Redrum (Allies) v HamburgerMeat (Axis) v1.17

redrum68
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Re: Redrum (Allies) v HamburgerMeat (Axis) v1.17

Post by redrum68 »

Nov 7, 1941
The Axis continue a slow advance in France but with heavy casualties on both sides. The panzers finally seem to be slowing down in the USSR and mostly just clean up some units southwest of Moscow. The weather and terrain around Moscow are maybe enough for the Soviets to hold Moscow until Soviet Winter fires.
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redrum68
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Re: Redrum (Allies) v HamburgerMeat (Axis) v1.17

Post by redrum68 »

Dec 5, 1941
More and more German units seem to be appearing in France with now at least 6 armies! The UK is so close to getting IW-2 which would make the fighting much more even and probably allow them to hold unless panzers show up. The Germans surge forward in the USSR and now control 2 hexes next to Moscow. They will probably try to capture it next turn but against an entrenched Soviet army and most likely bad weather, I'm not sure if they can. The Soviets should get both IW-2 and Tanks-2 next turn but I wonder is it a turn too late. I think usually the Soviets get IW-2 in fall 1941 so its definitely a bit delayed.
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Re: Redrum (Allies) v HamburgerMeat (Axis) v1.17

Post by redrum68 »

Jan 2, 1942
The USA and DEI prepare for war. The UK decides to take advantage of this and DoW on Vichy France and capture Vichy to force them to surrender to the Allies rather than the Axis. This is the first time I've ever done this but I figured it gives the Allies a bunch more territory in France and the ports in southern France.

The Germans destroy the Soviet army in Moscow with a massive attack but are unable to move in to capture it! Soviet Winter will most likely fire at the end of this turn and should save Moscow for at least a few turns while the Germans have to reinforce their units and regain morale. This should give the Soviets time to upgrade most of their units to IW-2 and Tank-2.
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redrum68
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Re: Redrum (Allies) v HamburgerMeat (Axis) v1.17

Post by redrum68 »

Jan 30, 1942 - Japan DoW USA
A date which will live in infamy... the Japanese DoW on the USA. They choose not to attack Pearl Harbor and instead focus on minors and force surrender of Philippines, Indochina, Burma, DEI, and Brunei. The US moves its fleet SW of Hawaii and destroys a Japanese maritime bomber. A few LRATs are embarked to invade some of the Pacific islands next turn. The Japanese seem to be focusing towards India so a number of air units are operated there.

In France, a new front line across what used to be Vichy France is formed. The UK hits IW-2 and starts to upgrade a few units. With the USA joining, things are looking good for the Allies in France and a potentially invasion of Italy.

In the USSR, Soviet Winter strikes the Germans causing around 2600 MPP worth of losses! The Soviets celebrate by continuing to upgrade their units to IW-2 and tanks-2. They will potentially have some opportunities to counterattack the low morale Germans over the next few turns. The US aid through Persia starts and the Soviets are receiving 900 MPP per turn.

National Morale after the USA has joined: UK 96%, USA 96%, USSR 94%, China 45%, Germany 102%, Italy 48%, Japan 87%
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Last edited by redrum68 on Sat Sep 16, 2023 3:58 am, edited 3 times in total.
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Re: Redrum (Allies) v HamburgerMeat (Axis) v1.17

Post by redrum68 »

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Re: Redrum (Allies) v HamburgerMeat (Axis) v1.17

Post by Elessar2 »

Apparently the Allied player tried the Garrison Gambit to try to save some of the auto-spawns that now come in near Minsk (vs. Bialystock if they don't). I don't think I've ever seen this succeed in said endeavor and this game was no exception.
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Re: Redrum (Allies) v HamburgerMeat (Axis) v1.17

Post by redrum68 »

Elessar2 wrote: Thu Sep 21, 2023 1:53 am Apparently the Allied player tried the Garrison Gambit to try to save some of the auto-spawns that now come in near Minsk (vs. Bialystock if they don't). I don't think I've ever seen this succeed in said endeavor and this game was no exception.
Yep and it failed big time. From my experience, I don't think its really possible to defend any of the autospawn units in the center or south against a good Axis player.
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Re: Redrum (Allies) v HamburgerMeat (Axis) v1.17

Post by redrum68 »

Feb 27, 1942
In the West, the German line in northwest France is starting to look thin as the UK upgrades many units to IW2. With such a long front line, both sides really need more numbers now. The Allies begin scouting Italy to see where potential weak spots are to plan an invasion and try to knock them out of the war. Sweden moves 7% towards Allies.

On the Eastern Front, the USSR is able to take back the hex south of Moscow with both sides taking some losses.

In the Pacific, the USA goes on the offensive and moves its fleet SW of Hawaii to capture some of the nearby islands.
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Re: Redrum (Allies) v HamburgerMeat (Axis) v1.17

Post by redrum68 »

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Re: Redrum (Allies) v HamburgerMeat (Axis) v1.17

Post by redrum68 »

Mar 27, 1942
The Allies capture an empty Tirana to liberate Albania. The first USA unit lands in France. Sweden moves 8% towards Allies.

The USSR counter attacks aggressively with its level 2 tanks damaging a number of panzers and mech. The Germans can't afford this level of casualties for long.

The Allies discover a large Japanese invasion fleet in the Indian Ocean. Some damage is done to the LRATs but the Japanese carriers will probably cause lots of damage to Allied ships. Most of the US airforce is rushed to India and a large Allied naval task force is moving through the Suez to try to force a massive naval battle.
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Re: Redrum (Allies) v HamburgerMeat (Axis) v1.17

Post by redrum68 »

Apr 24, 1942
The Axis surrender!

The Axis realize the MPP income difference is too large and their advances have stalled across most the world. Quick recap on the end game state:

France - No real way for the Axis to push the Allies out at this point and while most of 1942 would probably be a stalemate, the USA was planning to land in either Italy or France in late Summer or early Fall to hopefully break it open. Sweden was being max Allied diplo and the Sweden convoy to Germany had just been stopped.

USSR - Most of the front is now a stalemate. The Germans just got level 3 tank research so could probably push a bit and maybe take Moscow if they could afford to upgrade their panzers. But they were struggling to replace their losses and the USSR had a significant income lead.

China - Could probably last until sometime in 1943 without Western Allied units but India could potentially send infantry and the US could send planes if the Japanese approached their last capital.

India/Pacific - There was about to be a massive naval battle in the Indian Ocean and while both sides would probably take significant casualties the Allies have a large naval lead and should easily win long term. Once that happens the Japanese would be mostly stuck defending and the Allies could cut their convoys.

MPP Income
- Allies - China (75) + India (125) + UK (450) + USA (725) + USSR (950) = 2225
- Axis - Germany (525) + Italy (125) + Japan (350) = 1000
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Re: Redrum (Allies) v HamburgerMeat (Axis) v1.17

Post by redrum68 »

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Re: Redrum (Allies) v HamburgerMeat (Axis) v1.17

Post by redrum68 »

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Re: Redrum (Allies) v HamburgerMeat (Axis) v1.17

Post by redrum68 »

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Re: Redrum (Allies) v HamburgerMeat (Axis) v1.17

Post by redrum68 »

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Re: Redrum (Allies) v HamburgerMeat (Axis) v1.17

Post by redrum68 »

HamburgerMeat wrote: Wed Sep 13, 2023 10:05 pm My naval game was basically nonexistent, but my even bigger mistake was poor investments with the italians. i went for advanced aircraft and C&C but no anti air, which is a bad idea versus an aggressive UK player (which IMO is the right way to play as the UK).

Theyve definitely made it alot harder to overwhelm the USSR. between the additional units, the more frequent bad weather, and increased difficulties getting to 110% national morale, the USSR finally feels like the juggernaut it is supposed to be. Winter is so debiliating that its probably best to operate german troops out until after the storm passes. While cutting off units to <4 supply made more sense before, the sheer quantity of USSR corps/armies makes this less important than before. In earlier versions, i remember how unforgiving it was to play as the USSR, but now the quantity is there so that one could make some mistakes with unit placement without costing the war. probably still a mistake to invest in a forward defense versus barbarossa though

I like the changes to bombers, with being able to strike even with precipitation yet removing the detrench and reducing attack values. Anti air flak may be a bit too cost effective (losing 4 strength off a medium bomber is extremely expensive). at the same time, experience on german bombers seems overtuned, as i was able to send out bombers without escorts against soviet aircraft. Intercepting these experienced bombers usually resulted in soviet fighers being damaged and bombers being unscathed.

in any case, I dont think abandoning the middle east is a good strategy anymore, as taking Cairo substantially boost german national morale, most likely past 110%. with that threshold crossed, force marched german units will quickly recover and be able to go on the offensive. In addition, the "dagger to the heart" strategy of focusing on army group center all the way to perm is substantially more risky. as such, it's probably a better idea to focus on depriving USSR of MPPs

Rather than a knockout blow to the USSR and ignoring the middle east, the "easiest" axis victory now might be a coordinated long-range amphib sneak attack on the USA, taking DC and the alternate capital with german and japanese troops, operating all aircraft in.
First, GG to HM. Excellent opponent and the best tactical player I've ever played against.

I'll add some final thoughts as well but I generally agree with HM's summary here. HM generally outplayed me on land tactically but I think lost due to some of the strategic decisions and naval gameplay. I think my largest mistakes were:
1. Defending forward with the USSR which probably lost me an additional 2-3k MPP in the first few turns of Barbarossa and did almost nothing to the Germans.
2. Having too many units in the south part of China which led to Chungking falling faster and lots of units lost in poor supply.
3. Being too slow with the USA. I probably should have started building land units sooner and be landing in France/Italy in late Spring or early Summer. I'm probably 3-4 months behind what I should have done once I realized the German strategy of all-in on USSR capitals.

The Germans clearly went for an all-in on the USSR Center to capture their 3 capitals and try to force surrender in 1942 or early 1943. This I think is a relatively common strategy (not as common as focusing on USSR South though) but is pretty risky as if they lose momentum then they don't have the MPP income to compete with the Allies. HM definitely took this pretty far with ignoring everything else but the USSR and even focusing all German research/purchase on only things needed against the USSR (tanks, infantry, bombers) while ignoring fighters/AA.

Really the only Allied counter to this is a very aggressive UK and USA that are invading in 1941 and 1942 as if they wait til 1943+ then the game is probably over. I do think the last several patches have made this significantly harder for the Axis to achieve as well with difficult weather, a harsher Soviet Winter, and more USSR income but they do have year round bombers now so I'd say its relatively balanced. I think focusing on the USSR Center is probably the most difficult and risky vs North/South which are easier and cut more of the USSR income.

The UK invasion of France is definitely one of the turning points in the game. I think if the Axis had garrisoned France with just a few more decent units then this wouldn't have really been possible so early on. The Axis also chose to contain rather than push it back into the sea. If the Germans sent probably 2 panzers to France in 1941 then they could have crushed all the UK units but with the all-in towards Moscow, its difficult to spare any strong units. IMO, its probably the better play to crush the UK invasion but I'm not sure whether that would have changed the outcome of the game.

I generally like the weather changes around air as well but I think now bombers are too OP as they can fly all the time. I think the morale damage should also be halved during bad weather and maybe shouldn't increase per GAW level. This makes it so bombing land units during winter isn't as strong while still making it so air-to-sea combat isn't really impacted which is probably the biggest improvement for the weather changes as a few unlucky weather rolls could ground land based air causing a massive swing in naval battles. Other options are increasing the AA unit limit for nations like the USSR so they can somehow deal with the 10+ bombers that Germany can send against them. Generally as the USSR, I fear bombers even more than panzers now.

The Middle East is probably the one thing I disagree on. I think in most games the Axis can ignore it and just focus on the USSR. Going for the Middle East is a huge gamble as the Axis often struggle to control the Med or they have to send most of the German air units to do so which vastly weakens their Barbarossa. I'd like to see more changes that force the Axis to at least contest North Africa as pulling out all their units except a few garrisons just feel gamey. I have to imagine Italy would have caused all sorts of headaches for Germany if that happened historically so maybe larger NM penalties if North Africa falls too soon or a per turn NM penalty like the USA has for Pacific islands to force the Axis to try to keep at least some North Africa presence.

I have no idea if the Axis could pull off a full invasion of the USA but if that is the case then the scripts that give the USA units when invaded should be buffed. I'd say generally LRATs are still too strong and there are a number of threads discussing that and options to change them. The biggest issue is still the range they have and that you can amphib invade things halfway across the world when the reality is almost all amphib invasions during the time period were much shorter range. Currently, why would the USA bother invading Morocco/Algeria/Tunisia when they can just invade Italy/France directly with LRATs? There are a lot of solutions to this but I know one of the challenges is trying to make it so it doesn't cripple the AI.
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Re: Redrum (Allies) v HamburgerMeat (Axis) v1.17

Post by ElvisJJonesRambo »

Well done AAR.

Germans had 10+ Bombers in Russia, that must have been expensive, thus the lack ground units, AA, AA-tech, Fighters for France. Once that bridgehead was held, Western Allies could pour units in. Yes, very, very agressive.

Axis play in China same principle. Going for the huge knockout probably not necessary. Chinese were already contained and done for the game. USN was crawling all overt the place. Momentum tough change.

Good game, and AAR.
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redrum68
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Re: Redrum (Allies) v HamburgerMeat (Axis) v1.17

Post by redrum68 »

Yep. It was very much an all-in on USSR and China which to be fair I think works in a lot of games. Gotta be very aggressive with UK and USA to counter it before the USSR and China collapse. And yeah he essentially didn't really contest the air in France or really navy anywhere.
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