Originally posted by Joe 98
And in any UV in the Med, again you want to control production.
Not only that you all seem to mis-understand wargaming.
I guess by "you all" you are addressing the rest of the posters on this thread and not indulging in lackadaisical Southern American idiom ("Y'all want biscuits or grits?")
I have no interest in controlling production, and never stated any such desire.
My understanding of wargaming is the same as William O. Douglas's understanding of pornography: "I don't know what it is, but I recognize it when I see it."
Why, oh, why would you want to play a game that puts you in the role of a theater commander who is told, "Okay. This is alternative reality, but in real reality, Rome was captured on June 6, 1944. Therefore, the game ends on that date because it is pre-ordained. I am prescient and you are not, therefore, nothing can change." (Jeez, sounds like one side of the "Christian-atheist" debates, doesn't it?)
I want to be in charge of the forces historically available (with reasonable modifications, within scenarios and the scope of the game and its historical context, for gaming interest) if my command abilities are sufficient for me to fight the campaign through to its finish and accomplish more - or, yes indeed, as has often been my fate in UV, less - than those historically in command were able to do. I definitely don't want to fight "WWII on Antares" like so many people seem to want to do, with modifications to the availability of forces and production track dating back to the erecting of Stonehenge. Maybe such games might be fun, but UV is not designed to be one of them.
This last statement is a summary, in the context of this discussion, of why I have ever played wargames (cardboard-and-paper or computer) at all. I want to assume the mantle of command within a historical situation and test my mettle against a worthy adversary, not against artificial constraints imposed rigidly to ensure the historical flow of events and outcome. If this convicts me of lack of understanding, so be it.





