Post by BillRunacre »

Yes, the facing of the fortification is important, as otherwise you just get the extra entrenchment.
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Tanaka
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Re: U.S. mobilization

Post by Tanaka »

BillRunacre wrote: Wed Dec 07, 2022 10:15 am I'll fix that, thanks for pointing it out!
Thanks Bill!
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Tanaka
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Re: U.S. mobilization

Post by Tanaka »

BillRunacre wrote: Wed Dec 07, 2022 10:15 am I'll fix that, thanks for pointing it out!
Don't see this in any of the new patch notes either? Just checking?
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Re: U.S. mobilization

Post by BillRunacre »

Tanaka wrote: Wed May 24, 2023 6:54 pm
BillRunacre wrote: Wed Dec 07, 2022 10:15 am I'll fix that, thanks for pointing it out!
Don't see this in any of the new patch notes either? Just checking?
I think it's this one, implemented last year:
Infantry Weapons and Heavy Tanks research now provides a 0.5 increase in attack and defense values against Transports (HamburgerMeat).
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Tanaka
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Re: U.S. mobilization

Post by Tanaka »

BillRunacre wrote: Wed May 24, 2023 7:39 pm
Tanaka wrote: Wed May 24, 2023 6:54 pm
BillRunacre wrote: Wed Dec 07, 2022 10:15 am I'll fix that, thanks for pointing it out!
Don't see this in any of the new patch notes either? Just checking?
I think it's this one, implemented last year:
Infantry Weapons and Heavy Tanks research now provides a 0.5 increase in attack and defense values against Transports (HamburgerMeat).
Ah I see you increased infantry weapons and heavy tanks instead of decreasing AA. Is that correct?
ThunderLizard11 wrote: Tue Dec 06, 2022 9:57 pm
Chernobyl wrote: Tue Dec 06, 2022 1:17 pm Much of any issue here derives from the strange fact that AA units take less damage from amphibious transports than do other units.
Is this a thing? I often put AAs on Pacific Islands but didn't know they took less damage than infantry. Any stats?
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BillRunacre
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Re: U.S. mobilization

Post by BillRunacre »

That's right, as they weren't getting any defensive increase against transports.
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Zeckke
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Re: U.S. mobilization

Post by Zeckke »

thats the reason i play only against AI,,to beat the best AI ever made in Matrix game

is clear that USA can not defend the pacific until enter in war

also The ally AI defend Australia and that is correct (previous war and in war)

The ally AI does do sometimes strange, once, USA enter in war and Fhilippines NOT, sometimes Burma enter in war and USA was not attacked, thats make the posibility of Thailand enter in war against allys, being allied Japan

what makes USA mobilization inmediatly declare war is INDOCHINA being attacked or having comercial relations (less inmediatly)

Guam makes ally Usa mobilitation high
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