In short, my case is not Freeze, but the reachable hex feature -when you click on unit- is not working (frequently in ver 1.04).Joel Billings wrote: Mon Aug 12, 2024 3:20 pmErickRepie wrote: Sun Aug 11, 2024 3:07 pm I had to clarify this for my case .... further continuos play finds out that, the condition "freeze" i mention before is not actual freeze... the reachable hex (when you click unit) is like when you have 0 movement condition-spent, so in first click - seeing that the reachable hex was spent - i conclude that it is Freeze.
Eventhough the reachable hex indicate "spent' - the unit itself still can be moved.
Still this condition never been happened in the previous patch.
I'm not clear about the situation you are describing. In the save you posted, can you give me a unit and hex to try to move to that shows the problem you are speaking of?
When this happen, the unit looks like it had been freeze - because the reachable hex doesnt light on/working, but actually the unit itself movable.